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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
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118 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE RRIDE; | 118 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE RRIDE; |
119 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE; | 119 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE; |
120 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE; | 120 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE; |
121 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 121 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
122 int width, | 122 int width, |
123 int height) SK_OVERRIDE; | 123 int height) SK_OVERRIDE; |
124 virtual bool attachStencilBufferToRenderTarget( | 124 virtual bool attachStencilBufferToRenderTarget( |
125 GrStencilBuffer* sb, | 125 GrStencilBuffer* sb, |
126 GrRenderTarget* rt) SK_OVERRIDE; | 126 GrRenderTarget* rt) SK_OVERRIDE; |
127 | 127 |
128 virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE; | 128 virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, |
129 bool canIgnoreRect) SK_OVERRIDE; | |
129 | 130 |
130 virtual bool onReadPixels(GrRenderTarget* target, | 131 virtual bool onReadPixels(GrRenderTarget* target, |
131 int left, int top, | 132 int left, int top, |
132 int width, int height, | 133 int width, int height, |
133 GrPixelConfig, | 134 GrPixelConfig, |
134 void* buffer, | 135 void* buffer, |
135 size_t rowBytes) SK_OVERRIDE; | 136 size_t rowBytes) SK_OVERRIDE; |
136 | 137 |
137 virtual bool onWriteTexturePixels(GrTexture* texture, | 138 virtual bool onWriteTexturePixels(GrTexture* texture, |
138 int left, int top, int width, int height, | 139 int left, int top, int width, int height, |
139 GrPixelConfig config, const void* buffer, | 140 GrPixelConfig config, const void* buffer, |
140 size_t rowBytes) SK_OVERRIDE; | 141 size_t rowBytes) SK_OVERRIDE; |
141 | 142 |
142 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; | 143 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; |
143 | 144 |
144 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; | 145 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; |
145 | 146 |
146 | 147 |
147 virtual void clearStencil() SK_OVERRIDE; | 148 virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE; |
148 virtual void clearStencilClip(const SkIRect& rect, | 149 virtual void clearStencilClip(GrRenderTarget*, const SkIRect& rect, |
149 bool insideClip) SK_OVERRIDE; | 150 bool insideClip) SK_OVERRIDE; |
150 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE; | 151 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE; |
151 | 152 |
152 // GrDrawTarget ovverides | 153 // GrDrawTarget ovverides |
153 virtual void didAddGpuTraceMarker() SK_OVERRIDE; | 154 virtual void didAddGpuTraceMarker() SK_OVERRIDE; |
154 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; | 155 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; |
155 | 156 |
156 // binds texture unit in GL | 157 // binds texture unit in GL |
157 void setTextureUnit(int unitIdx); | 158 void setTextureUnit(int unitIdx); |
158 | 159 |
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211 int fCacheMisses; | 212 int fCacheMisses; |
212 int fHashMisses; // cache hit but hash table mis sed | 213 int fHashMisses; // cache hit but hash table mis sed |
213 #endif | 214 #endif |
214 }; | 215 }; |
215 | 216 |
216 // flushes dithering, color-mask, and face culling stat | 217 // flushes dithering, color-mask, and face culling stat |
217 void flushMiscFixedFunctionState(); | 218 void flushMiscFixedFunctionState(); |
218 | 219 |
219 // flushes the scissor. see the note on flushBoundTextureAndParams about | 220 // flushes the scissor. see the note on flushBoundTextureAndParams about |
220 // flushing the scissor after that function is called. | 221 // flushing the scissor after that function is called. |
221 void flushScissor(); | 222 void flushScissor(const GrGLIRect& rtViewport, GrSurfaceOrigin rtOrigin); |
egdaniel
2014/09/03 13:34:35
why not pass in glrt like other functions, to stay
bsalomon
2014/09/03 13:49:46
Because we have places where we are setting scisso
| |
222 | 223 |
223 void initFSAASupport(); | 224 void initFSAASupport(); |
224 | 225 |
225 // determines valid stencil formats | 226 // determines valid stencil formats |
226 void initStencilFormats(); | 227 void initStencilFormats(); |
227 | 228 |
228 // sets a texture unit to use for texture operations other than binding a te xture to a program. | 229 // sets a texture unit to use for texture operations other than binding a te xture to a program. |
229 // ensures that such operations don't negatively interact with tracking boun d textures. | 230 // ensures that such operations don't negatively interact with tracking boun d textures. |
230 void setScratchTextureUnit(); | 231 void setScratchTextureUnit(); |
231 | 232 |
232 // bound is region that may be modified and therefore has to be resolved. | 233 // bounds is region that may be modified and therefore has to be resolved. |
233 // NULL means whole target. Can be an empty rect. | 234 // NULL means whole target. Can be an empty rect. |
234 void flushRenderTarget(const SkIRect* bound); | 235 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
236 | |
235 void flushStencil(DrawType); | 237 void flushStencil(DrawType); |
236 void flushAAState(DrawType); | 238 void flushAAState(DrawType); |
237 | 239 |
238 bool configToGLFormats(GrPixelConfig config, | 240 bool configToGLFormats(GrPixelConfig config, |
239 bool getSizedInternal, | 241 bool getSizedInternal, |
240 GrGLenum* internalFormat, | 242 GrGLenum* internalFormat, |
241 GrGLenum* externalFormat, | 243 GrGLenum* externalFormat, |
242 GrGLenum* externalType); | 244 GrGLenum* externalType); |
243 // helper for onCreateTexture and writeTexturePixels | 245 // helper for onCreateTexture and writeTexturePixels |
244 bool uploadTexData(const GrGLTexture::Desc& desc, | 246 bool uploadTexData(const GrGLTexture::Desc& desc, |
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435 | 437 |
436 // we record what stencil format worked last time to hopefully exit early | 438 // we record what stencil format worked last time to hopefully exit early |
437 // from our loop that tries stencil formats and calls check fb status. | 439 // from our loop that tries stencil formats and calls check fb status. |
438 int fLastSuccessfulStencilFmtIdx; | 440 int fLastSuccessfulStencilFmtIdx; |
439 | 441 |
440 typedef GrGpu INHERITED; | 442 typedef GrGpu INHERITED; |
441 friend class GrGLPathRendering; // For accessing setTextureUnit. | 443 friend class GrGLPathRendering; // For accessing setTextureUnit. |
442 }; | 444 }; |
443 | 445 |
444 #endif | 446 #endif |
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