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Side by Side Diff: gpu/command_buffer/common/gpu_memory_allocation.h

Issue 53633003: Do not give GPU memory to backgrounded compositors. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove test Created 7 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ 5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ 6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 9
10 namespace gpu { 10 namespace gpu {
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24 // that are a few screens away from being visible. 24 // that are a few screens away from being visible.
25 CUTOFF_ALLOW_NICE_TO_HAVE, 25 CUTOFF_ALLOW_NICE_TO_HAVE,
26 // Allow all allocations. 26 // Allow all allocations.
27 CUTOFF_ALLOW_EVERYTHING, 27 CUTOFF_ALLOW_EVERYTHING,
28 }; 28 };
29 29
30 // Limits when this renderer is visible. 30 // Limits when this renderer is visible.
31 uint64 bytes_limit_when_visible; 31 uint64 bytes_limit_when_visible;
32 PriorityCutoff priority_cutoff_when_visible; 32 PriorityCutoff priority_cutoff_when_visible;
33 33
34 // Limits when this renderer is not visible.
35 uint64 bytes_limit_when_not_visible;
36 PriorityCutoff priority_cutoff_when_not_visible;
37 bool have_backbuffer_when_not_visible;
38
39 MemoryAllocation() 34 MemoryAllocation()
40 : bytes_limit_when_visible(0), 35 : bytes_limit_when_visible(0),
41 priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING), 36 priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING) {
42 bytes_limit_when_not_visible(0),
43 priority_cutoff_when_not_visible(CUTOFF_ALLOW_NOTHING),
44 have_backbuffer_when_not_visible(false) {
45 } 37 }
46 38
47 MemoryAllocation(uint64 bytes_limit_when_visible) 39 MemoryAllocation(uint64 bytes_limit_when_visible)
48 : bytes_limit_when_visible(bytes_limit_when_visible), 40 : bytes_limit_when_visible(bytes_limit_when_visible),
49 priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING), 41 priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) {
50 bytes_limit_when_not_visible(0),
51 priority_cutoff_when_not_visible(CUTOFF_ALLOW_NOTHING),
52 have_backbuffer_when_not_visible(false) {
53 } 42 }
54 43
55 bool Equals(const MemoryAllocation& other) const { 44 bool Equals(const MemoryAllocation& other) const {
56 return bytes_limit_when_visible == 45 return bytes_limit_when_visible ==
57 other.bytes_limit_when_visible && 46 other.bytes_limit_when_visible &&
58 priority_cutoff_when_visible == other.priority_cutoff_when_visible && 47 priority_cutoff_when_visible == other.priority_cutoff_when_visible;
59 bytes_limit_when_not_visible == other.bytes_limit_when_not_visible &&
60 priority_cutoff_when_not_visible ==
61 other.priority_cutoff_when_not_visible &&
62 have_backbuffer_when_not_visible ==
63 other.have_backbuffer_when_not_visible;
64 } 48 }
65 }; 49 };
66 50
67 // Memory Allocation request which is sent by a client, to help GpuMemoryManager 51 // Memory Allocation request which is sent by a client, to help GpuMemoryManager
68 // more ideally split memory allocations across clients. 52 // more ideally split memory allocations across clients.
69 struct ManagedMemoryStats { 53 struct ManagedMemoryStats {
70 // Bytes required for correct rendering. 54 // Bytes required for correct rendering.
71 uint64 bytes_required; 55 uint64 bytes_required;
72 56
73 // Bytes that are not strictly required for correctness, but, if allocated, 57 // Bytes that are not strictly required for correctness, but, if allocated,
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102 return bytes_required == other.bytes_required && 86 return bytes_required == other.bytes_required &&
103 bytes_nice_to_have == other.bytes_nice_to_have && 87 bytes_nice_to_have == other.bytes_nice_to_have &&
104 bytes_allocated == other.bytes_allocated && 88 bytes_allocated == other.bytes_allocated &&
105 backbuffer_requested == other.backbuffer_requested; 89 backbuffer_requested == other.backbuffer_requested;
106 } 90 }
107 }; 91 };
108 92
109 } // namespace content 93 } // namespace content
110 94
111 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ 95 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
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