OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
(...skipping 16 matching lines...) Expand all Loading... |
27 | 27 |
28 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" | 28 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" |
29 | 29 |
30 #include "core/html/canvas/WebGLRenderingContextBase.h" | 30 #include "core/html/canvas/WebGLRenderingContextBase.h" |
31 | 31 |
32 namespace blink { | 32 namespace blink { |
33 | 33 |
34 WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContextBase
* context) | 34 WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContextBase
* context) |
35 : WebGLExtension(context) | 35 : WebGLExtension(context) |
36 { | 36 { |
37 ScriptWrappable::init(this); | |
38 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_S3TC_DXT1_EXT); | 37 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_S3TC_DXT1_EXT); |
39 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); | 38 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); |
40 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); | 39 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); |
41 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); | 40 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); |
42 } | 41 } |
43 | 42 |
44 WebGLCompressedTextureS3TC::~WebGLCompressedTextureS3TC() | 43 WebGLCompressedTextureS3TC::~WebGLCompressedTextureS3TC() |
45 { | 44 { |
46 } | 45 } |
47 | 46 |
(...skipping 15 matching lines...) Expand all Loading... |
63 && extensionsUtil->supportsExtension("GL_CHROMIUM_texture_compressio
n_dxt3") | 62 && extensionsUtil->supportsExtension("GL_CHROMIUM_texture_compressio
n_dxt3") |
64 && extensionsUtil->supportsExtension("GL_CHROMIUM_texture_compressio
n_dxt5")); | 63 && extensionsUtil->supportsExtension("GL_CHROMIUM_texture_compressio
n_dxt5")); |
65 } | 64 } |
66 | 65 |
67 const char* WebGLCompressedTextureS3TC::extensionName() | 66 const char* WebGLCompressedTextureS3TC::extensionName() |
68 { | 67 { |
69 return "WEBGL_compressed_texture_s3tc"; | 68 return "WEBGL_compressed_texture_s3tc"; |
70 } | 69 } |
71 | 70 |
72 } // namespace blink | 71 } // namespace blink |
OLD | NEW |