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Unified Diff: content/common/input/gesture_event_stream_validator_unittest.cc

Issue 537733003: [Android] Enable input event stream validation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: git cl format Created 6 years, 3 months ago
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Index: content/common/input/gesture_event_stream_validator_unittest.cc
diff --git a/content/common/input/gesture_event_stream_validator_unittest.cc b/content/common/input/gesture_event_stream_validator_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..672fb9351380ae697f00012e2f389c4a26cf4f76
--- /dev/null
+++ b/content/common/input/gesture_event_stream_validator_unittest.cc
@@ -0,0 +1,222 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/common/input/gesture_event_stream_validator.h"
+
+#include "content/common/input/synthetic_web_input_event_builders.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+using blink::WebInputEvent;
+using blink::WebGestureEvent;
+
+namespace content {
+namespace {
+
+const blink::WebGestureDevice kDefaultGestureDevice =
+ blink::WebGestureDeviceTouchscreen;
+
+blink::WebGestureEvent Build(WebInputEvent::Type type) {
+ return SyntheticWebGestureEventBuilder::Build(type, kDefaultGestureDevice);
+}
+
+} // namespace
+
+TEST(GestureEventStreamValidator, ValidScroll) {
+ GestureEventStreamValidator validator;
+ std::string error_msg;
+ WebGestureEvent event;
+
+ event = Build(WebInputEvent::GestureScrollBegin);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureScrollUpdate);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureScrollEnd);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+}
+
+TEST(GestureEventStreamValidator, InvalidScroll) {
+ GestureEventStreamValidator validator;
+ std::string error_msg;
+ WebGestureEvent event;
+
+ // No preceding ScrollBegin.
+ event = Build(WebInputEvent::GestureScrollUpdate);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ // No preceding ScrollBegin.
+ event = Build(WebInputEvent::GestureScrollEnd);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureScrollBegin);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ // Already scrolling.
+ event = Build(WebInputEvent::GestureScrollBegin);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureScrollEnd);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ // Scroll already ended.
+ event = Build(WebInputEvent::GestureScrollEnd);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+}
+
+TEST(GestureEventStreamValidator, ValidFling) {
+ GestureEventStreamValidator validator;
+ std::string error_msg;
+ WebGestureEvent event;
+
+ event = Build(WebInputEvent::GestureScrollBegin);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureFlingStart);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+}
+
+TEST(GestureEventStreamValidator, InvalidFling) {
+ GestureEventStreamValidator validator;
+ std::string error_msg;
+ WebGestureEvent event;
+
+ // No preceding ScrollBegin.
+ event = Build(WebInputEvent::GestureFlingStart);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+}
+
+TEST(GestureEventStreamValidator, ValidPinch) {
+ GestureEventStreamValidator validator;
+ std::string error_msg;
+ WebGestureEvent event;
+
+ event = Build(WebInputEvent::GestureScrollBegin);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GesturePinchBegin);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GesturePinchUpdate);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GesturePinchEnd);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureScrollEnd);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+}
+
+TEST(GestureEventStreamValidator, InvalidPinch) {
+ GestureEventStreamValidator validator;
+ std::string error_msg;
+ WebGestureEvent event;
+
+ // No preceding ScrollBegin.
+ event = Build(WebInputEvent::GesturePinchBegin);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ event = Build(WebInputEvent::GesturePinchEnd);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureScrollBegin);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
tdresser 2014/09/04 21:25:00 This is one of very few places where you don't che
jdduke (slow) 2014/09/04 22:48:56 Done.
+
+ // No preceding PinchBegin.
+ event = Build(WebInputEvent::GesturePinchUpdate);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ // Already scrolling.
+ event = Build(WebInputEvent::GestureScrollBegin);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
tdresser 2014/09/04 21:25:00 ditto
jdduke (slow) 2014/09/04 22:48:56 Done.
+
+ // No preceding PinchBegin.
+ event = Build(WebInputEvent::GesturePinchEnd);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+}
+
+TEST(GestureEventStreamValidator, ValidTap) {
+ GestureEventStreamValidator validator;
+ std::string error_msg;
+ WebGestureEvent event;
+
+ event = Build(WebInputEvent::GestureTapDown);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureTap);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureTapDown);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureTapCancel);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureTapDown);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureDoubleTap);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+}
+
+TEST(GestureEventStreamValidator, InvalidTap) {
+ GestureEventStreamValidator validator;
+ std::string error_msg;
+ WebGestureEvent event;
+
+ // No preceding TapDown.
+ event = Build(WebInputEvent::GestureTap);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureTapCancel);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureDoubleTap);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+
+ // TapDown already terminated.
+ event = Build(WebInputEvent::GestureTapDown);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureDoubleTap);
+ EXPECT_TRUE(validator.Validate(event, &error_msg));
+ EXPECT_TRUE(error_msg.empty());
+
+ event = Build(WebInputEvent::GestureDoubleTap);
+ EXPECT_FALSE(validator.Validate(event, &error_msg));
+ EXPECT_FALSE(error_msg.empty());
+}
+
+} // namespace content
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