| Index: sdk/lib/_internal/lib/js_number.dart
|
| diff --git a/sdk/lib/_internal/lib/js_number.dart b/sdk/lib/_internal/lib/js_number.dart
|
| deleted file mode 100644
|
| index 3970f03378b0f8060bdd0d20d376746bf5ea9c57..0000000000000000000000000000000000000000
|
| --- a/sdk/lib/_internal/lib/js_number.dart
|
| +++ /dev/null
|
| @@ -1,401 +0,0 @@
|
| -// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
|
| -// for details. All rights reserved. Use of this source code is governed by a
|
| -// BSD-style license that can be found in the LICENSE file.
|
| -
|
| -part of _interceptors;
|
| -
|
| -/**
|
| - * The super interceptor class for [JSInt] and [JSDouble]. The compiler
|
| - * recognizes this class as an interceptor, and changes references to
|
| - * [:this:] to actually use the receiver of the method, which is
|
| - * generated as an extra argument added to each member.
|
| - *
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| - * Note that none of the methods here delegate to a method defined on JSInt or
|
| - * JSDouble. This is exploited in [tryComputeConstantInterceptor].
|
| - */
|
| -class JSNumber extends Interceptor implements num {
|
| - const JSNumber();
|
| -
|
| - int compareTo(num b) {
|
| - if (b is! num) throw new ArgumentError(b);
|
| - if (this < b) {
|
| - return -1;
|
| - } else if (this > b) {
|
| - return 1;
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| - } else if (this == b) {
|
| - if (this == 0) {
|
| - bool bIsNegative = b.isNegative;
|
| - if (isNegative == bIsNegative) return 0;
|
| - if (isNegative) return -1;
|
| - return 1;
|
| - }
|
| - return 0;
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| - } else if (isNaN) {
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| - if (b.isNaN) {
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| - return 0;
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| - }
|
| - return 1;
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| - } else {
|
| - return -1;
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| - }
|
| - }
|
| -
|
| - bool get isNegative => (this == 0) ? (1 / this) < 0 : this < 0;
|
| -
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| - bool get isNaN => JS('bool', r'isNaN(#)', this);
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| -
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| - bool get isInfinite {
|
| - return JS('bool', r'# == Infinity', this)
|
| - || JS('bool', r'# == -Infinity', this);
|
| - }
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| -
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| - bool get isFinite => JS('bool', r'isFinite(#)', this);
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| -
|
| - num remainder(num b) {
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| - checkNull(b); // TODO(ngeoffray): This is not specified but co19 tests it.
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| - if (b is! num) throw new ArgumentError(b);
|
| - return JS('num', r'# % #', this, b);
|
| - }
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| -
|
| - num abs() => JS('num', r'Math.abs(#)', this);
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| -
|
| - num get sign => this > 0 ? 1 : this < 0 ? -1 : this;
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| -
|
| - static const int _MIN_INT32 = -0x80000000;
|
| - static const int _MAX_INT32 = 0x7FFFFFFF;
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| -
|
| - int toInt() {
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| - if (this >= _MIN_INT32 && this <= _MAX_INT32) {
|
| - return JS('int', '# | 0', this);
|
| - }
|
| - if (JS('bool', r'isFinite(#)', this)) {
|
| - return JS('int', r'# + 0', truncateToDouble()); // Converts -0.0 to +0.0.
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| - }
|
| - // This is either NaN, Infinity or -Infinity.
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| - throw new UnsupportedError(JS("String", "''+#", this));
|
| - }
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| -
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| - int truncate() => toInt();
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| - int ceil() => ceilToDouble().toInt();
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| - int floor() => floorToDouble().toInt();
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| - int round() => roundToDouble().toInt();
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| -
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| - double ceilToDouble() => JS('num', r'Math.ceil(#)', this);
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| -
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| - double floorToDouble() => JS('num', r'Math.floor(#)', this);
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| -
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| - double roundToDouble() {
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| - if (this < 0) {
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| - return JS('num', r'-Math.round(-#)', this);
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| - } else {
|
| - return JS('num', r'Math.round(#)', this);
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| - }
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| - }
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| -
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| - double truncateToDouble() => this < 0 ? ceilToDouble() : floorToDouble();
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| -
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| - num clamp(lowerLimit, upperLimit) {
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| - if (lowerLimit is! num) throw new ArgumentError(lowerLimit);
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| - if (upperLimit is! num) throw new ArgumentError(upperLimit);
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| - if (lowerLimit.compareTo(upperLimit) > 0) {
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| - throw new ArgumentError(lowerLimit);
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| - }
|
| - if (this.compareTo(lowerLimit) < 0) return lowerLimit;
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| - if (this.compareTo(upperLimit) > 0) return upperLimit;
|
| - return this;
|
| - }
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| -
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| - // The return type is intentionally omitted to avoid type checker warnings
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| - // from assigning JSNumber to double.
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| - toDouble() => this;
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| -
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| - String toStringAsFixed(int fractionDigits) {
|
| - checkNum(fractionDigits);
|
| - // TODO(floitsch): fractionDigits must be an integer.
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| - if (fractionDigits < 0 || fractionDigits > 20) {
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| - throw new RangeError(fractionDigits);
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| - }
|
| - String result = JS('String', r'#.toFixed(#)', this, fractionDigits);
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| - if (this == 0 && isNegative) return "-$result";
|
| - return result;
|
| - }
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| -
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| - String toStringAsExponential([int fractionDigits]) {
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| - String result;
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| - if (fractionDigits != null) {
|
| - // TODO(floitsch): fractionDigits must be an integer.
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| - checkNum(fractionDigits);
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| - if (fractionDigits < 0 || fractionDigits > 20) {
|
| - throw new RangeError(fractionDigits);
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| - }
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| - result = JS('String', r'#.toExponential(#)', this, fractionDigits);
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| - } else {
|
| - result = JS('String', r'#.toExponential()', this);
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| - }
|
| - if (this == 0 && isNegative) return "-$result";
|
| - return result;
|
| - }
|
| -
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| - String toStringAsPrecision(int precision) {
|
| - // TODO(floitsch): precision must be an integer.
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| - checkNum(precision);
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| - if (precision < 1 || precision > 21) {
|
| - throw new RangeError(precision);
|
| - }
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| - String result = JS('String', r'#.toPrecision(#)',
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| - this, precision);
|
| - if (this == 0 && isNegative) return "-$result";
|
| - return result;
|
| - }
|
| -
|
| - String toRadixString(int radix) {
|
| - checkNum(radix);
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| - if (radix < 2 || radix > 36) throw new RangeError(radix);
|
| - return JS('String', r'#.toString(#)', this, radix);
|
| - }
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| -
|
| - // Note: if you change this, also change the function [S].
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| - String toString() {
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| - if (this == 0 && JS('bool', '(1 / #) < 0', this)) {
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| - return '-0.0';
|
| - } else {
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| - return JS('String', r'"" + (#)', this);
|
| - }
|
| - }
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| -
|
| - int get hashCode => JS('int', '# & 0x1FFFFFFF', this);
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| -
|
| - num operator -() => JS('num', r'-#', this);
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| -
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| - num operator +(num other) {
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| - if (other is !num) throw new ArgumentError(other);
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| - return JS('num', '# + #', this, other);
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| - }
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| -
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| - num operator -(num other) {
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| - if (other is !num) throw new ArgumentError(other);
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| - return JS('num', '# - #', this, other);
|
| - }
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| -
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| - num operator /(num other) {
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| - if (other is !num) throw new ArgumentError(other);
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| - return JS('num', '# / #', this, other);
|
| - }
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| -
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| - num operator *(num other) {
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| - if (other is !num) throw new ArgumentError(other);
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| - return JS('num', '# * #', this, other);
|
| - }
|
| -
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| - num operator %(num other) {
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| - if (other is !num) throw new ArgumentError(other);
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| - // Euclidean Modulo.
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| - num result = JS('num', r'# % #', this, other);
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| - if (result == 0) return 0; // Make sure we don't return -0.0.
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| - if (result > 0) return result;
|
| - if (JS('num', '#', other) < 0) {
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| - return result - JS('num', '#', other);
|
| - } else {
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| - return result + JS('num', '#', other);
|
| - }
|
| - }
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| -
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| - bool _isInt32(value) => JS('bool', '(# | 0) === #', value, value);
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| -
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| - num operator ~/(num other) {
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| - if (false) _tdivFast(other); // Ensure resolution.
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| - if (_isInt32(this) && _isInt32(other) && 0 != other && -1 != other) {
|
| - return JS('num', r'(# / #) | 0', this, other);
|
| - } else {
|
| - return _tdivSlow(other);
|
| - }
|
| - }
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| -
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| - num _tdivFast(num other) {
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| - return _isInt32(this)
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| - ? JS('num', r'(# / #) | 0', this, other)
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| - : (JS('num', r'# / #', this, other)).toInt();
|
| - }
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| -
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| - num _tdivSlow(num other) {
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| - if (other is !num) throw new ArgumentError(other);
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| - return (JS('num', r'# / #', this, other)).toInt();
|
| - }
|
| -
|
| - // TODO(ngeoffray): Move the bit operations below to [JSInt] and
|
| - // make them take an int. Because this will make operations slower,
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| - // we define these methods on number for now but we need to decide
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| - // the grain at which we do the type checks.
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| -
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| - num operator <<(num other) {
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| - if (other is !num) throw new ArgumentError(other);
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| - if (JS('num', '#', other) < 0) throw new ArgumentError(other);
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| - return _shlPositive(other);
|
| - }
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| -
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| - num _shlPositive(num other) {
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| - // JavaScript only looks at the last 5 bits of the shift-amount. Shifting
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| - // by 33 is hence equivalent to a shift by 1.
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| - return JS('bool', r'# > 31', other)
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| - ? 0
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| - : JS('JSUInt32', r'(# << #) >>> 0', this, other);
|
| - }
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| -
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| - num operator >>(num other) {
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| - if (false) _shrReceiverPositive(other);
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| - if (other is !num) throw new ArgumentError(other);
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| - if (JS('num', '#', other) < 0) throw new ArgumentError(other);
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| - return _shrOtherPositive(other);
|
| - }
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| -
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| - num _shrOtherPositive(num other) {
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| - return JS('num', '#', this) > 0
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| - ? _shrBothPositive(other)
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| - // For negative numbers we just clamp the shift-by amount.
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| - // `this` could be negative but not have its 31st bit set.
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| - // The ">>" would then shift in 0s instead of 1s. Therefore
|
| - // we cannot simply return 0xFFFFFFFF.
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| - : JS('JSUInt32', r'(# >> #) >>> 0', this, other > 31 ? 31 : other);
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| - }
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| -
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| - num _shrReceiverPositive(num other) {
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| - if (JS('num', '#', other) < 0) throw new ArgumentError(other);
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| - return _shrBothPositive(other);
|
| - }
|
| -
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| - num _shrBothPositive(num other) {
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| - return JS('bool', r'# > 31', other)
|
| - // JavaScript only looks at the last 5 bits of the shift-amount. In JS
|
| - // shifting by 33 is hence equivalent to a shift by 1. Shortcut the
|
| - // computation when that happens.
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| - ? 0
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| - // Given that `this` is positive we must not use '>>'. Otherwise a
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| - // number that has the 31st bit set would be treated as negative and
|
| - // shift in ones.
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| - : JS('JSUInt32', r'# >>> #', this, other);
|
| - }
|
| -
|
| - num operator &(num other) {
|
| - if (other is !num) throw new ArgumentError(other);
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| - return JS('JSUInt32', r'(# & #) >>> 0', this, other);
|
| - }
|
| -
|
| - num operator |(num other) {
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| - if (other is !num) throw new ArgumentError(other);
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| - return JS('JSUInt32', r'(# | #) >>> 0', this, other);
|
| - }
|
| -
|
| - num operator ^(num other) {
|
| - if (other is !num) throw new ArgumentError(other);
|
| - return JS('JSUInt32', r'(# ^ #) >>> 0', this, other);
|
| - }
|
| -
|
| - bool operator <(num other) {
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| - if (other is !num) throw new ArgumentError(other);
|
| - return JS('bool', '# < #', this, other);
|
| - }
|
| -
|
| - bool operator >(num other) {
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| - if (other is !num) throw new ArgumentError(other);
|
| - return JS('bool', '# > #', this, other);
|
| - }
|
| -
|
| - bool operator <=(num other) {
|
| - if (other is !num) throw new ArgumentError(other);
|
| - return JS('bool', '# <= #', this, other);
|
| - }
|
| -
|
| - bool operator >=(num other) {
|
| - if (other is !num) throw new ArgumentError(other);
|
| - return JS('bool', '# >= #', this, other);
|
| - }
|
| -
|
| - Type get runtimeType => num;
|
| -}
|
| -
|
| -/**
|
| - * The interceptor class for [int]s.
|
| - *
|
| - * This class implements double since in JavaScript all numbers are doubles, so
|
| - * while we want to treat `2.0` as an integer for some operations, its
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| - * interceptor should answer `true` to `is double`.
|
| - */
|
| -class JSInt extends JSNumber implements int, double {
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| - const JSInt();
|
| -
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| - bool get isEven => (this & 1) == 0;
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| -
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| - bool get isOdd => (this & 1) == 1;
|
| -
|
| - int toUnsigned(int width) {
|
| - return this & ((1 << width) - 1);
|
| - }
|
| -
|
| - int toSigned(int width) {
|
| - int signMask = 1 << (width - 1);
|
| - return (this & (signMask - 1)) - (this & signMask);
|
| - }
|
| -
|
| - int get bitLength {
|
| - int nonneg = this < 0 ? -this - 1 : this;
|
| - if (nonneg >= 0x100000000) {
|
| - nonneg = nonneg ~/ 0x100000000;
|
| - return _bitCount(_spread(nonneg)) + 32;
|
| - }
|
| - return _bitCount(_spread(nonneg));
|
| - }
|
| -
|
| - // Assumes i is <= 32-bit and unsigned.
|
| - static int _bitCount(int i) {
|
| - // See "Hacker's Delight", section 5-1, "Counting 1-Bits".
|
| -
|
| - // The basic strategy is to use "divide and conquer" to
|
| - // add pairs (then quads, etc.) of bits together to obtain
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| - // sub-counts.
|
| - //
|
| - // A straightforward approach would look like:
|
| - //
|
| - // i = (i & 0x55555555) + ((i >> 1) & 0x55555555);
|
| - // i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
|
| - // i = (i & 0x0F0F0F0F) + ((i >> 4) & 0x0F0F0F0F);
|
| - // i = (i & 0x00FF00FF) + ((i >> 8) & 0x00FF00FF);
|
| - // i = (i & 0x0000FFFF) + ((i >> 16) & 0x0000FFFF);
|
| - //
|
| - // The code below removes unnecessary &'s and uses a
|
| - // trick to remove one instruction in the first line.
|
| -
|
| - i = _shru(i, 0) - (_shru(i, 1) & 0x55555555);
|
| - i = (i & 0x33333333) + (_shru(i, 2) & 0x33333333);
|
| - i = 0x0F0F0F0F & (i + _shru(i, 4));
|
| - i += _shru(i, 8);
|
| - i += _shru(i, 16);
|
| - return (i & 0x0000003F);
|
| - }
|
| -
|
| - static _shru(int value, int shift) => JS('int', '# >>> #', value, shift);
|
| - static _shrs(int value, int shift) => JS('int', '# >> #', value, shift);
|
| - static _ors(int a, int b) => JS('int', '# | #', a, b);
|
| -
|
| - // Assumes i is <= 32-bit
|
| - static int _spread(int i) {
|
| - i = _ors(i, _shrs(i, 1));
|
| - i = _ors(i, _shrs(i, 2));
|
| - i = _ors(i, _shrs(i, 4));
|
| - i = _ors(i, _shrs(i, 8));
|
| - i = _shru(_ors(i, _shrs(i, 16)), 0);
|
| - return i;
|
| - }
|
| -
|
| - Type get runtimeType => int;
|
| -
|
| - int operator ~() => JS('JSUInt32', r'(~#) >>> 0', this);
|
| -}
|
| -
|
| -class JSDouble extends JSNumber implements double {
|
| - const JSDouble();
|
| - Type get runtimeType => double;
|
| -}
|
| -
|
| -class JSPositiveInt extends JSInt {}
|
| -class JSUInt32 extends JSPositiveInt {}
|
| -class JSUInt31 extends JSUInt32 {}
|
|
|