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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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34 PassRefPtrWillBeRawPtr<WebGLShader> WebGLShader::create(WebGLRenderingContextBas
e* ctx, GLenum type) | 34 PassRefPtrWillBeRawPtr<WebGLShader> WebGLShader::create(WebGLRenderingContextBas
e* ctx, GLenum type) |
35 { | 35 { |
36 return adoptRefWillBeNoop(new WebGLShader(ctx, type)); | 36 return adoptRefWillBeNoop(new WebGLShader(ctx, type)); |
37 } | 37 } |
38 | 38 |
39 WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type) | 39 WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type) |
40 : WebGLSharedObject(ctx) | 40 : WebGLSharedObject(ctx) |
41 , m_type(type) | 41 , m_type(type) |
42 , m_source("") | 42 , m_source("") |
43 { | 43 { |
44 ScriptWrappable::init(this); | |
45 setObject(ctx->webContext()->createShader(type)); | 44 setObject(ctx->webContext()->createShader(type)); |
46 } | 45 } |
47 | 46 |
48 WebGLShader::~WebGLShader() | 47 WebGLShader::~WebGLShader() |
49 { | 48 { |
50 // Always call detach here to ensure that platform object deletion | 49 // Always call detach here to ensure that platform object deletion |
51 // happens with Oilpan enabled. It keeps the code regular to do it | 50 // happens with Oilpan enabled. It keeps the code regular to do it |
52 // with or without Oilpan enabled. | 51 // with or without Oilpan enabled. |
53 // | 52 // |
54 // See comment in WebGLBuffer's destructor for additional | 53 // See comment in WebGLBuffer's destructor for additional |
55 // information on why this is done for WebGLSharedObject-derived | 54 // information on why this is done for WebGLSharedObject-derived |
56 // objects. | 55 // objects. |
57 detachAndDeleteObject(); | 56 detachAndDeleteObject(); |
58 } | 57 } |
59 | 58 |
60 void WebGLShader::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platf
orm3DObject object) | 59 void WebGLShader::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platf
orm3DObject object) |
61 { | 60 { |
62 context3d->deleteShader(object); | 61 context3d->deleteShader(object); |
63 } | 62 } |
64 | 63 |
65 } | 64 } |
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