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Side by Side Diff: src/compiler/instruction-selector.cc

Issue 534573002: Reland "Make FrameStates recursive (to be used for inlining).". (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Rebase. Created 6 years, 3 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/instruction-selector.h" 5 #include "src/compiler/instruction-selector.h"
6 6
7 #include "src/compiler/instruction-selector-impl.h" 7 #include "src/compiler/instruction-selector-impl.h"
8 #include "src/compiler/node-matchers.h" 8 #include "src/compiler/node-matchers.h"
9 #include "src/compiler/node-properties-inl.h" 9 #include "src/compiler/node-properties-inl.h"
10 #include "src/compiler/pipeline.h" 10 #include "src/compiler/pipeline.h"
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999 } 999 }
1000 1000
1001 1001
1002 void InstructionSelector::VisitThrow(Node* value) { 1002 void InstructionSelector::VisitThrow(Node* value) {
1003 UNIMPLEMENTED(); // TODO(titzer) 1003 UNIMPLEMENTED(); // TODO(titzer)
1004 } 1004 }
1005 1005
1006 1006
1007 FrameStateDescriptor* InstructionSelector::GetFrameStateDescriptor( 1007 FrameStateDescriptor* InstructionSelector::GetFrameStateDescriptor(
1008 Node* state) { 1008 Node* state) {
1009 DCHECK(state->op()->opcode() == IrOpcode::kFrameState); 1009 DCHECK(state->opcode() == IrOpcode::kFrameState);
1010 DCHECK_EQ(5, state->InputCount());
1010 FrameStateCallInfo state_info = OpParameter<FrameStateCallInfo>(state); 1011 FrameStateCallInfo state_info = OpParameter<FrameStateCallInfo>(state);
1011 Node* parameters = state->InputAt(0); 1012 int parameters = OpParameter<int>(state->InputAt(0));
1012 Node* locals = state->InputAt(1); 1013 int locals = OpParameter<int>(state->InputAt(1));
1013 Node* stack = state->InputAt(2); 1014 int stack = OpParameter<int>(state->InputAt(2));
1015
1016 FrameStateDescriptor* outer_state = NULL;
1017 Node* outer_node = state->InputAt(4);
1018 if (outer_node->opcode() == IrOpcode::kFrameState) {
1019 outer_state = GetFrameStateDescriptor(outer_node);
1020 }
1014 1021
1015 return new (instruction_zone()) 1022 return new (instruction_zone())
1016 FrameStateDescriptor(state_info, OpParameter<int>(parameters), 1023 FrameStateDescriptor(state_info, parameters, locals, stack, outer_state);
1017 OpParameter<int>(locals), OpParameter<int>(stack));
1018 } 1024 }
1019 1025
1020 1026
1021 static InstructionOperand* UseOrImmediate(OperandGenerator* g, Node* input) { 1027 static InstructionOperand* UseOrImmediate(OperandGenerator* g, Node* input) {
1022 switch (input->opcode()) { 1028 switch (input->opcode()) {
1023 case IrOpcode::kInt32Constant: 1029 case IrOpcode::kInt32Constant:
1024 case IrOpcode::kNumberConstant: 1030 case IrOpcode::kNumberConstant:
1025 case IrOpcode::kFloat64Constant: 1031 case IrOpcode::kFloat64Constant:
1026 case IrOpcode::kHeapConstant: 1032 case IrOpcode::kHeapConstant:
1027 return g->UseImmediate(input); 1033 return g->UseImmediate(input);
1028 default: 1034 default:
1029 return g->UseUnique(input); 1035 return g->UseUnique(input);
1030 } 1036 }
1031 } 1037 }
1032 1038
1033 1039
1034 void InstructionSelector::AddFrameStateInputs( 1040 void InstructionSelector::AddFrameStateInputs(
1035 Node* state, InstructionOperandVector* inputs, 1041 Node* state, InstructionOperandVector* inputs,
1036 FrameStateDescriptor* descriptor) { 1042 FrameStateDescriptor* descriptor) {
1037 DCHECK_EQ(IrOpcode::kFrameState, state->op()->opcode()); 1043 DCHECK_EQ(IrOpcode::kFrameState, state->op()->opcode());
1038 1044
1045 if (descriptor->outer_state() != NULL) {
1046 AddFrameStateInputs(state->InputAt(4), inputs, descriptor->outer_state());
1047 }
1048
1039 Node* parameters = state->InputAt(0); 1049 Node* parameters = state->InputAt(0);
1040 Node* locals = state->InputAt(1); 1050 Node* locals = state->InputAt(1);
1041 Node* stack = state->InputAt(2); 1051 Node* stack = state->InputAt(2);
1042 Node* context = state->InputAt(3); 1052 Node* context = state->InputAt(3);
1043 1053
1044 DCHECK_EQ(IrOpcode::kStateValues, parameters->op()->opcode()); 1054 DCHECK_EQ(IrOpcode::kStateValues, parameters->op()->opcode());
1045 DCHECK_EQ(IrOpcode::kStateValues, locals->op()->opcode()); 1055 DCHECK_EQ(IrOpcode::kStateValues, locals->op()->opcode());
1046 DCHECK_EQ(IrOpcode::kStateValues, stack->op()->opcode()); 1056 DCHECK_EQ(IrOpcode::kStateValues, stack->op()->opcode());
1047 1057
1048 DCHECK_EQ(descriptor->parameters_count(), parameters->InputCount()); 1058 DCHECK_EQ(descriptor->parameters_count(), parameters->InputCount());
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1101 1111
1102 1112
1103 void InstructionSelector::VisitCall(Node* call, BasicBlock* continuation, 1113 void InstructionSelector::VisitCall(Node* call, BasicBlock* continuation,
1104 BasicBlock* deoptimization) {} 1114 BasicBlock* deoptimization) {}
1105 1115
1106 #endif // !V8_TURBOFAN_BACKEND 1116 #endif // !V8_TURBOFAN_BACKEND
1107 1117
1108 } // namespace compiler 1118 } // namespace compiler
1109 } // namespace internal 1119 } // namespace internal
1110 } // namespace v8 1120 } // namespace v8
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