Index: components/proximity_auth/connection_unittest.cc |
diff --git a/components/proximity_auth/connection_unittest.cc b/components/proximity_auth/connection_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..34d94a812983c2c79db47d1540d93f12ee512b1e |
--- /dev/null |
+++ b/components/proximity_auth/connection_unittest.cc |
@@ -0,0 +1,235 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "components/proximity_auth/connection.h" |
+ |
+#include "components/proximity_auth/connection_observer.h" |
+#include "components/proximity_auth/permit_message.h" |
+#include "net/base/io_buffer.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+using testing::_; |
+using testing::NiceMock; |
+using testing::Return; |
+using testing::StrictMock; |
+ |
+namespace proximity_auth { |
+namespace { |
+ |
+class MockConnection : public Connection { |
+ public: |
+ MockConnection() : Connection(RemoteDevice()) {} |
+ ~MockConnection() {} |
+ |
+ MOCK_METHOD1(SetPaused, void(bool paused)); |
+ MOCK_METHOD0(Connect, void()); |
+ MOCK_METHOD0(Disconnect, void()); |
+ MOCK_METHOD0(CancelConnectionAttempt, void()); |
+ MOCK_METHOD1(SendMessageImplProxy, void(PermitMessage* message)); |
+ MOCK_METHOD0(HasReceivedCompleteMessage, bool()); |
+ MOCK_METHOD0(DeserializePermitMessageProxy, PermitMessage*()); |
+ |
+ // Gmock only supports copyable types, so create simple wrapper methods for |
+ // ease of mocking. |
+ virtual void SendMessageImpl(scoped_ptr<PermitMessage> message) OVERRIDE { |
+ SendMessageImplProxy(message.get()); |
+ } |
+ |
+ virtual scoped_ptr<PermitMessage> DeserializePermitMessage() OVERRIDE { |
+ return make_scoped_ptr(DeserializePermitMessageProxy()); |
+ } |
+ |
+ using Connection::status; |
+ using Connection::SetStatus; |
+ using Connection::OnDidSendMessage; |
+ using Connection::OnBytesReceived; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(MockConnection); |
+}; |
+ |
+class MockConnectionObserver : public ConnectionObserver { |
+ public: |
+ MockConnectionObserver() {} |
+ virtual ~MockConnectionObserver() {} |
+ |
+ MOCK_METHOD3(OnConnectionStatusChanged, void(const Connection& connection, |
+ Connection::Status old_status, |
+ Connection::Status new_status)); |
+ MOCK_METHOD2(OnMessageReceived, void(const Connection& connection, |
+ const PermitMessage& message)); |
+ MOCK_METHOD3(OnSendCompleted, void(const Connection& connection, |
+ const PermitMessage& message, |
+ bool success)); |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(MockConnectionObserver); |
+}; |
+ |
+// Unlike PermitMessage, offers a public constructor. |
+class TestPermitMessage : public PermitMessage { |
+ public: |
+ TestPermitMessage() {} |
+ virtual ~TestPermitMessage() {} |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(TestPermitMessage); |
+}; |
+ |
+} // namespace |
+ |
+TEST(ConnectionTest, IsConnected) { |
Tim Song
2014/09/05 00:30:34
Prefix this test name with "ProximityAuth" or some
Ilya Sherman
2014/09/05 01:02:11
Done.
|
+ StrictMock<MockConnection> connection; |
+ EXPECT_EQ(false, connection.IsConnected()); |
+ |
+ connection.SetStatus(Connection::CONNECTED); |
+ EXPECT_EQ(true, connection.IsConnected()); |
+ |
+ connection.SetStatus(Connection::DISCONNECTED); |
+ EXPECT_EQ(false, connection.IsConnected()); |
+ |
+ connection.SetStatus(Connection::IN_PROGRESS); |
+ EXPECT_EQ(false, connection.IsConnected()); |
+} |
+ |
+TEST(ConnectionTest, SendMessage_FailsWhenNotConnected) { |
+ StrictMock<MockConnection> connection; |
+ connection.SetStatus(Connection::IN_PROGRESS); |
+ |
+ EXPECT_CALL(connection, SendMessageImplProxy(_)).Times(0); |
+ connection.SendMessage(scoped_ptr<PermitMessage>()); |
+} |
+ |
+TEST(ConnectionTest, SendMessage_FailsWhenAnotherMessageSendIsInProgress) { |
+ NiceMock<MockConnection> connection; |
+ connection.SetStatus(Connection::CONNECTED); |
+ connection.SendMessage(scoped_ptr<PermitMessage>()); |
+ |
+ EXPECT_CALL(connection, SendMessageImplProxy(_)).Times(0); |
+ connection.SendMessage(scoped_ptr<PermitMessage>()); |
+} |
+ |
+TEST(ConnectionTest, SendMessage_SucceedsWhenConnected) { |
+ StrictMock<MockConnection> connection; |
+ connection.SetStatus(Connection::CONNECTED); |
+ |
+ EXPECT_CALL(connection, SendMessageImplProxy(_)); |
+ connection.SendMessage(scoped_ptr<PermitMessage>()); |
+} |
+ |
+TEST(ConnectionTest, SendMessage_SucceedsAfterPreviousMessageSendCompletes) { |
+ NiceMock<MockConnection> connection; |
+ connection.SetStatus(Connection::CONNECTED); |
+ connection.SendMessage(scoped_ptr<PermitMessage>()); |
+ connection.OnDidSendMessage(TestPermitMessage(), true /* success */); |
+ |
+ EXPECT_CALL(connection, SendMessageImplProxy(_)); |
+ connection.SendMessage(scoped_ptr<PermitMessage>()); |
+} |
+ |
+TEST(ConnectionTest, SetStatus_NotifiesObserversOfStatusChange) { |
+ StrictMock<MockConnection> connection; |
+ EXPECT_EQ(Connection::DISCONNECTED, connection.status()); |
+ |
+ StrictMock<MockConnectionObserver> observer; |
+ connection.AddObserver(&observer); |
+ |
+ EXPECT_CALL(observer, |
+ OnConnectionStatusChanged(Ref(connection), |
+ Connection::DISCONNECTED, |
+ Connection::CONNECTED)); |
+ connection.SetStatus(Connection::CONNECTED); |
+} |
+ |
+TEST(ConnectionTest, SetStatus_DoesntNotifyObserversIfStatusUnchanged) { |
+ StrictMock<MockConnection> connection; |
+ EXPECT_EQ(Connection::DISCONNECTED, connection.status()); |
+ |
+ StrictMock<MockConnectionObserver> observer; |
+ connection.AddObserver(&observer); |
+ |
+ EXPECT_CALL(observer, OnConnectionStatusChanged(_, _, _)).Times(0); |
+ connection.SetStatus(Connection::DISCONNECTED); |
+} |
+ |
+TEST(ConnectionTest, |
+ OnDidSendMessage_NotifiesObserversIfMessageSendInProgress) { |
+ NiceMock<MockConnection> connection; |
+ connection.SetStatus(Connection::CONNECTED); |
+ connection.SendMessage(scoped_ptr<PermitMessage>()); |
+ |
+ StrictMock<MockConnectionObserver> observer; |
+ connection.AddObserver(&observer); |
+ |
+ EXPECT_CALL(observer, OnSendCompleted(Ref(connection), _, true)); |
+ connection.OnDidSendMessage(TestPermitMessage(), true /* success */); |
+} |
+ |
+TEST(ConnectionTest, |
+ OnDidSendMessage_DoesntNotifyObserversIfNoMessageSendInProgress) { |
+ NiceMock<MockConnection> connection; |
+ connection.SetStatus(Connection::CONNECTED); |
+ |
+ StrictMock<MockConnectionObserver> observer; |
+ connection.AddObserver(&observer); |
+ |
+ EXPECT_CALL(observer, OnSendCompleted(_, _, _)).Times(0); |
+ connection.OnDidSendMessage(TestPermitMessage(), true /* success */); |
+} |
+ |
+TEST(ConnectionTest, OnBytesReceived_NotifiesObserversOnValidMessage) { |
+ NiceMock<MockConnection> connection; |
+ connection.SetStatus(Connection::CONNECTED); |
+ |
+ StrictMock<MockConnectionObserver> observer; |
+ connection.AddObserver(&observer); |
+ |
+ ON_CALL(connection, HasReceivedCompleteMessage()).WillByDefault(Return(true)); |
+ ON_CALL(connection, DeserializePermitMessageProxy()).WillByDefault( |
+ Return(new TestPermitMessage)); |
+ EXPECT_CALL(observer, OnMessageReceived(Ref(connection), _)); |
+ connection.OnBytesReceived(new net::IOBuffer, 0); |
+} |
+ |
+TEST(ConnectionTest, OnBytesReceived_DoesntNotifyObserversIfNotConnected) { |
+ StrictMock<MockConnection> connection; |
+ connection.SetStatus(Connection::IN_PROGRESS); |
+ |
+ StrictMock<MockConnectionObserver> observer; |
+ connection.AddObserver(&observer); |
+ |
+ EXPECT_CALL(observer, OnMessageReceived(_, _)).Times(0); |
+ connection.OnBytesReceived(scoped_refptr<net::IOBuffer>(), 0); |
+} |
+ |
+TEST(ConnectionTest, |
+ OnBytesReceived_DoesntNotifyObserversIfMessageIsIncomplete) { |
+ NiceMock<MockConnection> connection; |
+ connection.SetStatus(Connection::CONNECTED); |
+ |
+ StrictMock<MockConnectionObserver> observer; |
+ connection.AddObserver(&observer); |
+ |
+ ON_CALL(connection, HasReceivedCompleteMessage()).WillByDefault( |
+ Return(false)); |
+ EXPECT_CALL(observer, OnMessageReceived(_, _)).Times(0); |
+ connection.OnBytesReceived(new net::IOBuffer, 0); |
+} |
+ |
+TEST(ConnectionTest, OnBytesReceived_DoesntNotifyObserversIfMessageIsInvalid) { |
+ NiceMock<MockConnection> connection; |
+ connection.SetStatus(Connection::CONNECTED); |
+ |
+ StrictMock<MockConnectionObserver> observer; |
+ connection.AddObserver(&observer); |
+ |
+ ON_CALL(connection, HasReceivedCompleteMessage()).WillByDefault(Return(true)); |
+ ON_CALL(connection, DeserializePermitMessageProxy()).WillByDefault( |
+ Return(static_cast<PermitMessage*>(NULL))); |
+ EXPECT_CALL(observer, OnMessageReceived(_, _)).Times(0); |
+ connection.OnBytesReceived(new net::IOBuffer, 0); |
+} |
+ |
+} // namespace proximity_auth |