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| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 118 return false; | 118 return false; |
| 119 } | 119 } |
| 120 | 120 |
| 121 // The SVG addFocusRingRects() method adds rects in local coordinates so the def
ault absoluteFocusRingQuads | 121 // The SVG addFocusRingRects() method adds rects in local coordinates so the def
ault absoluteFocusRingQuads |
| 122 // returns incorrect values for SVG objects. Overriding this method provides acc
ess to the absolute bounds. | 122 // returns incorrect values for SVG objects. Overriding this method provides acc
ess to the absolute bounds. |
| 123 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) | 123 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
| 124 { | 124 { |
| 125 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); | 125 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); |
| 126 } | 126 } |
| 127 | 127 |
| 128 void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState&
paintInvalidationState) | 128 InvalidationReason RenderSVGModelObject::invalidatePaintIfNeeded(const PaintInva
lidationState& paintInvalidationState, const RenderLayerModelObject& paintInvali
dationContainer) |
| 129 { | |
| 130 // Note: This is a reduced version of RenderBox::invalidateTreeIfNeeded(). | |
| 131 // FIXME: Should share code with RenderBox::invalidateTreeIfNeeded(). | |
| 132 ASSERT(!needsLayout()); | |
| 133 | |
| 134 if (!shouldCheckForPaintInvalidation(paintInvalidationState)) | |
| 135 return; | |
| 136 | |
| 137 invalidatePaintIfNeeded(paintInvalidationState); | |
| 138 | |
| 139 RenderObject::invalidateTreeIfNeeded(paintInvalidationState); | |
| 140 } | |
| 141 | |
| 142 void RenderSVGModelObject::invalidatePaintIfNeeded(const PaintInvalidationState&
paintInvalidationState) | |
| 143 { | 129 { |
| 144 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); | 130 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); |
| 145 | 131 |
| 146 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); | 132 return RenderObject::invalidatePaintIfNeeded(paintInvalidationState, paintIn
validationContainer); |
| 147 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); | |
| 148 ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPa
intInvalidation()); | |
| 149 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali
dationState.paintInvalidationContainer(), &paintInvalidationState)); | |
| 150 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContain
er(), &paintInvalidationState)); | |
| 151 | |
| 152 // If we are set to do a full paint invalidation that means the RenderView w
ill be | |
| 153 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child | |
| 154 // renderers as they'll be covered by the RenderView. | |
| 155 if (view()->doingFullPaintInvalidation()) | |
| 156 return; | |
| 157 | |
| 158 RenderObject::invalidatePaintIfNeeded(paintInvalidationState.paintInvalidati
onContainer(), oldPaintInvalidationRect, oldPositionFromPaintInvalidationContain
er, paintInvalidationState); | |
| 159 } | 133 } |
| 160 | 134 |
| 161 } // namespace blink | 135 } // namespace blink |
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