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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_PROXIMITY_AUTH_CONNECTION_H | |
| 6 #define COMPONENTS_PROXIMITY_AUTH_CONNECTION_H | |
| 7 | |
| 8 #include "base/macros.h" | |
| 9 #include "base/memory/ref_counted.h" | |
| 10 #include "base/memory/scoped_ptr.h" | |
| 11 #include "base/observer_list.h" | |
| 12 #include "components/proximity_auth/remote_device.h" | |
| 13 #include "net/base/io_buffer.h" | |
| 14 | |
| 15 namespace proximity_auth { | |
| 16 | |
| 17 class ConnectionObserver; | |
| 18 class PermitMessage; | |
| 19 | |
| 20 // Base class representing a connection with a remote device, which is a | |
| 21 // persistent bidirectional channel for sending and receiving permit messages. | |
| 22 class Connection { | |
| 23 public: | |
| 24 enum Status { | |
| 25 DISCONNECTED, | |
| 26 IN_PROGRESS, | |
| 27 CONNECTED, | |
| 28 }; | |
| 29 | |
| 30 // Constructs a connection to the given |remote_device|. | |
| 31 explicit Connection(const RemoteDevice& remote_device); | |
| 32 ~Connection(); | |
| 33 | |
| 34 // Returns true iff the connection's status is CONNECTED. | |
| 35 bool IsConnected() const; | |
| 36 | |
| 37 // Sends a message to the remote device. | |
|
Tim Song
2014/09/05 00:30:33
Also make a note that OnSendCompleted will be call
Ilya Sherman
2014/09/05 01:02:11
Done.
| |
| 38 void SendMessage(scoped_ptr<PermitMessage> message); | |
| 39 | |
| 40 void AddObserver(ConnectionObserver* observer); | |
| 41 void RemoveObserver(ConnectionObserver* observer); | |
| 42 | |
| 43 const RemoteDevice& remote_device() const { return remote_device_; } | |
| 44 | |
| 45 // Abstract methods that subclasses should implement: | |
| 46 | |
| 47 // Pauses or unpauses the handling of incoming messages. Pausing allows the | |
| 48 // user of the connection to add or remove observers without missing messages. | |
| 49 virtual void SetPaused(bool paused) = 0; | |
| 50 | |
| 51 // Attempts to connect to the remote device if not already connected. | |
| 52 virtual void Connect() = 0; | |
| 53 | |
| 54 // Disconnects from the remote device. | |
| 55 virtual void Disconnect() = 0; | |
| 56 | |
| 57 protected: | |
| 58 // Sets the connection's status to |status|. If this is different from the | |
| 59 // previous status, notifies observers of the change in status. | |
| 60 void SetStatus(Status status); | |
| 61 | |
| 62 Status status() const { return status_; } | |
| 63 | |
| 64 // Called after attempting to send bytes over the connection, whether the | |
| 65 // message was successfully sent or not. | |
| 66 void OnDidSendMessage(const PermitMessage& message, bool success); | |
| 67 | |
| 68 // Called when bytes are read from the connection. There should not be a send | |
| 69 // in progress when this function is called. | |
| 70 void OnBytesReceived(scoped_refptr<net::IOBuffer> io_buffer, | |
|
Tim Song
2014/09/05 00:30:34
Use vectors for the buffers so we don't have to th
Ilya Sherman
2014/09/05 01:02:11
Used strings (see also my response to your related
| |
| 71 int bytes_received); | |
| 72 | |
| 73 // Cancels an in-progress connection. | |
| 74 virtual void CancelConnectionAttempt() = 0; | |
|
Tim Song
2014/09/05 00:30:34
This can be public or just delete it since we don'
Ilya Sherman
2014/09/05 01:02:11
Done.
| |
| 75 | |
| 76 // Sends bytes over the connection. The implementing class should call | |
| 77 // OnSendCompleted() once the send succeeds or fails. At most one send will be | |
| 78 // in progress. | |
| 79 virtual void SendMessageImpl(scoped_ptr<PermitMessage> message) = 0; | |
| 80 | |
| 81 // Returns |true| iff the |received_bytes_| are long enough to contain a | |
| 82 // complete permit message. Exposed for testing. | |
| 83 virtual bool HasReceivedCompleteMessage(); | |
| 84 | |
| 85 // Deserializes the |recieved_bytes_| and returns the resulting PermitMessage, | |
| 86 // or NULL if the message is malformed. Exposed for testing. | |
| 87 virtual scoped_ptr<PermitMessage> DeserializePermitMessage(); | |
|
Tim Song
2014/09/05 00:30:33
Are these functions temporarily exposed until the
Ilya Sherman
2014/09/05 01:02:11
I'd prefer to test the connection code independent
| |
| 88 | |
| 89 // Exposed for testing. | |
| 90 scoped_refptr<net::GrowableIOBuffer> received_bytes() { | |
| 91 return received_bytes_; | |
| 92 } | |
| 93 | |
| 94 private: | |
| 95 // The remote device corresponding to this connection. | |
| 96 const RemoteDevice remote_device_; | |
| 97 | |
| 98 // The current status of the connection. | |
| 99 Status status_; | |
| 100 | |
| 101 // The registered observers of the connection. | |
| 102 ObserverList<ConnectionObserver> observers_; | |
| 103 | |
| 104 // A temporary buffer storing bytes received before a received message can be | |
| 105 // fully constructed. | |
| 106 scoped_refptr<net::GrowableIOBuffer> received_bytes_; | |
| 107 | |
| 108 // Whether a message is currently in the process of being sent. | |
| 109 bool is_sending_message_; | |
| 110 | |
| 111 DISALLOW_COPY_AND_ASSIGN(Connection); | |
| 112 }; | |
| 113 | |
| 114 } // namespace proximity_auth | |
| 115 | |
| 116 #endif // COMPONENTS_PROXIMITY_AUTH_CONNECTION_H | |
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