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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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115 | 115 |
116 AffineTransform contentTransformation; | 116 AffineTransform contentTransformation; |
117 SVGUnitTypes::SVGUnitType contentUnits = toSVGMaskElement(element())->maskCo
ntentUnits()->currentValue()->enumValue(); | 117 SVGUnitTypes::SVGUnitType contentUnits = toSVGMaskElement(element())->maskCo
ntentUnits()->currentValue()->enumValue(); |
118 if (contentUnits == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { | 118 if (contentUnits == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
119 contentTransformation.translate(targetBoundingBox.x(), targetBoundingBox
.y()); | 119 contentTransformation.translate(targetBoundingBox.x(), targetBoundingBox
.y()); |
120 contentTransformation.scaleNonUniform(targetBoundingBox.width(), targetB
oundingBox.height()); | 120 contentTransformation.scaleNonUniform(targetBoundingBox.width(), targetB
oundingBox.height()); |
121 context->concatCTM(contentTransformation); | 121 context->concatCTM(contentTransformation); |
122 } | 122 } |
123 | 123 |
124 if (!m_maskContentDisplayList) | 124 if (!m_maskContentDisplayList) |
125 m_maskContentDisplayList = asDisplayList(context, contentTransformation)
; | 125 createDisplayList(context, contentTransformation); |
126 ASSERT(m_maskContentDisplayList); | 126 ASSERT(m_maskContentDisplayList); |
127 context->drawDisplayList(m_maskContentDisplayList.get()); | 127 context->drawDisplayList(m_maskContentDisplayList.get()); |
128 } | 128 } |
129 | 129 |
130 PassRefPtr<DisplayList> RenderSVGResourceMasker::asDisplayList(GraphicsContext*
context, | 130 void RenderSVGResourceMasker::createDisplayList(GraphicsContext* context, |
131 const AffineTransform& contentTransform) | 131 const AffineTransform& contentTransform) |
132 { | 132 { |
133 ASSERT(context); | 133 ASSERT(context); |
134 | 134 |
135 // Using strokeBoundingBox (instead of paintInvalidationRectInLocalCoordinat
es) to avoid the intersection | 135 // Using strokeBoundingBox (instead of paintInvalidationRectInLocalCoordinat
es) to avoid the intersection |
136 // with local clips/mask, which may yield incorrect results when mixing obje
ctBoundingBox and | 136 // with local clips/mask, which may yield incorrect results when mixing obje
ctBoundingBox and |
137 // userSpaceOnUse units (http://crbug.com/294900). | 137 // userSpaceOnUse units (http://crbug.com/294900). |
138 context->beginRecording(strokeBoundingBox()); | 138 FloatRect bounds = strokeBoundingBox(); |
| 139 context->beginRecording(bounds); |
139 for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()
); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement
)) { | 140 for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()
); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement
)) { |
140 RenderObject* renderer = childElement->renderer(); | 141 RenderObject* renderer = childElement->renderer(); |
141 if (!renderer) | 142 if (!renderer) |
142 continue; | 143 continue; |
143 RenderStyle* style = renderer->style(); | 144 RenderStyle* style = renderer->style(); |
144 if (!style || style->display() == NONE || style->visibility() != VISIBLE
) | 145 if (!style || style->display() == NONE || style->visibility() != VISIBLE
) |
145 continue; | 146 continue; |
146 | 147 |
147 SVGRenderingContext::renderSubtree(context, renderer, contentTransform); | 148 SVGRenderingContext::renderSubtree(context, renderer, contentTransform); |
148 } | 149 } |
149 | 150 m_maskContentDisplayList = context->endRecording(); |
150 return context->endRecording(); | |
151 } | 151 } |
152 | 152 |
153 void RenderSVGResourceMasker::calculateMaskContentPaintInvalidationRect() | 153 void RenderSVGResourceMasker::calculateMaskContentPaintInvalidationRect() |
154 { | 154 { |
155 for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()
); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement
)) { | 155 for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()
); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement
)) { |
156 RenderObject* renderer = childElement->renderer(); | 156 RenderObject* renderer = childElement->renderer(); |
157 if (!renderer) | 157 if (!renderer) |
158 continue; | 158 continue; |
159 RenderStyle* style = renderer->style(); | 159 RenderStyle* style = renderer->style(); |
160 if (!style || style->display() == NONE || style->visibility() != VISIBLE
) | 160 if (!style || style->display() == NONE || style->visibility() != VISIBLE
) |
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184 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); | 184 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
185 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h
eight()); | 185 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h
eight()); |
186 maskRect = transform.mapRect(maskRect); | 186 maskRect = transform.mapRect(maskRect); |
187 } | 187 } |
188 | 188 |
189 maskRect.intersect(maskBoundaries); | 189 maskRect.intersect(maskBoundaries); |
190 return maskRect; | 190 return maskRect; |
191 } | 191 } |
192 | 192 |
193 } | 193 } |
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