| Index: Source/core/rendering/RenderLayerModelObject.cpp
|
| diff --git a/Source/core/rendering/RenderLayerModelObject.cpp b/Source/core/rendering/RenderLayerModelObject.cpp
|
| index e340de3fd4ebb33283c95641b5379b1fb386d4aa..75f615b3d07e2d966e032f583df5616b026fcaf2 100644
|
| --- a/Source/core/rendering/RenderLayerModelObject.cpp
|
| +++ b/Source/core/rendering/RenderLayerModelObject.cpp
|
| @@ -169,25 +169,8 @@ void RenderLayerModelObject::addLayerHitTestRects(LayerHitTestRects& rects, cons
|
| }
|
| }
|
|
|
| -InvalidationReason RenderLayerModelObject::invalidatePaintIfNeeded(const PaintInvalidationState& paintInvalidationState, const RenderLayerModelObject& newPaintInvalidationContainer)
|
| -{
|
| - const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect();
|
| - const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositionFromPaintInvalidationContainer();
|
| - setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInvalidationContainer, &paintInvalidationState));
|
| - setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromPaintInvalidationContainer(this, &newPaintInvalidationContainer, &paintInvalidationState));
|
| -
|
| - // If we are set to do a full paint invalidation that means the RenderView will issue
|
| - // paint invalidations. We can then skip issuing of paint invalidations for the child
|
| - // renderers as they'll be covered by the RenderView.
|
| - if (view()->doingFullPaintInvalidation())
|
| - return InvalidationNone;
|
| -
|
| - return RenderObject::invalidatePaintIfNeeded(newPaintInvalidationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState);
|
| -}
|
| -
|
| void RenderLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
|
| {
|
| - // FIXME: SVG should probably also go through this unified paint invalidation system.
|
| ASSERT(!needsLayout());
|
|
|
| if (!shouldCheckForPaintInvalidation(paintInvalidationState))
|
| @@ -198,11 +181,12 @@ void RenderLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState
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| ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation());
|
|
|
| InvalidationReason reason = invalidatePaintIfNeeded(paintInvalidationState, newPaintInvalidationContainer);
|
| + clearPaintInvalidationState(paintInvalidationState);
|
|
|
| PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, newPaintInvalidationContainer);
|
| if (reason == InvalidationLocationChange || reason == InvalidationFull)
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| childTreeWalkState.setForceCheckForPaintInvalidation();
|
| - RenderObject::invalidateTreeIfNeeded(childTreeWalkState);
|
| + invalidateSubtreesIfNeeded(childTreeWalkState);
|
| }
|
|
|
| } // namespace blink
|
|
|