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Issue 53703002: Remove IDR_BUBBLE_SHADOW, use IDR_WINDOW_BUBBLE_SHADOW_BIG. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove IDR_BUBBLE_SHADOW, use IDR_WINDOW_BUBBLE_SHADOW_BIG. Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/examples/bubble_example.h" 5 #include "ui/views/examples/bubble_example.h"
6 6
7 #include "base/strings/utf_string_conversions.h" 7 #include "base/strings/utf_string_conversions.h"
8 #include "ui/views/bubble/bubble_delegate.h" 8 #include "ui/views/bubble/bubble_delegate.h"
9 #include "ui/views/controls/button/label_button.h" 9 #include "ui/views/controls/button/label_button.h"
10 #include "ui/views/controls/label.h" 10 #include "ui/views/controls/label.h"
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
64 } // namespace 64 } // namespace
65 65
66 BubbleExample::BubbleExample() : ExampleBase("Bubble") {} 66 BubbleExample::BubbleExample() : ExampleBase("Bubble") {}
67 67
68 BubbleExample::~BubbleExample() {} 68 BubbleExample::~BubbleExample() {}
69 69
70 void BubbleExample::CreateExampleView(View* container) { 70 void BubbleExample::CreateExampleView(View* container) {
71 PrintStatus("Click with optional modifiers: [Ctrl] for set_arrow(NONE), " 71 PrintStatus("Click with optional modifiers: [Ctrl] for set_arrow(NONE), "
72 "[Alt] for set_arrow(FLOAT), or [Shift] to reverse the arrow iteration."); 72 "[Alt] for set_arrow(FLOAT), or [Shift] to reverse the arrow iteration.");
73 container->SetLayoutManager(new BoxLayout(BoxLayout::kHorizontal, 0, 0, 10)); 73 container->SetLayoutManager(new BoxLayout(BoxLayout::kHorizontal, 0, 0, 10));
74 shadow_ = new LabelButton(this, ASCIIToUTF16("Shadow"));
75 container->AddChildView(shadow_);
76 no_shadow_ = new LabelButton(this, ASCIIToUTF16("No Shadow")); 74 no_shadow_ = new LabelButton(this, ASCIIToUTF16("No Shadow"));
77 container->AddChildView(no_shadow_); 75 container->AddChildView(no_shadow_);
78 big_shadow_ = new LabelButton(this, ASCIIToUTF16("Big Shadow")); 76 big_shadow_ = new LabelButton(this, ASCIIToUTF16("Big Shadow"));
79 container->AddChildView(big_shadow_); 77 container->AddChildView(big_shadow_);
80 small_shadow_ = new LabelButton(this, ASCIIToUTF16("Small Shadow")); 78 small_shadow_ = new LabelButton(this, ASCIIToUTF16("Small Shadow"));
81 container->AddChildView(small_shadow_); 79 container->AddChildView(small_shadow_);
82 align_to_edge_ = new LabelButton(this, ASCIIToUTF16("Align To Edge")); 80 align_to_edge_ = new LabelButton(this, ASCIIToUTF16("Align To Edge"));
83 container->AddChildView(align_to_edge_); 81 container->AddChildView(align_to_edge_);
84 persistent_ = new LabelButton(this, ASCIIToUTF16("Persistent")); 82 persistent_ = new LabelButton(this, ASCIIToUTF16("Persistent"));
85 container->AddChildView(persistent_); 83 container->AddChildView(persistent_);
86 fade_in_ = new LabelButton(this, ASCIIToUTF16("Fade In")); 84 fade_in_ = new LabelButton(this, ASCIIToUTF16("Fade In"));
87 container->AddChildView(fade_in_); 85 container->AddChildView(fade_in_);
88 } 86 }
89 87
90 void BubbleExample::ButtonPressed(Button* sender, const ui::Event& event) { 88 void BubbleExample::ButtonPressed(Button* sender, const ui::Event& event) {
91 static int arrow_index = 0, color_index = 0; 89 static int arrow_index = 0, color_index = 0;
92 static const int count = arraysize(arrows); 90 static const int count = arraysize(arrows);
93 arrow_index = (arrow_index + count + (event.IsShiftDown() ? -1 : 1)) % count; 91 arrow_index = (arrow_index + count + (event.IsShiftDown() ? -1 : 1)) % count;
94 BubbleBorder::Arrow arrow = arrows[arrow_index]; 92 BubbleBorder::Arrow arrow = arrows[arrow_index];
95 if (event.IsControlDown()) 93 if (event.IsControlDown())
96 arrow = BubbleBorder::NONE; 94 arrow = BubbleBorder::NONE;
97 else if (event.IsAltDown()) 95 else if (event.IsAltDown())
98 arrow = BubbleBorder::FLOAT; 96 arrow = BubbleBorder::FLOAT;
99 97
100 ExampleBubble* bubble = new ExampleBubble(sender, arrow); 98 ExampleBubble* bubble = new ExampleBubble(sender, arrow);
101 bubble->set_color(colors[(color_index++) % arraysize(colors)]); 99 bubble->set_color(colors[(color_index++) % arraysize(colors)]);
102 100
103 if (sender == shadow_) 101 if (sender == no_shadow_)
104 bubble->set_shadow(BubbleBorder::SHADOW);
105 else if (sender == no_shadow_)
106 bubble->set_shadow(BubbleBorder::NO_SHADOW); 102 bubble->set_shadow(BubbleBorder::NO_SHADOW);
107 else if (sender == big_shadow_) 103 else if (sender == big_shadow_)
108 bubble->set_shadow(BubbleBorder::BIG_SHADOW); 104 bubble->set_shadow(BubbleBorder::BIG_SHADOW);
109 else if (sender == small_shadow_) 105 else if (sender == small_shadow_)
110 bubble->set_shadow(BubbleBorder::SMALL_SHADOW); 106 bubble->set_shadow(BubbleBorder::SMALL_SHADOW);
111 107
112 if (sender == persistent_) { 108 if (sender == persistent_) {
113 bubble->set_close_on_deactivate(false); 109 bubble->set_close_on_deactivate(false);
114 bubble->set_move_with_anchor(true); 110 bubble->set_move_with_anchor(true);
115 } 111 }
116 112
117 BubbleDelegateView::CreateBubble(bubble); 113 BubbleDelegateView::CreateBubble(bubble);
118 if (sender == align_to_edge_) 114 if (sender == align_to_edge_)
119 bubble->SetAlignment(BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE); 115 bubble->SetAlignment(BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
120 116
121 if (sender == fade_in_) 117 if (sender == fade_in_)
122 bubble->StartFade(true); 118 bubble->StartFade(true);
123 else 119 else
124 bubble->GetWidget()->Show(); 120 bubble->GetWidget()->Show();
125 } 121 }
126 122
127 } // namespace examples 123 } // namespace examples
128 } // namespace views 124 } // namespace views
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