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Issue 53633003: Do not give GPU memory to backgrounded compositors. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove test Created 7 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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159 ResourceProvider* resource_provider, 159 ResourceProvider* resource_provider,
160 TextureMailboxDeleter* texture_mailbox_deleter, 160 TextureMailboxDeleter* texture_mailbox_deleter,
161 int highp_threshold_min) 161 int highp_threshold_min)
162 : DirectRenderer(client, settings, output_surface, resource_provider), 162 : DirectRenderer(client, settings, output_surface, resource_provider),
163 offscreen_framebuffer_id_(0), 163 offscreen_framebuffer_id_(0),
164 shared_geometry_quad_(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)), 164 shared_geometry_quad_(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)),
165 context_(output_surface->context_provider()->Context3d()), 165 context_(output_surface->context_provider()->Context3d()),
166 context_support_(output_surface->context_provider()->ContextSupport()), 166 context_support_(output_surface->context_provider()->ContextSupport()),
167 texture_mailbox_deleter_(texture_mailbox_deleter), 167 texture_mailbox_deleter_(texture_mailbox_deleter),
168 is_backbuffer_discarded_(false), 168 is_backbuffer_discarded_(false),
169 discard_backbuffer_when_not_visible_(false),
170 is_using_bind_uniform_(false), 169 is_using_bind_uniform_(false),
171 visible_(true), 170 visible_(true),
172 is_scissor_enabled_(false), 171 is_scissor_enabled_(false),
173 stencil_shadow_(false), 172 stencil_shadow_(false),
174 blend_shadow_(false), 173 blend_shadow_(false),
175 highp_threshold_min_(highp_threshold_min), 174 highp_threshold_min_(highp_threshold_min),
176 highp_threshold_cache_(0), 175 highp_threshold_cache_(0),
177 on_demand_tile_raster_resource_id_(0) { 176 on_demand_tile_raster_resource_id_(0) {
178 DCHECK(context_); 177 DCHECK(context_);
179 DCHECK(context_support_); 178 DCHECK(context_support_);
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2096 2095
2097 // We don't have real fences, so we mark read fences as passed 2096 // We don't have real fences, so we mark read fences as passed
2098 // assuming a double-buffered GPU pipeline. A texture can be 2097 // assuming a double-buffered GPU pipeline. A texture can be
2099 // written to after one full frame has past since it was last read. 2098 // written to after one full frame has past since it was last read.
2100 if (last_swap_fence_.get()) 2099 if (last_swap_fence_.get())
2101 static_cast<SimpleSwapFence*>(last_swap_fence_.get())->SetHasPassed(); 2100 static_cast<SimpleSwapFence*>(last_swap_fence_.get())->SetHasPassed();
2102 last_swap_fence_ = resource_provider_->GetReadLockFence(); 2101 last_swap_fence_ = resource_provider_->GetReadLockFence();
2103 resource_provider_->SetReadLockFence(new SimpleSwapFence()); 2102 resource_provider_->SetReadLockFence(new SimpleSwapFence());
2104 } 2103 }
2105 2104
2106 void GLRenderer::SetDiscardBackBufferWhenNotVisible(bool discard) {
2107 discard_backbuffer_when_not_visible_ = discard;
2108 EnforceMemoryPolicy();
2109 }
2110
2111 void GLRenderer::EnforceMemoryPolicy() { 2105 void GLRenderer::EnforceMemoryPolicy() {
2112 if (!visible_) { 2106 if (!visible_) {
2113 TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); 2107 TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources");
2114 ReleaseRenderPassTextures(); 2108 ReleaseRenderPassTextures();
2115 if (discard_backbuffer_when_not_visible_) 2109 DiscardBackbuffer();
2116 DiscardBackbuffer();
2117 resource_provider_->ReleaseCachedData(); 2110 resource_provider_->ReleaseCachedData();
2118 GLC(context_, context_->flush()); 2111 GLC(context_, context_->flush());
2119 } 2112 }
2120 } 2113 }
2121 2114
2122 void GLRenderer::DiscardBackbuffer() { 2115 void GLRenderer::DiscardBackbuffer() {
2123 if (is_backbuffer_discarded_) 2116 if (is_backbuffer_discarded_)
2124 return; 2117 return;
2125 2118
2126 output_surface_->DiscardBackbuffer(); 2119 output_surface_->DiscardBackbuffer();
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3089 // The Skia GPU backend requires a stencil buffer. See ReinitializeGrCanvas 3082 // The Skia GPU backend requires a stencil buffer. See ReinitializeGrCanvas
3090 // implementation. 3083 // implementation.
3091 return gr_context_ && context_->getContextAttributes().stencil; 3084 return gr_context_ && context_->getContextAttributes().stencil;
3092 } 3085 }
3093 3086
3094 bool GLRenderer::IsContextLost() { 3087 bool GLRenderer::IsContextLost() {
3095 return (context_->getGraphicsResetStatusARB() != GL_NO_ERROR); 3088 return (context_->getGraphicsResetStatusARB() != GL_NO_ERROR);
3096 } 3089 }
3097 3090
3098 } // namespace cc 3091 } // namespace cc
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