| Index: ppapi/api/ppb_opengles2.idl
|
| diff --git a/ppapi/api/ppb_opengles2.idl b/ppapi/api/ppb_opengles2.idl
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5f08099286005882782cb7ab56be0f2e3f156dd1
|
| --- /dev/null
|
| +++ b/ppapi/api/ppb_opengles2.idl
|
| @@ -0,0 +1,741 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// This file is auto-generated from
|
| +// gpu/command_buffer/build_gles2_cmd_buffer.py
|
| +// It's formatted by clang-format using chromium coding style:
|
| +// clang-format -i -style=chromium filename
|
| +// DO NOT EDIT!
|
| +
|
| +label Chrome {
|
| + M39 = 1.0
|
| +};
|
| +
|
| +[version=1.0]
|
| +describe {
|
| + GLbitfield;
|
| + GLbitfield_ptr_t;
|
| + GLboolean;
|
| + GLboolean_ptr_t;
|
| + GLbyte;
|
| + GLbyte_ptr_t;
|
| + GLclampf;
|
| + GLclampf_ptr_t;
|
| + GLclampx;
|
| + GLclampx_ptr_t;
|
| + GLenum;
|
| + GLenum_ptr_t;
|
| + GLfixed;
|
| + GLfixed_ptr_t;
|
| + GLfloat;
|
| + GLfloat_ptr_t;
|
| + GLint;
|
| + GLint_ptr_t;
|
| + GLintptr;
|
| + GLintptr_ptr_t;
|
| + GLshort;
|
| + GLshort_ptr_t;
|
| + GLsizei;
|
| + GLsizei_ptr_t;
|
| + GLsizeiptr;
|
| + GLsizeiptr_ptr_t;
|
| + GLubyte;
|
| + GLubyte_ptr_t;
|
| + GLuint;
|
| + GLuint_ptr_t;
|
| + GLushort;
|
| + GLushort_ptr_t;
|
| +};
|
| +
|
| +#inline c
|
| +#include "ppapi/c/pp_resource.h"
|
| +
|
| +#ifndef __gl2_h_
|
| +typedef void GLvoid;
|
| +typedef int GLsizei;
|
| +typedef unsigned short GLushort;
|
| +typedef short GLshort;
|
| +typedef unsigned char GLubyte;
|
| +typedef unsigned int GLenum;
|
| +typedef int GLint;
|
| +typedef unsigned char GLboolean;
|
| +typedef unsigned int GLbitfield;
|
| +typedef float GLfloat;
|
| +typedef float GLclampf;
|
| +typedef signed char GLbyte;
|
| +typedef unsigned int GLuint;
|
| +typedef int GLfixed;
|
| +typedef int GLclampx;
|
| +#ifdef _WIN64
|
| +typedef long long int GLintptr;
|
| +typedef long long int GLsizeiptr;
|
| +#else
|
| +typedef long int GLintptr;
|
| +typedef long int GLsizeiptr;
|
| +#endif // _WIN64
|
| +#endif // __gl2_h_
|
| +
|
| +#endinl
|
| +
|
| +[macro="PPB_OPENGLES2_INTERFACE", force_struct_namespace]
|
| +interface PPB_OpenGLES2 {
|
| + void ActiveTexture([in] PP_Resource context,
|
| + [in] GLenum texture);
|
| + void AttachShader([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLuint shader);
|
| + void BindAttribLocation([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLuint index,
|
| + [in] cstr_t name);
|
| + void BindBuffer([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLuint buffer);
|
| + void BindFramebuffer([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLuint framebuffer);
|
| + void BindRenderbuffer([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLuint renderbuffer);
|
| + void BindTexture([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLuint texture);
|
| + void BlendColor([in] PP_Resource context,
|
| + [in] GLclampf red,
|
| + [in] GLclampf green,
|
| + [in] GLclampf blue,
|
| + [in] GLclampf alpha);
|
| + void BlendEquation([in] PP_Resource context,
|
| + [in] GLenum mode);
|
| + void BlendEquationSeparate([in] PP_Resource context,
|
| + [in] GLenum modeRGB,
|
| + [in] GLenum modeAlpha);
|
| + void BlendFunc([in] PP_Resource context,
|
| + [in] GLenum sfactor,
|
| + [in] GLenum dfactor);
|
| + void BlendFuncSeparate([in] PP_Resource context,
|
| + [in] GLenum srcRGB,
|
| + [in] GLenum dstRGB,
|
| + [in] GLenum srcAlpha,
|
| + [in] GLenum dstAlpha);
|
| + void BufferData([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLsizeiptr size,
|
| + [in] mem_t data,
|
| + [in] GLenum usage);
|
| + void BufferSubData([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLintptr offset,
|
| + [in] GLsizeiptr size,
|
| + [in] mem_t data);
|
| + GLenum CheckFramebufferStatus([in] PP_Resource context,
|
| + [in] GLenum target);
|
| + void Clear([in] PP_Resource context,
|
| + [in] GLbitfield mask);
|
| + void ClearColor([in] PP_Resource context,
|
| + [in] GLclampf red,
|
| + [in] GLclampf green,
|
| + [in] GLclampf blue,
|
| + [in] GLclampf alpha);
|
| + void ClearDepthf([in] PP_Resource context,
|
| + [in] GLclampf depth);
|
| + void ClearStencil([in] PP_Resource context,
|
| + [in] GLint s);
|
| + void ColorMask([in] PP_Resource context,
|
| + [in] GLboolean red,
|
| + [in] GLboolean green,
|
| + [in] GLboolean blue,
|
| + [in] GLboolean alpha);
|
| + void CompileShader([in] PP_Resource context,
|
| + [in] GLuint shader);
|
| + void CompressedTexImage2D([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLint level,
|
| + [in] GLenum internalformat,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height,
|
| + [in] GLint border,
|
| + [in] GLsizei imageSize,
|
| + [in] mem_t data);
|
| + void CompressedTexSubImage2D([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLint level,
|
| + [in] GLint xoffset,
|
| + [in] GLint yoffset,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height,
|
| + [in] GLenum format,
|
| + [in] GLsizei imageSize,
|
| + [in] mem_t data);
|
| + void CopyTexImage2D([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLint level,
|
| + [in] GLenum internalformat,
|
| + [in] GLint x,
|
| + [in] GLint y,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height,
|
| + [in] GLint border);
|
| + void CopyTexSubImage2D([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLint level,
|
| + [in] GLint xoffset,
|
| + [in] GLint yoffset,
|
| + [in] GLint x,
|
| + [in] GLint y,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height);
|
| + GLuint CreateProgram([in] PP_Resource context);
|
| + GLuint CreateShader([in] PP_Resource context,
|
| + [in] GLenum type);
|
| + void CullFace([in] PP_Resource context,
|
| + [in] GLenum mode);
|
| + void DeleteBuffers([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [in] GLuint_ptr_t buffers);
|
| + void DeleteFramebuffers([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [in] GLuint_ptr_t framebuffers);
|
| + void DeleteProgram([in] PP_Resource context,
|
| + [in] GLuint program);
|
| + void DeleteRenderbuffers([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [in] GLuint_ptr_t renderbuffers);
|
| + void DeleteShader([in] PP_Resource context,
|
| + [in] GLuint shader);
|
| + void DeleteTextures([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [in] GLuint_ptr_t textures);
|
| + void DepthFunc([in] PP_Resource context,
|
| + [in] GLenum func);
|
| + void DepthMask([in] PP_Resource context,
|
| + [in] GLboolean flag);
|
| + void DepthRangef([in] PP_Resource context,
|
| + [in] GLclampf zNear,
|
| + [in] GLclampf zFar);
|
| + void DetachShader([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLuint shader);
|
| + void Disable([in] PP_Resource context,
|
| + [in] GLenum cap);
|
| + void DisableVertexAttribArray([in] PP_Resource context,
|
| + [in] GLuint index);
|
| + void DrawArrays([in] PP_Resource context,
|
| + [in] GLenum mode,
|
| + [in] GLint first,
|
| + [in] GLsizei count);
|
| + void DrawElements([in] PP_Resource context,
|
| + [in] GLenum mode,
|
| + [in] GLsizei count,
|
| + [in] GLenum type,
|
| + [in] mem_t indices);
|
| + void Enable([in] PP_Resource context,
|
| + [in] GLenum cap);
|
| + void EnableVertexAttribArray([in] PP_Resource context,
|
| + [in] GLuint index);
|
| + void Finish([in] PP_Resource context);
|
| + void Flush([in] PP_Resource context);
|
| + void FramebufferRenderbuffer([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum attachment,
|
| + [in] GLenum renderbuffertarget,
|
| + [in] GLuint renderbuffer);
|
| + void FramebufferTexture2D([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum attachment,
|
| + [in] GLenum textarget,
|
| + [in] GLuint texture,
|
| + [in] GLint level);
|
| + void FrontFace([in] PP_Resource context,
|
| + [in] GLenum mode);
|
| + void GenBuffers([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [out] GLuint_ptr_t buffers);
|
| + void GenerateMipmap([in] PP_Resource context,
|
| + [in] GLenum target);
|
| + void GenFramebuffers([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [out] GLuint_ptr_t framebuffers);
|
| + void GenRenderbuffers([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [out] GLuint_ptr_t renderbuffers);
|
| + void GenTextures([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [out] GLuint_ptr_t textures);
|
| + void GetActiveAttrib([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLuint index,
|
| + [in] GLsizei bufsize,
|
| + [out] GLsizei_ptr_t length,
|
| + [out] GLint_ptr_t size,
|
| + [out] GLenum_ptr_t type,
|
| + [out] str_t name);
|
| + void GetActiveUniform([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLuint index,
|
| + [in] GLsizei bufsize,
|
| + [out] GLsizei_ptr_t length,
|
| + [out] GLint_ptr_t size,
|
| + [out] GLenum_ptr_t type,
|
| + [out] str_t name);
|
| + void GetAttachedShaders([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLsizei maxcount,
|
| + [out] GLsizei_ptr_t count,
|
| + [out] GLuint_ptr_t shaders);
|
| + GLint GetAttribLocation([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] cstr_t name);
|
| + void GetBooleanv([in] PP_Resource context,
|
| + [in] GLenum pname,
|
| + [out] GLboolean_ptr_t params);
|
| + void GetBufferParameteriv([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + GLenum GetError([in] PP_Resource context);
|
| + void GetFloatv([in] PP_Resource context,
|
| + [in] GLenum pname,
|
| + [out] GLfloat_ptr_t params);
|
| + void GetFramebufferAttachmentParameteriv([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum attachment,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + void GetIntegerv([in] PP_Resource context,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + void GetProgramiv([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + void GetProgramInfoLog([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLsizei bufsize,
|
| + [out] GLsizei_ptr_t length,
|
| + [out] str_t infolog);
|
| + void GetRenderbufferParameteriv([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + void GetShaderiv([in] PP_Resource context,
|
| + [in] GLuint shader,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + void GetShaderInfoLog([in] PP_Resource context,
|
| + [in] GLuint shader,
|
| + [in] GLsizei bufsize,
|
| + [out] GLsizei_ptr_t length,
|
| + [out] str_t infolog);
|
| + void GetShaderPrecisionFormat([in] PP_Resource context,
|
| + [in] GLenum shadertype,
|
| + [in] GLenum precisiontype,
|
| + [out] GLint_ptr_t range,
|
| + [out] GLint_ptr_t precision);
|
| + void GetShaderSource([in] PP_Resource context,
|
| + [in] GLuint shader,
|
| + [in] GLsizei bufsize,
|
| + [out] GLsizei_ptr_t length,
|
| + [out] str_t source);
|
| + GLubyte_ptr_t GetString([in] PP_Resource context,
|
| + [in] GLenum name);
|
| + void GetTexParameterfv([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [out] GLfloat_ptr_t params);
|
| + void GetTexParameteriv([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + void GetUniformfv([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLint location,
|
| + [out] GLfloat_ptr_t params);
|
| + void GetUniformiv([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] GLint location,
|
| + [out] GLint_ptr_t params);
|
| + GLint GetUniformLocation([in] PP_Resource context,
|
| + [in] GLuint program,
|
| + [in] cstr_t name);
|
| + void GetVertexAttribfv([in] PP_Resource context,
|
| + [in] GLuint index,
|
| + [in] GLenum pname,
|
| + [out] GLfloat_ptr_t params);
|
| + void GetVertexAttribiv([in] PP_Resource context,
|
| + [in] GLuint index,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + void GetVertexAttribPointerv([in] PP_Resource context,
|
| + [in] GLuint index,
|
| + [in] GLenum pname,
|
| + [out] mem_ptr_t pointer);
|
| + void Hint([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum mode);
|
| + GLboolean IsBuffer([in] PP_Resource context,
|
| + [in] GLuint buffer);
|
| + GLboolean IsEnabled([in] PP_Resource context,
|
| + [in] GLenum cap);
|
| + GLboolean IsFramebuffer([in] PP_Resource context,
|
| + [in] GLuint framebuffer);
|
| + GLboolean IsProgram([in] PP_Resource context,
|
| + [in] GLuint program);
|
| + GLboolean IsRenderbuffer([in] PP_Resource context,
|
| + [in] GLuint renderbuffer);
|
| + GLboolean IsShader([in] PP_Resource context,
|
| + [in] GLuint shader);
|
| + GLboolean IsTexture([in] PP_Resource context,
|
| + [in] GLuint texture);
|
| + void LineWidth([in] PP_Resource context,
|
| + [in] GLfloat width);
|
| + void LinkProgram([in] PP_Resource context,
|
| + [in] GLuint program);
|
| + void PixelStorei([in] PP_Resource context,
|
| + [in] GLenum pname,
|
| + [in] GLint param);
|
| + void PolygonOffset([in] PP_Resource context,
|
| + [in] GLfloat factor,
|
| + [in] GLfloat units);
|
| + void ReadPixels([in] PP_Resource context,
|
| + [in] GLint x,
|
| + [in] GLint y,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height,
|
| + [in] GLenum format,
|
| + [in] GLenum type,
|
| + [out] mem_t pixels);
|
| + void ReleaseShaderCompiler([in] PP_Resource context);
|
| + void RenderbufferStorage([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum internalformat,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height);
|
| + void SampleCoverage([in] PP_Resource context,
|
| + [in] GLclampf value,
|
| + [in] GLboolean invert);
|
| + void Scissor([in] PP_Resource context,
|
| + [in] GLint x,
|
| + [in] GLint y,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height);
|
| + void ShaderBinary([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [in] GLuint_ptr_t shaders,
|
| + [in] GLenum binaryformat,
|
| + [in] mem_t binary,
|
| + [in] GLsizei length);
|
| + void ShaderSource([in] PP_Resource context,
|
| + [in] GLuint shader,
|
| + [in] GLsizei count,
|
| + [out] cstr_t str,
|
| + [in] GLint_ptr_t length);
|
| + void StencilFunc([in] PP_Resource context,
|
| + [in] GLenum func,
|
| + [in] GLint ref,
|
| + [in] GLuint mask);
|
| + void StencilFuncSeparate([in] PP_Resource context,
|
| + [in] GLenum face,
|
| + [in] GLenum func,
|
| + [in] GLint ref,
|
| + [in] GLuint mask);
|
| + void StencilMask([in] PP_Resource context,
|
| + [in] GLuint mask);
|
| + void StencilMaskSeparate([in] PP_Resource context,
|
| + [in] GLenum face,
|
| + [in] GLuint mask);
|
| + void StencilOp([in] PP_Resource context,
|
| + [in] GLenum fail,
|
| + [in] GLenum zfail,
|
| + [in] GLenum zpass);
|
| + void StencilOpSeparate([in] PP_Resource context,
|
| + [in] GLenum face,
|
| + [in] GLenum fail,
|
| + [in] GLenum zfail,
|
| + [in] GLenum zpass);
|
| + void TexImage2D([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLint level,
|
| + [in] GLint internalformat,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height,
|
| + [in] GLint border,
|
| + [in] GLenum format,
|
| + [in] GLenum type,
|
| + [in] mem_t pixels);
|
| + void TexParameterf([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [in] GLfloat param);
|
| + void TexParameterfv([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [in] GLfloat_ptr_t params);
|
| + void TexParameteri([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [in] GLint param);
|
| + void TexParameteriv([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [in] GLint_ptr_t params);
|
| + void TexSubImage2D([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLint level,
|
| + [in] GLint xoffset,
|
| + [in] GLint yoffset,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height,
|
| + [in] GLenum format,
|
| + [in] GLenum type,
|
| + [in] mem_t pixels);
|
| + void Uniform1f([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLfloat x);
|
| + void Uniform1fv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLfloat_ptr_t v);
|
| + void Uniform1i([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLint x);
|
| + void Uniform1iv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLint_ptr_t v);
|
| + void Uniform2f([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLfloat x,
|
| + [in] GLfloat y);
|
| + void Uniform2fv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLfloat_ptr_t v);
|
| + void Uniform2i([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLint x,
|
| + [in] GLint y);
|
| + void Uniform2iv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLint_ptr_t v);
|
| + void Uniform3f([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLfloat x,
|
| + [in] GLfloat y,
|
| + [in] GLfloat z);
|
| + void Uniform3fv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLfloat_ptr_t v);
|
| + void Uniform3i([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLint x,
|
| + [in] GLint y,
|
| + [in] GLint z);
|
| + void Uniform3iv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLint_ptr_t v);
|
| + void Uniform4f([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLfloat x,
|
| + [in] GLfloat y,
|
| + [in] GLfloat z,
|
| + [in] GLfloat w);
|
| + void Uniform4fv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLfloat_ptr_t v);
|
| + void Uniform4i([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLint x,
|
| + [in] GLint y,
|
| + [in] GLint z,
|
| + [in] GLint w);
|
| + void Uniform4iv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLint_ptr_t v);
|
| + void UniformMatrix2fv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLboolean transpose,
|
| + [in] GLfloat_ptr_t value);
|
| + void UniformMatrix3fv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLboolean transpose,
|
| + [in] GLfloat_ptr_t value);
|
| + void UniformMatrix4fv([in] PP_Resource context,
|
| + [in] GLint location,
|
| + [in] GLsizei count,
|
| + [in] GLboolean transpose,
|
| + [in] GLfloat_ptr_t value);
|
| + void UseProgram([in] PP_Resource context,
|
| + [in] GLuint program);
|
| + void ValidateProgram([in] PP_Resource context,
|
| + [in] GLuint program);
|
| + void VertexAttrib1f([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLfloat x);
|
| + void VertexAttrib1fv([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLfloat_ptr_t values);
|
| + void VertexAttrib2f([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLfloat x,
|
| + [in] GLfloat y);
|
| + void VertexAttrib2fv([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLfloat_ptr_t values);
|
| + void VertexAttrib3f([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLfloat x,
|
| + [in] GLfloat y,
|
| + [in] GLfloat z);
|
| + void VertexAttrib3fv([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLfloat_ptr_t values);
|
| + void VertexAttrib4f([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLfloat x,
|
| + [in] GLfloat y,
|
| + [in] GLfloat z,
|
| + [in] GLfloat w);
|
| + void VertexAttrib4fv([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLfloat_ptr_t values);
|
| + void VertexAttribPointer([in] PP_Resource context,
|
| + [in] GLuint indx,
|
| + [in] GLint size,
|
| + [in] GLenum type,
|
| + [in] GLboolean normalized,
|
| + [in] GLsizei stride,
|
| + [in] mem_t ptr);
|
| + void Viewport([in] PP_Resource context,
|
| + [in] GLint x,
|
| + [in] GLint y,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height);
|
| +};
|
| +
|
| +
|
| +[macro="PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE", force_struct_namespace]
|
| +interface PPB_OpenGLES2InstancedArrays {
|
| + void DrawArraysInstancedANGLE([in] PP_Resource context,
|
| + [in] GLenum mode,
|
| + [in] GLint first,
|
| + [in] GLsizei count,
|
| + [in] GLsizei primcount);
|
| + void DrawElementsInstancedANGLE([in] PP_Resource context,
|
| + [in] GLenum mode,
|
| + [in] GLsizei count,
|
| + [in] GLenum type,
|
| + [in] mem_t indices,
|
| + [in] GLsizei primcount);
|
| + void VertexAttribDivisorANGLE([in] PP_Resource context,
|
| + [in] GLuint index,
|
| + [in] GLuint divisor);
|
| +};
|
| +
|
| +
|
| +[macro="PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE", force_struct_namespace]
|
| +interface PPB_OpenGLES2FramebufferBlit {
|
| + void BlitFramebufferEXT([in] PP_Resource context,
|
| + [in] GLint srcX0,
|
| + [in] GLint srcY0,
|
| + [in] GLint srcX1,
|
| + [in] GLint srcY1,
|
| + [in] GLint dstX0,
|
| + [in] GLint dstY0,
|
| + [in] GLint dstX1,
|
| + [in] GLint dstY1,
|
| + [in] GLbitfield mask,
|
| + [in] GLenum filter);
|
| +};
|
| +
|
| +
|
| +[macro="PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE", force_struct_namespace]
|
| +interface PPB_OpenGLES2FramebufferMultisample {
|
| + void RenderbufferStorageMultisampleEXT([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLsizei samples,
|
| + [in] GLenum internalformat,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height);
|
| +};
|
| +
|
| +
|
| +[macro="PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE", force_struct_namespace]
|
| +interface PPB_OpenGLES2ChromiumEnableFeature {
|
| + GLboolean EnableFeatureCHROMIUM([in] PP_Resource context,
|
| + [in] cstr_t feature);
|
| +};
|
| +
|
| +
|
| +[macro="PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE", force_struct_namespace]
|
| +interface PPB_OpenGLES2ChromiumMapSub {
|
| + mem_t MapBufferSubDataCHROMIUM([in] PP_Resource context,
|
| + [in] GLuint target,
|
| + [in] GLintptr offset,
|
| + [in] GLsizeiptr size,
|
| + [in] GLenum access);
|
| + void UnmapBufferSubDataCHROMIUM([in] PP_Resource context,
|
| + [in] mem_t mem);
|
| + mem_t MapTexSubImage2DCHROMIUM([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLint level,
|
| + [in] GLint xoffset,
|
| + [in] GLint yoffset,
|
| + [in] GLsizei width,
|
| + [in] GLsizei height,
|
| + [in] GLenum format,
|
| + [in] GLenum type,
|
| + [in] GLenum access);
|
| + void UnmapTexSubImage2DCHROMIUM([in] PP_Resource context,
|
| + [in] mem_t mem);
|
| +};
|
| +
|
| +
|
| +[macro="PPB_OPENGLES2_QUERY_INTERFACE", force_struct_namespace]
|
| +interface PPB_OpenGLES2Query {
|
| + void GenQueriesEXT([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [out] GLuint_ptr_t queries);
|
| + void DeleteQueriesEXT([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [in] GLuint_ptr_t queries);
|
| + GLboolean IsQueryEXT([in] PP_Resource context,
|
| + [in] GLuint id);
|
| + void BeginQueryEXT([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLuint id);
|
| + void EndQueryEXT([in] PP_Resource context,
|
| + [in] GLenum target);
|
| + void GetQueryivEXT([in] PP_Resource context,
|
| + [in] GLenum target,
|
| + [in] GLenum pname,
|
| + [out] GLint_ptr_t params);
|
| + void GetQueryObjectuivEXT([in] PP_Resource context,
|
| + [in] GLuint id,
|
| + [in] GLenum pname,
|
| + [out] GLuint_ptr_t params);
|
| +};
|
| +
|
| +
|
| +[macro="PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE", force_struct_namespace]
|
| +interface PPB_OpenGLES2VertexArrayObject {
|
| + void GenVertexArraysOES([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [out] GLuint_ptr_t arrays);
|
| + void DeleteVertexArraysOES([in] PP_Resource context,
|
| + [in] GLsizei n,
|
| + [in] GLuint_ptr_t arrays);
|
| + GLboolean IsVertexArrayOES([in] PP_Resource context,
|
| + [in] GLuint array);
|
| + void BindVertexArrayOES([in] PP_Resource context,
|
| + [in] GLuint array);
|
| +};
|
| +
|
|
|