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Side by Side Diff: ui/gl/gl_image.h

Issue 536353002: gpu: Add CopyTexImage function to GLImage API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: keep support for binding images to multiple textures Created 6 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_IMAGE_H_ 5 #ifndef UI_GL_GL_IMAGE_H_
6 #define UI_GL_GL_IMAGE_H_ 6 #define UI_GL_GL_IMAGE_H_
7 7
8 #include "base/memory/ref_counted.h" 8 #include "base/memory/ref_counted.h"
9 #include "ui/gfx/native_widget_types.h" 9 #include "ui/gfx/native_widget_types.h"
10 #include "ui/gfx/overlay_transform.h" 10 #include "ui/gfx/overlay_transform.h"
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26 26
27 // Get the size of the image. 27 // Get the size of the image.
28 virtual gfx::Size GetSize() = 0; 28 virtual gfx::Size GetSize() = 0;
29 29
30 // Bind image to texture currently bound to |target|. 30 // Bind image to texture currently bound to |target|.
31 virtual bool BindTexImage(unsigned target) = 0; 31 virtual bool BindTexImage(unsigned target) = 0;
32 32
33 // Release image from texture currently bound to |target|. 33 // Release image from texture currently bound to |target|.
34 virtual void ReleaseTexImage(unsigned target) = 0; 34 virtual void ReleaseTexImage(unsigned target) = 0;
35 35
36 // Copy image to texture currently bound to |target|.
37 virtual bool CopyTexImage(unsigned target) = 0;
38
36 // Called before the texture is used for drawing. 39 // Called before the texture is used for drawing.
37 virtual void WillUseTexImage() = 0; 40 virtual void WillUseTexImage() = 0;
38 41
39 // Called after the texture has been used for drawing. 42 // Called after the texture has been used for drawing.
40 virtual void DidUseTexImage() = 0; 43 virtual void DidUseTexImage() = 0;
41 44
42 // Called before the texture image data will be modified. 45 // Called before the texture image data will be modified.
43 virtual void WillModifyTexImage() = 0; 46 virtual void WillModifyTexImage() = 0;
44 47
45 // Called after the texture image data has been modified. 48 // Called after the texture image data has been modified.
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61 64
62 private: 65 private:
63 friend class base::RefCounted<GLImage>; 66 friend class base::RefCounted<GLImage>;
64 67
65 DISALLOW_COPY_AND_ASSIGN(GLImage); 68 DISALLOW_COPY_AND_ASSIGN(GLImage);
66 }; 69 };
67 70
68 } // namespace gfx 71 } // namespace gfx
69 72
70 #endif // UI_GL_GL_IMAGE_H_ 73 #endif // UI_GL_GL_IMAGE_H_
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