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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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32 | 32 |
33 #include "core/html/canvas/ANGLEInstancedArrays.h" | 33 #include "core/html/canvas/ANGLEInstancedArrays.h" |
34 | 34 |
35 #include "core/html/canvas/WebGLRenderingContextBase.h" | 35 #include "core/html/canvas/WebGLRenderingContextBase.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) | 39 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) |
40 : WebGLExtension(context) | 40 : WebGLExtension(context) |
41 { | 41 { |
42 ScriptWrappable::init(this); | |
43 context->extensionsUtil()->ensureExtensionEnabled("GL_ANGLE_instanced_arrays
"); | 42 context->extensionsUtil()->ensureExtensionEnabled("GL_ANGLE_instanced_arrays
"); |
44 } | 43 } |
45 | 44 |
46 ANGLEInstancedArrays::~ANGLEInstancedArrays() | 45 ANGLEInstancedArrays::~ANGLEInstancedArrays() |
47 { | 46 { |
48 } | 47 } |
49 | 48 |
50 WebGLExtensionName ANGLEInstancedArrays::name() const | 49 WebGLExtensionName ANGLEInstancedArrays::name() const |
51 { | 50 { |
52 return ANGLEInstancedArraysName; | 51 return ANGLEInstancedArraysName; |
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85 | 84 |
86 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor
) | 85 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor
) |
87 { | 86 { |
88 if (isLost()) | 87 if (isLost()) |
89 return; | 88 return; |
90 | 89 |
91 m_context->vertexAttribDivisorANGLE(index, divisor); | 90 m_context->vertexAttribDivisorANGLE(index, divisor); |
92 } | 91 } |
93 | 92 |
94 } // namespace blink | 93 } // namespace blink |
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