| Index: cc/output/gl_renderer_unittest.cc
|
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
|
| index 8b71ca403b9d943ea7de0e6e8a25d3a5730a363c..b1901b837bf5b15b3511447e2efa2b0c62141d6c 100644
|
| --- a/cc/output/gl_renderer_unittest.cc
|
| +++ b/cc/output/gl_renderer_unittest.cc
|
| @@ -385,18 +385,6 @@ class GLRendererShaderTest : public testing::Test {
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|
|
| namespace {
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|
|
| -// Test GLRenderer discardBackbuffer functionality:
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| -// Suggest recreating framebuffer when one already exists.
|
| -// Expected: it does nothing.
|
| -TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing) {
|
| - renderer_->SetDiscardBackBufferWhenNotVisible(false);
|
| - EXPECT_EQ(0, renderer_client_.set_full_root_layer_damage_count());
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| - EXPECT_FALSE(renderer_->IsBackbufferDiscarded());
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| -
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| - SwapBuffers();
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| - EXPECT_EQ(1, context3d_->frame_count());
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| -}
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| -
|
| // Test GLRenderer DiscardBackbuffer functionality:
|
| // Suggest discarding framebuffer when one exists and the renderer is not
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| // visible.
|
| @@ -405,7 +393,6 @@ TEST_F(
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| GLRendererTest,
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| SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerIfNotVisible) {
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| renderer_->SetVisible(false);
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| - renderer_->SetDiscardBackBufferWhenNotVisible(true);
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| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count());
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| EXPECT_TRUE(renderer_->IsBackbufferDiscarded());
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| }
|
| @@ -415,7 +402,6 @@ TEST_F(
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| // Expected: the allocation is ignored.
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| TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) {
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| renderer_->SetVisible(true);
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| - renderer_->SetDiscardBackBufferWhenNotVisible(true);
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| EXPECT_EQ(0, renderer_client_.set_full_root_layer_damage_count());
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| EXPECT_FALSE(renderer_->IsBackbufferDiscarded());
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| }
|
| @@ -425,11 +411,9 @@ TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) {
|
| // Expected: it does nothing.
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| TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) {
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| renderer_->SetVisible(false);
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| - renderer_->SetDiscardBackBufferWhenNotVisible(true);
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| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count());
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| EXPECT_TRUE(renderer_->IsBackbufferDiscarded());
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|
|
| - renderer_->SetDiscardBackBufferWhenNotVisible(true);
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| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count());
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| EXPECT_TRUE(renderer_->IsBackbufferDiscarded());
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| }
|
| @@ -439,7 +423,6 @@ TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) {
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| // Expected: will recreate framebuffer.
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| TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) {
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| renderer_->SetVisible(false);
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| - renderer_->SetDiscardBackBufferWhenNotVisible(true);
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| EXPECT_TRUE(renderer_->IsBackbufferDiscarded());
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| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count());
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|
|
| @@ -454,7 +437,6 @@ TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) {
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|
|
| TEST_F(GLRendererTest, FramebufferDiscardedAfterReadbackWhenNotVisible) {
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| renderer_->SetVisible(false);
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| - renderer_->SetDiscardBackBufferWhenNotVisible(true);
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| EXPECT_TRUE(renderer_->IsBackbufferDiscarded());
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| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count());
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|
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|