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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
7 | 7 |
8 #include <d3d9.h> | 8 #include <d3d9.h> |
9 // Work around bug in this header by disabling the relevant warning for it. | 9 // Work around bug in this header by disabling the relevant warning for it. |
10 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h
-in-win8-sdk-triggers-c4201-with-w4 | 10 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h
-in-win8-sdk-triggers-c4201-with-w4 |
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144 // Helper for handling the Decode operation. | 144 // Helper for handling the Decode operation. |
145 void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample); | 145 void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample); |
146 | 146 |
147 // Handles mid stream resolution changes. | 147 // Handles mid stream resolution changes. |
148 void HandleResolutionChanged(int width, int height); | 148 void HandleResolutionChanged(int width, int height); |
149 | 149 |
150 struct DXVAPictureBuffer; | 150 struct DXVAPictureBuffer; |
151 typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers; | 151 typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers; |
152 | 152 |
153 // Tells the client to dismiss the stale picture buffers passed in. | 153 // Tells the client to dismiss the stale picture buffers passed in. |
154 void DismissStaleBuffers(const OutputBuffers& picture_buffers); | 154 void DismissStaleBuffers(); |
| 155 |
| 156 // Called after the client indicates we can recycle a stale picture buffer. |
| 157 void DeferredDismissStaleBuffer(int32 picture_buffer_id); |
155 | 158 |
156 // To expose client callbacks from VideoDecodeAccelerator. | 159 // To expose client callbacks from VideoDecodeAccelerator. |
157 media::VideoDecodeAccelerator::Client* client_; | 160 media::VideoDecodeAccelerator::Client* client_; |
158 | 161 |
159 base::win::ScopedComPtr<IMFTransform> decoder_; | 162 base::win::ScopedComPtr<IMFTransform> decoder_; |
160 | 163 |
161 base::win::ScopedComPtr<IDirect3D9Ex> d3d9_; | 164 base::win::ScopedComPtr<IDirect3D9Ex> d3d9_; |
162 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; | 165 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; |
163 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; | 166 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; |
164 base::win::ScopedComPtr<IDirect3DQuery9> query_; | 167 base::win::ScopedComPtr<IDirect3DQuery9> query_; |
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189 | 192 |
190 typedef std::list<PendingSampleInfo> PendingOutputSamples; | 193 typedef std::list<PendingSampleInfo> PendingOutputSamples; |
191 | 194 |
192 // List of decoded output samples. | 195 // List of decoded output samples. |
193 PendingOutputSamples pending_output_samples_; | 196 PendingOutputSamples pending_output_samples_; |
194 | 197 |
195 // This map maintains the picture buffers passed the client for decoding. | 198 // This map maintains the picture buffers passed the client for decoding. |
196 // The key is the picture buffer id. | 199 // The key is the picture buffer id. |
197 OutputBuffers output_picture_buffers_; | 200 OutputBuffers output_picture_buffers_; |
198 | 201 |
| 202 // After a resolution change there may be a few output buffers which have yet |
| 203 // to be displayed so they cannot be dismissed immediately. We move them from |
| 204 // |output_picture_buffers_| to this map so they may be dismissed once they |
| 205 // become available. |
| 206 OutputBuffers stale_output_picture_buffers_; |
| 207 |
199 // Set to true if we requested picture slots from the client. | 208 // Set to true if we requested picture slots from the client. |
200 bool pictures_requested_; | 209 bool pictures_requested_; |
201 | 210 |
202 // Counter which holds the number of input packets before a successful | 211 // Counter which holds the number of input packets before a successful |
203 // decode. | 212 // decode. |
204 int inputs_before_decode_; | 213 int inputs_before_decode_; |
205 | 214 |
206 // List of input samples waiting to be processed. | 215 // List of input samples waiting to be processed. |
207 typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; | 216 typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
208 PendingInputs pending_input_buffers_; | 217 PendingInputs pending_input_buffers_; |
209 | 218 |
210 // Callback to set the correct gl context. | 219 // Callback to set the correct gl context. |
211 base::Callback<bool(void)> make_context_current_; | 220 base::Callback<bool(void)> make_context_current_; |
212 | 221 |
213 // WeakPtrFactory for posting tasks back to |this|. | 222 // WeakPtrFactory for posting tasks back to |this|. |
214 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_; | 223 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_; |
215 }; | 224 }; |
216 | 225 |
217 } // namespace content | 226 } // namespace content |
218 | 227 |
219 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 228 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
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