| Index: Source/core/rendering/svg/RenderSVGModelObject.cpp
|
| diff --git a/Source/core/rendering/svg/RenderSVGModelObject.cpp b/Source/core/rendering/svg/RenderSVGModelObject.cpp
|
| index bf4a8307f91d6f608f566e319f8b07fda03d8459..daeb2eedbac4cead26264887a974a5195655608a 100644
|
| --- a/Source/core/rendering/svg/RenderSVGModelObject.cpp
|
| +++ b/Source/core/rendering/svg/RenderSVGModelObject.cpp
|
| @@ -125,37 +125,11 @@ void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
|
| quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoordinates())));
|
| }
|
|
|
| -void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
|
| -{
|
| - // Note: This is a reduced version of RenderBox::invalidateTreeIfNeeded().
|
| - // FIXME: Should share code with RenderBox::invalidateTreeIfNeeded().
|
| - ASSERT(!needsLayout());
|
| -
|
| - if (!shouldCheckForPaintInvalidation(paintInvalidationState))
|
| - return;
|
| -
|
| - invalidatePaintIfNeeded(paintInvalidationState);
|
| -
|
| - RenderObject::invalidateTreeIfNeeded(paintInvalidationState);
|
| -}
|
| -
|
| -void RenderSVGModelObject::invalidatePaintIfNeeded(const PaintInvalidationState& paintInvalidationState)
|
| +InvalidationReason RenderSVGModelObject::invalidatePaintIfNeeded(const PaintInvalidationState& paintInvalidationState, const RenderLayerModelObject& paintInvalidationContainer)
|
| {
|
| ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState);
|
|
|
| - const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect();
|
| - const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositionFromPaintInvalidationContainer();
|
| - ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPaintInvalidation());
|
| - setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvalidationState.paintInvalidationContainer(), &paintInvalidationState));
|
| - setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromPaintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContainer(), &paintInvalidationState));
|
| -
|
| - // If we are set to do a full paint invalidation that means the RenderView will be
|
| - // issue paint invalidations. We can then skip issuing of paint invalidations for the child
|
| - // renderers as they'll be covered by the RenderView.
|
| - if (view()->doingFullPaintInvalidation())
|
| - return;
|
| -
|
| - RenderObject::invalidatePaintIfNeeded(paintInvalidationState.paintInvalidationContainer(), oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState);
|
| + return RenderObject::invalidatePaintIfNeeded(paintInvalidationState, paintInvalidationContainer);
|
| }
|
|
|
| } // namespace blink
|
|
|