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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ | 5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ |
| 6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ | 6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 | 9 |
| 10 namespace gpu { | 10 namespace gpu { |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 // that are a few screens away from being visible. | 24 // that are a few screens away from being visible. |
| 25 CUTOFF_ALLOW_NICE_TO_HAVE, | 25 CUTOFF_ALLOW_NICE_TO_HAVE, |
| 26 // Allow all allocations. | 26 // Allow all allocations. |
| 27 CUTOFF_ALLOW_EVERYTHING, | 27 CUTOFF_ALLOW_EVERYTHING, |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 // Limits when this renderer is visible. | 30 // Limits when this renderer is visible. |
| 31 uint64 bytes_limit_when_visible; | 31 uint64 bytes_limit_when_visible; |
| 32 PriorityCutoff priority_cutoff_when_visible; | 32 PriorityCutoff priority_cutoff_when_visible; |
| 33 | 33 |
| 34 // Limits when this renderer is not visible. | |
| 35 uint64 bytes_limit_when_not_visible; | |
| 36 PriorityCutoff priority_cutoff_when_not_visible; | |
| 37 bool have_backbuffer_when_not_visible; | |
| 38 | |
| 39 MemoryAllocation() | 34 MemoryAllocation() |
| 40 : bytes_limit_when_visible(0), | 35 : bytes_limit_when_visible(0), |
| 41 priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING), | 36 priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING) { |
| 42 bytes_limit_when_not_visible(0), | |
| 43 priority_cutoff_when_not_visible(CUTOFF_ALLOW_NOTHING), | |
| 44 have_backbuffer_when_not_visible(false) { | |
| 45 } | 37 } |
| 46 | 38 |
| 47 MemoryAllocation(uint64 bytes_limit_when_visible) | 39 MemoryAllocation(uint64 bytes_limit_when_visible) |
| 48 : bytes_limit_when_visible(bytes_limit_when_visible), | 40 : bytes_limit_when_visible(bytes_limit_when_visible), |
| 49 priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING), | 41 priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) { |
| 50 bytes_limit_when_not_visible(0), | |
| 51 priority_cutoff_when_not_visible(CUTOFF_ALLOW_NOTHING), | |
| 52 have_backbuffer_when_not_visible(false) { | |
| 53 } | 42 } |
| 54 | 43 |
| 55 bool Equals(const MemoryAllocation& other) const { | 44 bool Equals(const MemoryAllocation& other) const { |
| 56 return bytes_limit_when_visible == | 45 return bytes_limit_when_visible == |
| 57 other.bytes_limit_when_visible && | 46 other.bytes_limit_when_visible && |
| 58 priority_cutoff_when_visible == other.priority_cutoff_when_visible && | 47 priority_cutoff_when_visible == other.priority_cutoff_when_visible; |
| 59 bytes_limit_when_not_visible == other.bytes_limit_when_not_visible && | |
| 60 priority_cutoff_when_not_visible == | |
| 61 other.priority_cutoff_when_not_visible && | |
| 62 have_backbuffer_when_not_visible == | |
| 63 other.have_backbuffer_when_not_visible; | |
| 64 } | 48 } |
| 65 }; | 49 }; |
| 66 | 50 |
| 67 // Memory Allocation request which is sent by a client, to help GpuMemoryManager | 51 // Memory Allocation request which is sent by a client, to help GpuMemoryManager |
| 68 // more ideally split memory allocations across clients. | 52 // more ideally split memory allocations across clients. |
| 69 struct ManagedMemoryStats { | 53 struct ManagedMemoryStats { |
| 70 // Bytes required for correct rendering. | 54 // Bytes required for correct rendering. |
| 71 uint64 bytes_required; | 55 uint64 bytes_required; |
| 72 | 56 |
| 73 // Bytes that are not strictly required for correctness, but, if allocated, | 57 // Bytes that are not strictly required for correctness, but, if allocated, |
| (...skipping 28 matching lines...) Expand all Loading... |
| 102 return bytes_required == other.bytes_required && | 86 return bytes_required == other.bytes_required && |
| 103 bytes_nice_to_have == other.bytes_nice_to_have && | 87 bytes_nice_to_have == other.bytes_nice_to_have && |
| 104 bytes_allocated == other.bytes_allocated && | 88 bytes_allocated == other.bytes_allocated && |
| 105 backbuffer_requested == other.backbuffer_requested; | 89 backbuffer_requested == other.backbuffer_requested; |
| 106 } | 90 } |
| 107 }; | 91 }; |
| 108 | 92 |
| 109 } // namespace content | 93 } // namespace content |
| 110 | 94 |
| 111 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ | 95 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ |
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