Index: components/proximity_auth/connection.cc |
diff --git a/components/proximity_auth/connection.cc b/components/proximity_auth/connection.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5a35e4dd21f05cf04c9358225ea1abc05fca0274 |
--- /dev/null |
+++ b/components/proximity_auth/connection.cc |
@@ -0,0 +1,101 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "components/proximity_auth/connection.h" |
+ |
+#include "base/logging.h" |
+#include "components/proximity_auth/connection_observer.h" |
+#include "components/proximity_auth/wire_message.h" |
+ |
+namespace proximity_auth { |
+ |
+Connection::Connection(const RemoteDevice& remote_device) |
+ : remote_device_(remote_device), |
+ status_(DISCONNECTED), |
+ is_sending_message_(false) { |
+} |
+ |
+Connection::~Connection() { |
+} |
+ |
+bool Connection::IsConnected() const { |
+ return status_ == CONNECTED; |
+} |
+ |
+void Connection::SendMessage(scoped_ptr<WireMessage> message) { |
+ if (!IsConnected()) { |
+ VLOG(1) << "Cannot send message when disconnected."; |
+ return; |
+ } |
+ |
+ if (is_sending_message_) { |
+ VLOG(1) << "Another message is currently in progress."; |
+ return; |
+ } |
+ |
+ is_sending_message_ = true; |
+ SendMessageImpl(message.Pass()); |
+} |
+ |
+void Connection::AddObserver(ConnectionObserver* observer) { |
+ observers_.AddObserver(observer); |
+} |
+ |
+void Connection::RemoveObserver(ConnectionObserver* observer) { |
+ observers_.RemoveObserver(observer); |
+} |
+ |
+void Connection::SetStatus(Status status) { |
+ if (status_ == status) |
+ return; |
+ |
+ received_bytes_.clear(); |
+ |
+ Status old_status = status_; |
+ status_ = status; |
+ FOR_EACH_OBSERVER(ConnectionObserver, |
+ observers_, |
+ OnConnectionStatusChanged(*this, old_status, status_)); |
+} |
+ |
+void Connection::OnDidSendMessage(const WireMessage& message, bool success) { |
+ if (!is_sending_message_) { |
+ VLOG(1) << "Send completed, but no message in progress."; |
+ return; |
+ } |
+ |
+ is_sending_message_ = false; |
+ FOR_EACH_OBSERVER( |
+ ConnectionObserver, observers_, OnSendCompleted(*this, message, success)); |
+} |
+ |
+void Connection::OnBytesReceived(const std::string& bytes) { |
+ if (!IsConnected()) { |
+ VLOG(1) << "Received bytes, but not connected."; |
+ return; |
+ } |
+ |
+ received_bytes_ += bytes; |
+ if (HasReceivedCompleteMessage()) { |
+ scoped_ptr<WireMessage> message = DeserializeWireMessage(); |
+ if (message) { |
+ FOR_EACH_OBSERVER( |
+ ConnectionObserver, observers_, OnMessageReceived(*this, *message)); |
+ } |
+ |
+ // Whether the message was parsed successfully or not, clear the |
+ // |received_bytes_| buffer. |
+ received_bytes_.clear(); |
+ } |
+} |
+ |
+bool Connection::HasReceivedCompleteMessage() { |
+ return WireMessage::IsCompleteMessage(received_bytes_); |
+} |
+ |
+scoped_ptr<WireMessage> Connection::DeserializeWireMessage() { |
+ return WireMessage::Deserialize(received_bytes_); |
+} |
+ |
+} // namespace proximity_auth |