| Index: ui/aura/window_event_dispatcher.cc
|
| diff --git a/ui/aura/window_event_dispatcher.cc b/ui/aura/window_event_dispatcher.cc
|
| index 3619dcc8c92c490b9c59555ae149741aea103794..d990082f6f808260703ef7e54c31a6fbec5d96e5 100644
|
| --- a/ui/aura/window_event_dispatcher.cc
|
| +++ b/ui/aura/window_event_dispatcher.cc
|
| @@ -160,6 +160,14 @@ void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
|
| Window* window,
|
| ui::EventResult result) {
|
| ui::TouchEvent orig_event(*event, window, this->window());
|
| +
|
| + // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
|
| + // gesture detection. See crbug.com/410280.
|
| + if (!ui::GestureRecognizer::Get()
|
| + ->ProcessTouchEventPreDispatch(orig_event, window)) {
|
| + return;
|
| + }
|
| +
|
| // Once we've fully migrated to the eager gesture detector, we won't need to
|
| // pass an event here.
|
| scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
|
| @@ -495,16 +503,26 @@ ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
|
| // being dispatched.
|
| if (dispatching_held_event_ || !held_move_event_ ||
|
| !held_move_event_->IsTouchEvent()) {
|
| - // If the event is being handled asynchronously, ignore it.
|
| - if(event.result() & ui::ER_CONSUMED)
|
| - return details;
|
| - scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
|
|
|
| // Once we've fully migrated to the eager gesture detector, we won't
|
| // need to pass an event here.
|
| ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
|
| static_cast<Window*>(event.target()),
|
| window());
|
| +
|
| + if (event.result() & ui::ER_CONSUMED)
|
| + orig_event.StopPropagation();
|
| +
|
| + // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
|
| + // gesture detection. See crbug.com/410280.
|
| + if (!ui::GestureRecognizer::Get()
|
| + ->ProcessTouchEventPreDispatch(orig_event,
|
| + static_cast<Window*>(target))) {
|
| + return details;
|
| + }
|
| +
|
| + scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
|
| +
|
| gestures.reset(
|
| ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
|
| orig_event, event.result(), static_cast<Window*>(target)));
|
| @@ -888,19 +906,6 @@ void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
|
| break;
|
| }
|
|
|
| - if (dispatching_held_event_ || !held_move_event_ ||
|
| - !held_move_event_->IsTouchEvent()) {
|
| - ui::TouchEvent orig_event(*event, target, window());
|
| -
|
| - // If the touch event is invalid in some way, the gesture recognizer will
|
| - // reject it. This must call |StopPropagation()|, in order to prevent the
|
| - // touch from being acked in |PostDispatchEvent|.
|
| - if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event,
|
| - target)) {
|
| - event->StopPropagation();
|
| - }
|
| - }
|
| -
|
| PreDispatchLocatedEvent(target, event);
|
| }
|
|
|
|
|