Index: components/proximity_auth/connection.cc |
diff --git a/components/proximity_auth/connection.cc b/components/proximity_auth/connection.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2f87378c6c551fab9d15c7ed9e3f2a0ad235c849 |
--- /dev/null |
+++ b/components/proximity_auth/connection.cc |
@@ -0,0 +1,123 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "components/proximity_auth/connection.h" |
+ |
+#include "base/logging.h" |
+#include "components/proximity_auth/connection_observer.h" |
+#include "components/proximity_auth/permit_message.h" |
+ |
+namespace proximity_auth { |
+namespace { |
+ |
+// Most EasyUnlock messages fit easily into 128 bytes. |
+const int kInitialBufferCapacity = 128; |
+ |
+} // namespace |
+ |
+Connection::Connection(const RemoteDevice& remote_device) |
+ : remote_device_(remote_device), |
+ status_(DISCONNECTED), |
+ is_sending_message_(false) { |
+} |
+ |
+Connection::~Connection() { |
+} |
+ |
+bool Connection::IsConnected() const { |
+ return status_ == CONNECTED; |
+} |
+ |
+void Connection::SendMessage(scoped_ptr<PermitMessage> message) { |
+ if (!IsConnected()) { |
+ VLOG(1) << "Cannot send message when disconnected."; |
+ return; |
+ } |
+ |
+ if (is_sending_message_) { |
+ VLOG(1) << "Another message is currently in progress."; |
+ return; |
+ } |
+ |
+ is_sending_message_ = true; |
+ SendMessageImpl(message.Pass()); |
+} |
+ |
+void Connection::AddObserver(ConnectionObserver* observer) { |
+ observers_.AddObserver(observer); |
+} |
+ |
+void Connection::RemoveObserver(ConnectionObserver* observer) { |
+ observers_.RemoveObserver(observer); |
+} |
+ |
+void Connection::SetStatus(Status status) { |
+ if (status_ == status) |
+ return; |
+ |
+ received_bytes_ = NULL; |
+ |
+ Status old_status = status_; |
+ status_ = status; |
+ FOR_EACH_OBSERVER(ConnectionObserver, observers_, |
+ OnConnectionStatusChanged(*this, old_status, status_)); |
+} |
+ |
+void Connection::OnDidSendMessage(const PermitMessage& message, |
+ bool success) { |
+ if (!is_sending_message_) { |
+ VLOG(1) << "Send completed, but no message in progress."; |
+ return; |
+ } |
+ |
+ FOR_EACH_OBSERVER( |
+ ConnectionObserver, observers_, OnSendCompleted(*this, message, success)); |
+ is_sending_message_ = false; |
Tim Song
2014/09/05 00:30:33
move this line up in case an observer wants to sen
Ilya Sherman
2014/09/05 01:02:11
Done, though that seems a little fragile, since ob
Tim Song
2014/09/05 03:10:33
Alternative, expose a is_sending_message() functio
|
+} |
+ |
+void Connection::OnBytesReceived(scoped_refptr<net::IOBuffer> io_buffer, |
+ int bytes_received) { |
+ if (!IsConnected()) { |
+ VLOG(1) << "Received bytes, but not connected."; |
+ return; |
+ } |
+ |
+ // Allocate an initial buffer if one does not already exist. |
+ if (!received_bytes_) { |
+ received_bytes_ = new net::GrowableIOBuffer; |
+ received_bytes_->SetCapacity(kInitialBufferCapacity); |
+ } |
+ |
+ // Grow the buffer if necessary. |
+ if (received_bytes_->RemainingCapacity() < bytes_received) |
+ received_bytes_->SetCapacity(received_bytes_->capacity() + bytes_received); |
+ |
+ // TODO(tengs): Clear buffer after a timeout as a guard. |
Tim Song
2014/09/05 00:30:33
We can remove this TODO. If the phone sends garbag
Ilya Sherman
2014/09/05 01:02:11
Done.
|
+ memcpy(received_bytes_->data(), io_buffer->data(), bytes_received); |
+ received_bytes_->set_offset(received_bytes_->offset() + bytes_received); |
+ |
+ if (HasReceivedCompleteMessage()) { |
+ scoped_ptr<PermitMessage> message = DeserializePermitMessage(); |
+ if (message) { |
+ FOR_EACH_OBSERVER(ConnectionObserver, observers_, |
+ OnMessageReceived(*this, *message)); |
+ } |
+ |
+ // Whether the message was parsed successfully or not, clear the |
+ // |received_bytes_| buffer. |
+ received_bytes_ = NULL; |
+ } |
+} |
+ |
+bool Connection::HasReceivedCompleteMessage() { |
+ return PermitMessage::IsCompleteMessage( |
+ received_bytes_->StartOfBuffer(), received_bytes_->offset()); |
+} |
+ |
+scoped_ptr<PermitMessage> Connection::DeserializePermitMessage() { |
+ return PermitMessage::FromBytes( |
+ received_bytes_->StartOfBuffer(), received_bytes_->offset()); |
+} |
+ |
+} // namespace proximity_auth |