Index: cc/output/gl_renderer_unittest.cc |
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
index 174a27a49e425ba2f6aa889802e68995a21c5eab..f94d5c289c225a19fb78066e015a6d28fb0d8b2d 100644 |
--- a/cc/output/gl_renderer_unittest.cc |
+++ b/cc/output/gl_renderer_unittest.cc |
@@ -385,18 +385,6 @@ class GLRendererShaderTest : public testing::Test { |
namespace { |
-// Test GLRenderer discardBackbuffer functionality: |
-// Suggest recreating framebuffer when one already exists. |
-// Expected: it does nothing. |
-TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing) { |
- renderer_->SetDiscardBackBufferWhenNotVisible(false); |
- EXPECT_EQ(0, renderer_client_.set_full_root_layer_damage_count()); |
- EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); |
- |
- SwapBuffers(); |
- EXPECT_EQ(1, context3d_->frame_count()); |
-} |
- |
// Test GLRenderer DiscardBackbuffer functionality: |
// Suggest discarding framebuffer when one exists and the renderer is not |
// visible. |
@@ -405,7 +393,6 @@ TEST_F( |
GLRendererTest, |
SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerIfNotVisible) { |
renderer_->SetVisible(false); |
- renderer_->SetDiscardBackBufferWhenNotVisible(true); |
EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
} |
@@ -415,7 +402,6 @@ TEST_F( |
// Expected: the allocation is ignored. |
TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) { |
renderer_->SetVisible(true); |
- renderer_->SetDiscardBackBufferWhenNotVisible(true); |
EXPECT_EQ(0, renderer_client_.set_full_root_layer_damage_count()); |
EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); |
} |
@@ -425,11 +411,9 @@ TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) { |
// Expected: it does nothing. |
TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) { |
renderer_->SetVisible(false); |
- renderer_->SetDiscardBackBufferWhenNotVisible(true); |
EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
- renderer_->SetDiscardBackBufferWhenNotVisible(true); |
EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
} |
@@ -439,7 +423,6 @@ TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) { |
// Expected: will recreate framebuffer. |
TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) { |
renderer_->SetVisible(false); |
- renderer_->SetDiscardBackBufferWhenNotVisible(true); |
EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
@@ -454,7 +437,6 @@ TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) { |
TEST_F(GLRendererTest, FramebufferDiscardedAfterReadbackWhenNotVisible) { |
renderer_->SetVisible(false); |
- renderer_->SetDiscardBackBufferWhenNotVisible(true); |
EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |