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Issue 537023002: Change ScriptContextTest.GetEffectiveDocumentURL to use FrameLoadWaiter and re-enable the test. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix compile Created 6 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/public/test/render_view_test.h" 5 #include "content/public/test/render_view_test.h"
6 6
7 #include "base/run_loop.h" 7 #include "base/run_loop.h"
8 #include "content/common/dom_storage/dom_storage_types.h" 8 #include "content/common/dom_storage/dom_storage_types.h"
9 #include "content/common/frame_messages.h" 9 #include "content/common/frame_messages.h"
10 #include "content/common/input_messages.h" 10 #include "content/common/input_messages.h"
11 #include "content/common/view_messages.h" 11 #include "content/common/view_messages.h"
12 #include "content/public/browser/content_browser_client.h" 12 #include "content/public/browser/content_browser_client.h"
13 #include "content/public/browser/native_web_keyboard_event.h" 13 #include "content/public/browser/native_web_keyboard_event.h"
14 #include "content/public/common/content_client.h" 14 #include "content/public/common/content_client.h"
15 #include "content/public/common/renderer_preferences.h" 15 #include "content/public/common/renderer_preferences.h"
16 #include "content/public/renderer/content_renderer_client.h" 16 #include "content/public/renderer/content_renderer_client.h"
17 #include "content/public/test/frame_load_waiter.h"
17 #include "content/renderer/history_controller.h" 18 #include "content/renderer/history_controller.h"
18 #include "content/renderer/history_serialization.h" 19 #include "content/renderer/history_serialization.h"
19 #include "content/renderer/render_thread_impl.h" 20 #include "content/renderer/render_thread_impl.h"
20 #include "content/renderer/render_view_impl.h" 21 #include "content/renderer/render_view_impl.h"
21 #include "content/renderer/renderer_main_platform_delegate.h" 22 #include "content/renderer/renderer_main_platform_delegate.h"
22 #include "content/renderer/renderer_webkitplatformsupport_impl.h" 23 #include "content/renderer/renderer_webkitplatformsupport_impl.h"
23 #include "content/test/frame_load_waiter.h"
24 #include "content/test/mock_render_process.h" 24 #include "content/test/mock_render_process.h"
25 #include "third_party/WebKit/public/platform/WebScreenInfo.h" 25 #include "third_party/WebKit/public/platform/WebScreenInfo.h"
26 #include "third_party/WebKit/public/platform/WebURLRequest.h" 26 #include "third_party/WebKit/public/platform/WebURLRequest.h"
27 #include "third_party/WebKit/public/web/WebHistoryItem.h" 27 #include "third_party/WebKit/public/web/WebHistoryItem.h"
28 #include "third_party/WebKit/public/web/WebInputEvent.h" 28 #include "third_party/WebKit/public/web/WebInputEvent.h"
29 #include "third_party/WebKit/public/web/WebKit.h" 29 #include "third_party/WebKit/public/web/WebKit.h"
30 #include "third_party/WebKit/public/web/WebLocalFrame.h" 30 #include "third_party/WebKit/public/web/WebLocalFrame.h"
31 #include "third_party/WebKit/public/web/WebScriptSource.h" 31 #include "third_party/WebKit/public/web/WebScriptSource.h"
32 #include "third_party/WebKit/public/web/WebView.h" 32 #include "third_party/WebKit/public/web/WebView.h"
33 #include "ui/base/resource/resource_bundle.h" 33 #include "ui/base/resource/resource_bundle.h"
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422 FrameMsg_Navigate navigate_message(impl->main_render_frame()->GetRoutingID(), 422 FrameMsg_Navigate navigate_message(impl->main_render_frame()->GetRoutingID(),
423 navigate_params); 423 navigate_params);
424 impl->main_render_frame()->OnMessageReceived(navigate_message); 424 impl->main_render_frame()->OnMessageReceived(navigate_message);
425 425
426 // The load actually happens asynchronously, so we pump messages to process 426 // The load actually happens asynchronously, so we pump messages to process
427 // the pending continuation. 427 // the pending continuation.
428 FrameLoadWaiter(view_->GetMainRenderFrame()).Wait(); 428 FrameLoadWaiter(view_->GetMainRenderFrame()).Wait();
429 } 429 }
430 430
431 } // namespace content 431 } // namespace content
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