Index: src/effects/SkGpuBlurUtils.cpp |
=================================================================== |
--- src/effects/SkGpuBlurUtils.cpp (revision 12054) |
+++ src/effects/SkGpuBlurUtils.cpp (working copy) |
@@ -197,7 +197,7 @@ |
// X convolution from reading garbage. |
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
radiusX, srcIRect.height()); |
- context->clear(&clearRect, 0x0); |
+ context->clear(&clearRect, 0x0, false); |
} |
context->setRenderTarget(dstTexture->asRenderTarget()); |
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
@@ -214,7 +214,7 @@ |
// convolution from reading garbage. |
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
srcIRect.width(), radiusY); |
- context->clear(&clearRect, 0x0); |
+ context->clear(&clearRect, 0x0, false); |
} |
context->setRenderTarget(dstTexture->asRenderTarget()); |
@@ -231,10 +231,10 @@ |
// upsampling. |
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
srcIRect.width() + 1, 1); |
- context->clear(&clearRect, 0x0); |
+ context->clear(&clearRect, 0x0, false); |
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
1, srcIRect.height()); |
- context->clear(&clearRect, 0x0); |
+ context->clear(&clearRect, 0x0, false); |
SkMatrix matrix; |
matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
context->setRenderTarget(dstTexture->asRenderTarget()); |