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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "athena/wm/split_view_controller.h" | 5 #include "athena/wm/split_view_controller.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "athena/screen/public/screen_manager.h" | |
9 #include "athena/wm/public/window_list_provider.h" | 10 #include "athena/wm/public/window_list_provider.h" |
10 #include "athena/wm/public/window_manager.h" | 11 #include "athena/wm/public/window_manager.h" |
11 #include "base/bind.h" | 12 #include "base/bind.h" |
12 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
13 #include "ui/compositor/closure_animation_observer.h" | 14 #include "ui/compositor/closure_animation_observer.h" |
14 #include "ui/compositor/layer_animation_observer.h" | 15 #include "ui/compositor/layer_animation_observer.h" |
15 #include "ui/compositor/scoped_layer_animation_settings.h" | 16 #include "ui/compositor/scoped_layer_animation_settings.h" |
16 #include "ui/events/event_handler.h" | 17 #include "ui/events/event_handler.h" |
17 #include "ui/gfx/display.h" | 18 #include "ui/gfx/display.h" |
18 #include "ui/gfx/screen.h" | 19 #include "ui/gfx/screen.h" |
19 #include "ui/wm/core/window_util.h" | 20 #include "ui/wm/core/window_util.h" |
20 | 21 |
21 namespace athena { | 22 namespace athena { |
22 | 23 |
23 namespace { | 24 namespace { |
24 | 25 |
25 // Returns a target transform which is suitable for animating a windows's | 26 // Returns a target transform which is suitable for animating a windows's |
26 // bounds. | 27 // bounds. |
27 gfx::Transform GetTargetTransformForBoundsAnimation(const gfx::Rect& from, | 28 gfx::Transform GetTargetTransformForBoundsAnimation(const gfx::Rect& from, |
28 const gfx::Rect& to) { | 29 const gfx::Rect& to) { |
29 gfx::Transform transform; | 30 gfx::Transform transform; |
30 transform.Translate(to.x() - from.x(), to.y() - from.y()); | 31 transform.Translate(to.x() - from.x(), to.y() - from.y()); |
31 transform.Scale(to.width() / static_cast<float>(from.width()), | 32 transform.Scale(to.width() / static_cast<float>(from.width()), |
32 to.height() / static_cast<float>(from.height())); | 33 to.height() / static_cast<float>(from.height())); |
33 return transform; | 34 return transform; |
34 } | 35 } |
35 | 36 |
37 bool IsLandscapeOrientation(gfx::Display::Rotation rotation) { | |
38 return rotation == gfx::Display::ROTATE_0 || | |
39 rotation == gfx::Display::ROTATE_180; | |
40 } | |
41 | |
36 } // namespace | 42 } // namespace |
37 | 43 |
38 SplitViewController::SplitViewController( | 44 SplitViewController::SplitViewController( |
39 aura::Window* container, | 45 aura::Window* container, |
40 WindowListProvider* window_list_provider) | 46 WindowListProvider* window_list_provider) |
41 : state_(INACTIVE), | 47 : state_(INACTIVE), |
42 container_(container), | 48 container_(container), |
43 window_list_provider_(window_list_provider), | 49 window_list_provider_(window_list_provider), |
44 left_window_(NULL), | 50 left_window_(NULL), |
45 right_window_(NULL), | 51 right_window_(NULL), |
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120 UpdateLayout(false); | 126 UpdateLayout(false); |
121 window->SetTransform(gfx::Transform()); | 127 window->SetTransform(gfx::Transform()); |
122 window->Hide(); | 128 window->Hide(); |
123 } | 129 } |
124 | 130 |
125 void SplitViewController::DeactivateSplitMode() { | 131 void SplitViewController::DeactivateSplitMode() { |
126 CHECK_EQ(ACTIVE, state_); | 132 CHECK_EQ(ACTIVE, state_); |
127 state_ = INACTIVE; | 133 state_ = INACTIVE; |
128 UpdateLayout(false); | 134 UpdateLayout(false); |
129 left_window_ = right_window_ = NULL; | 135 left_window_ = right_window_ = NULL; |
136 ScreenManager::Get()->SetRotationLocked(false); | |
130 } | 137 } |
131 | 138 |
132 gfx::Rect SplitViewController::GetLeftTargetBounds() { | 139 gfx::Rect SplitViewController::GetLeftTargetBounds() { |
133 gfx::Rect work_area = | 140 gfx::Rect work_area = |
134 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); | 141 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); |
135 return gfx::Rect(0, 0, container_->bounds().width() / 2, work_area.height()); | 142 return gfx::Rect(0, 0, container_->bounds().width() / 2, work_area.height()); |
136 } | 143 } |
137 | 144 |
138 gfx::Rect SplitViewController::GetRightTargetBounds() { | 145 gfx::Rect SplitViewController::GetRightTargetBounds() { |
139 gfx::Rect work_area = | 146 gfx::Rect work_area = |
140 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); | 147 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); |
141 int container_width = container_->bounds().width(); | 148 int container_width = container_->bounds().width(); |
142 return gfx::Rect( | 149 return gfx::Rect( |
143 container_width / 2, 0, container_width / 2, work_area.height()); | 150 container_width / 2, 0, container_width / 2, work_area.height()); |
144 } | 151 } |
145 | 152 |
146 void SplitViewController::UpdateLayout(bool animate) { | 153 void SplitViewController::UpdateLayout(bool animate) { |
147 CHECK(left_window_); | 154 CHECK(left_window_); |
148 CHECK(right_window_); | 155 CHECK(right_window_); |
149 | 156 |
157 // Splitview can be activated from SplitViewController::ActivateSplitMode or | |
158 // SplitViewController::ScrollEnd. Additionally we don't want to rotate the | |
159 // screen while engaging splitview (i.e. state_ == SCROLLING). | |
160 ScreenManager::Get()->SetRotationLocked(state_ != INACTIVE); | |
mfomitchev
2014/09/03 15:33:59
Perhaps we should create a SetState() method and l
flackr
2014/09/03 16:42:13
Done.
| |
150 if (state_ == INACTIVE && !animate) { | 161 if (state_ == INACTIVE && !animate) { |
151 if (!wm::IsActiveWindow(left_window_)) | 162 if (!wm::IsActiveWindow(left_window_)) |
152 left_window_->Hide(); | 163 left_window_->Hide(); |
153 if (!wm::IsActiveWindow(right_window_)) | 164 if (!wm::IsActiveWindow(right_window_)) |
154 right_window_->Hide(); | 165 right_window_->Hide(); |
155 SetWindowTransforms(gfx::Transform(), gfx::Transform(), false); | 166 SetWindowTransforms(gfx::Transform(), gfx::Transform(), false); |
156 return; | 167 return; |
157 } | 168 } |
158 | 169 |
159 left_window_->Show(); | 170 left_window_->Show(); |
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286 } | 297 } |
287 | 298 |
288 void SplitViewController::ScrollUpdate(float delta) { | 299 void SplitViewController::ScrollUpdate(float delta) { |
289 if (state_ != SCROLLING) | 300 if (state_ != SCROLLING) |
290 return; | 301 return; |
291 UpdateSeparatorPositionFromScrollDelta(delta); | 302 UpdateSeparatorPositionFromScrollDelta(delta); |
292 UpdateLayout(false); | 303 UpdateLayout(false); |
293 } | 304 } |
294 | 305 |
295 bool SplitViewController::CanScroll() { | 306 bool SplitViewController::CanScroll() { |
296 // TODO(mfomitchev): return false in vertical orientation, in full screen. | 307 // TODO(mfomitchev): return false in full screen. |
297 bool result = (!IsSplitViewModeActive() && | 308 bool result = (!IsSplitViewModeActive() && |
298 window_list_provider_->GetWindowList().size() >= 2); | 309 window_list_provider_->GetWindowList().size() >= 2 && |
310 IsLandscapeOrientation(gfx::Screen::GetNativeScreen()-> | |
311 GetDisplayNearestWindow(container_).rotation())); | |
299 return result; | 312 return result; |
300 } | 313 } |
301 | 314 |
302 } // namespace athena | 315 } // namespace athena |
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