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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrEffect_DEFINED | 8 #ifndef GrEffect_DEFINED |
| 9 #define GrEffect_DEFINED | 9 #define GrEffect_DEFINED |
| 10 | 10 |
| 11 #include "GrColor.h" | 11 #include "GrColor.h" |
| 12 #include "GrEffectUnitTest.h" | 12 #include "GrEffectUnitTest.h" |
| 13 #include "GrTexture.h" | 13 #include "GrProgramElement.h" |
| 14 #include "GrTextureAccess.h" | 14 #include "GrTextureAccess.h" |
| 15 #include "GrTypesPriv.h" | 15 #include "GrTypesPriv.h" |
| 16 | 16 |
| 17 class GrBackendEffectFactory; | 17 class GrBackendEffectFactory; |
| 18 class GrContext; | 18 class GrContext; |
| 19 class GrCoordTransform; | 19 class GrCoordTransform; |
| 20 class GrEffect; | 20 |
| 21 class GrVertexEffect; | |
| 22 class SkString; | |
| 23 | 21 |
| 24 /** Provides custom vertex shader, fragment shader, uniform data for a particula
r stage of the | 22 /** Provides custom vertex shader, fragment shader, uniform data for a particula
r stage of the |
| 25 Ganesh shading pipeline. | 23 Ganesh shading pipeline. |
| 26 Subclasses must have a function that produces a human-readable name: | 24 Subclasses must have a function that produces a human-readable name: |
| 27 static const char* Name(); | 25 static const char* Name(); |
| 28 GrEffect objects *must* be immutable: after being constructed, their fields
may not change. | 26 GrEffect objects *must* be immutable: after being constructed, their fields
may not change. |
| 29 | 27 |
| 30 Dynamically allocated GrEffects are managed by a per-thread memory pool. The
ref count of an | 28 Dynamically allocated GrEffects are managed by a per-thread memory pool. The
ref count of an |
| 31 effect must reach 0 before the thread terminates and the pool is destroyed.
To create a static | 29 effect must reach 0 before the thread terminates and the pool is destroyed.
To create a static |
| 32 effect use the macro GR_CREATE_STATIC_EFFECT declared below. | 30 effect use the macro GR_CREATE_STATIC_EFFECT declared below. |
| 33 */ | 31 */ |
| 34 class GrEffect : public SkRefCnt { | 32 class GrEffect : public GrProgramElement { |
| 35 public: | 33 public: |
| 36 SK_DECLARE_INST_COUNT(GrEffect) | 34 SK_DECLARE_INST_COUNT(GrEffect) |
| 37 | 35 |
| 38 virtual ~GrEffect(); | 36 virtual ~GrEffect(); |
| 39 | 37 |
| 40 /** | 38 /** |
| 41 * This function is used to perform optimizations. When called the color and
validFlags params | 39 * This function is used to perform optimizations. When called the color and
validFlags params |
| 42 * indicate whether the input components to this effect in the FS will have
known values. | 40 * indicate whether the input components to this effect in the FS will have
known values. |
| 43 * validFlags is a bitfield of GrColorComponentFlags. The function updates b
oth params to | 41 * validFlags is a bitfield of GrColorComponentFlags. The function updates b
oth params to |
| 44 * indicate known values of its output. A component of the color param only
has meaning if the | 42 * indicate known values of its output. A component of the color param only
has meaning if the |
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| 198 friend class GrVertexEffect; // to set fRequiresVertexShader and build fVert
exAttribTypes. | 196 friend class GrVertexEffect; // to set fRequiresVertexShader and build fVert
exAttribTypes. |
| 199 | 197 |
| 200 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | 198 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; |
| 201 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; | 199 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; |
| 202 SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes; | 200 SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes; |
| 203 bool fWillReadDstColor; | 201 bool fWillReadDstColor; |
| 204 bool fWillReadFragmentPosition; | 202 bool fWillReadFragmentPosition; |
| 205 bool fWillUseInputColor; | 203 bool fWillUseInputColor; |
| 206 bool fRequiresVertexShader; | 204 bool fRequiresVertexShader; |
| 207 | 205 |
| 208 typedef SkRefCnt INHERITED; | 206 typedef GrProgramElement INHERITED; |
| 209 }; | 207 }; |
| 210 | 208 |
| 211 /** | 209 /** |
| 212 * This creates an effect outside of the effect memory pool. The effect's destru
ctor will be called | 210 * This creates an effect outside of the effect memory pool. The effect's destru
ctor will be called |
| 213 * at global destruction time. NAME will be the name of the created GrEffect. | 211 * at global destruction time. NAME will be the name of the created GrEffect. |
| 214 */ | 212 */ |
| 215 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS)
\ | 213 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS)
\ |
| 216 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage;
\ | 214 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage;
\ |
| 217 static GrEffect* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLAS
S, ARGS); \ | 215 static GrEffect* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLAS
S, ARGS); \ |
| 218 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME); | 216 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME); |
| 219 | 217 |
| 220 | |
| 221 #endif | 218 #endif |
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