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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_PROXIMITY_AUTH_CONNECTION_OBSERVER_H | |
| 6 #define COMPONENTS_PROXIMITY_AUTH_CONNECTION_OBSERVER_H | |
| 7 | |
| 8 #include "components/proximity_auth/connection.h" | |
| 9 | |
| 10 namespace proximity_auth { | |
| 11 | |
| 12 class PermitMessage; | |
| 13 | |
| 14 // An interface for observing events that happen on a Connection. | |
| 15 class ConnectionObserver { | |
| 16 public: | |
| 17 // Called when the |connection|'s status changes from |old_status| to | |
| 18 // |new_status|. | |
| 19 virtual void OnConnectionStatusChanged(const Connection& connection, | |
| 20 Connection::Status old_status, | |
| 21 Connection::Status new_status) = 0; | |
| 22 | |
| 23 // Called when a |message| is received from a remote device over the | |
| 24 // |connection|. | |
| 25 virtual void OnMessageReceived(const Connection& connection, | |
| 26 const PermitMessage& message) = 0; | |
|
Tim Song
2014/09/05 00:30:34
Mention that |message| shouldn't be kept around (e
Ilya Sherman
2014/09/05 01:02:11
I'm not sure what the concern is. It's pretty muc
Tim Song
2014/09/05 03:10:33
It's easy to make such a mistake with Bind, since
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| 27 | |
| 28 // Called after a |message| is sent to the remote device over the | |
| 29 // |connection|. |success| is |true| iff the message is sent successfully. | |
| 30 virtual void OnSendCompleted(const Connection& connection, | |
| 31 const PermitMessage& message, | |
| 32 bool success) = 0; | |
| 33 }; | |
| 34 | |
| 35 } // namespace proximity_auth | |
| 36 | |
| 37 #endif // COMPONENTS_PROXIMITY_AUTH_CONNECTION_OBSERVER_H | |
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