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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_OPERATOR_PROPERTIES_H_ | 5 #ifndef V8_COMPILER_OPERATOR_PROPERTIES_H_ |
6 #define V8_COMPILER_OPERATOR_PROPERTIES_H_ | 6 #define V8_COMPILER_OPERATOR_PROPERTIES_H_ |
7 | 7 |
8 #include "src/v8.h" | |
9 | |
10 namespace v8 { | 8 namespace v8 { |
11 namespace internal { | 9 namespace internal { |
12 namespace compiler { | 10 namespace compiler { |
13 | 11 |
14 class Operator; | 12 class Operator; |
15 | 13 |
16 class OperatorProperties { | 14 class OperatorProperties { |
17 public: | 15 public: |
18 static inline bool HasValueInput(Operator* node); | 16 static inline bool HasValueInput(const Operator* op); |
19 static inline bool HasContextInput(Operator* node); | 17 static inline bool HasContextInput(const Operator* op); |
20 static inline bool HasEffectInput(Operator* node); | 18 static inline bool HasEffectInput(const Operator* op); |
21 static inline bool HasControlInput(Operator* node); | 19 static inline bool HasControlInput(const Operator* op); |
22 static inline bool HasFrameStateInput(Operator* node); | 20 static inline bool HasFrameStateInput(const Operator* op); |
23 | 21 |
24 static inline int GetValueInputCount(Operator* op); | 22 static inline int GetValueInputCount(const Operator* op); |
25 static inline int GetContextInputCount(Operator* op); | 23 static inline int GetContextInputCount(const Operator* op); |
26 static inline int GetEffectInputCount(Operator* op); | 24 static inline int GetEffectInputCount(const Operator* op); |
27 static inline int GetControlInputCount(Operator* op); | 25 static inline int GetControlInputCount(const Operator* op); |
28 static inline int GetFrameStateInputCount(Operator* op); | 26 static inline int GetFrameStateInputCount(const Operator* op); |
29 static inline int GetTotalInputCount(Operator* op); | 27 static inline int GetTotalInputCount(const Operator* op); |
30 | 28 |
31 static inline bool HasValueOutput(Operator* op); | 29 static inline bool HasValueOutput(const Operator* op); |
32 static inline bool HasEffectOutput(Operator* op); | 30 static inline bool HasEffectOutput(const Operator* op); |
33 static inline bool HasControlOutput(Operator* op); | 31 static inline bool HasControlOutput(const Operator* op); |
34 | 32 |
35 static inline int GetValueOutputCount(Operator* op); | 33 static inline int GetValueOutputCount(const Operator* op); |
36 static inline int GetEffectOutputCount(Operator* op); | 34 static inline int GetEffectOutputCount(const Operator* op); |
37 static inline int GetControlOutputCount(Operator* op); | 35 static inline int GetControlOutputCount(const Operator* op); |
38 | 36 |
39 static inline bool IsBasicBlockBegin(Operator* op); | 37 static inline bool IsBasicBlockBegin(const Operator* op); |
40 }; | 38 }; |
41 } | 39 |
42 } | 40 } // namespace compiler |
43 } // namespace v8::internal::compiler | 41 } // namespace internal |
| 42 } // namespace v8 |
44 | 43 |
45 #endif // V8_COMPILER_OPERATOR_PROPERTIES_H_ | 44 #endif // V8_COMPILER_OPERATOR_PROPERTIES_H_ |
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