OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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1342 this->notifyIndexBufferDelete(desc.fID); | 1342 this->notifyIndexBufferDelete(desc.fID); |
1343 return NULL; | 1343 return NULL; |
1344 } | 1344 } |
1345 GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc
)); | 1345 GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc
)); |
1346 return indexBuffer; | 1346 return indexBuffer; |
1347 } | 1347 } |
1348 return NULL; | 1348 return NULL; |
1349 } | 1349 } |
1350 } | 1350 } |
1351 | 1351 |
1352 void GrGpuGL::flushScissor() { | 1352 void GrGpuGL::flushScissor(const GrGLIRect& rtViewport, GrSurfaceOrigin rtOrigin
) { |
1353 if (fScissorState.fEnabled) { | 1353 if (fScissorState.fEnabled) { |
1354 // Only access the RT if scissoring is being enabled. We can call this b
efore performing | |
1355 // a glBitframebuffer for a surface->surface copy, which requires no RT
to be bound to the | |
1356 // GrDrawState. | |
1357 const GrDrawState& drawState = this->getDrawState(); | |
1358 const GrGLRenderTarget* rt = | |
1359 static_cast<const GrGLRenderTarget*>(drawState.getRenderTarget()); | |
1360 | |
1361 SkASSERT(NULL != rt); | |
1362 const GrGLIRect& vp = rt->getViewport(); | |
1363 GrGLIRect scissor; | 1354 GrGLIRect scissor; |
1364 scissor.setRelativeTo(vp, | 1355 scissor.setRelativeTo(rtViewport, |
1365 fScissorState.fRect.fLeft, | 1356 fScissorState.fRect.fLeft, |
1366 fScissorState.fRect.fTop, | 1357 fScissorState.fRect.fTop, |
1367 fScissorState.fRect.width(), | 1358 fScissorState.fRect.width(), |
1368 fScissorState.fRect.height(), | 1359 fScissorState.fRect.height(), |
1369 rt->origin()); | 1360 rtOrigin); |
1370 // if the scissor fully contains the viewport then we fall through and | 1361 // if the scissor fully contains the viewport then we fall through and |
1371 // disable the scissor test. | 1362 // disable the scissor test. |
1372 if (!scissor.contains(vp)) { | 1363 if (!scissor.contains(rtViewport)) { |
1373 if (fHWScissorSettings.fRect != scissor) { | 1364 if (fHWScissorSettings.fRect != scissor) { |
1374 scissor.pushToGLScissor(this->glInterface()); | 1365 scissor.pushToGLScissor(this->glInterface()); |
1375 fHWScissorSettings.fRect = scissor; | 1366 fHWScissorSettings.fRect = scissor; |
1376 } | 1367 } |
1377 if (kYes_TriState != fHWScissorSettings.fEnabled) { | 1368 if (kYes_TriState != fHWScissorSettings.fEnabled) { |
1378 GL_CALL(Enable(GR_GL_SCISSOR_TEST)); | 1369 GL_CALL(Enable(GR_GL_SCISSOR_TEST)); |
1379 fHWScissorSettings.fEnabled = kYes_TriState; | 1370 fHWScissorSettings.fEnabled = kYes_TriState; |
1380 } | 1371 } |
1381 return; | 1372 return; |
1382 } | 1373 } |
1383 } | 1374 } |
1384 if (kNo_TriState != fHWScissorSettings.fEnabled) { | 1375 if (kNo_TriState != fHWScissorSettings.fEnabled) { |
1385 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | 1376 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
1386 fHWScissorSettings.fEnabled = kNo_TriState; | 1377 fHWScissorSettings.fEnabled = kNo_TriState; |
1387 return; | 1378 return; |
1388 } | 1379 } |
1389 } | 1380 } |
1390 | 1381 |
1391 void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) { | 1382 void GrGpuGL::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color
, |
1392 const GrDrawState& drawState = this->getDrawState(); | 1383 bool canIgnoreRect) { |
1393 const GrRenderTarget* rt = drawState.getRenderTarget(); | |
1394 // parent class should never let us get here with no RT | 1384 // parent class should never let us get here with no RT |
1395 SkASSERT(NULL != rt); | 1385 SkASSERT(NULL != target); |
| 1386 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
1396 | 1387 |
1397 if (canIgnoreRect && this->glCaps().fullClearIsFree()) { | 1388 if (canIgnoreRect && this->glCaps().fullClearIsFree()) { |
1398 rect = NULL; | 1389 rect = NULL; |
1399 } | 1390 } |
1400 | 1391 |
1401 SkIRect clippedRect; | 1392 SkIRect clippedRect; |
1402 if (NULL != rect) { | 1393 if (NULL != rect) { |
1403 // flushScissor expects rect to be clipped to the target. | 1394 // flushScissor expects rect to be clipped to the target. |
1404 clippedRect = *rect; | 1395 clippedRect = *rect; |
1405 SkIRect rtRect = SkIRect::MakeWH(rt->width(), rt->height()); | 1396 SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height()); |
1406 if (clippedRect.intersect(rtRect)) { | 1397 if (clippedRect.intersect(rtRect)) { |
1407 rect = &clippedRect; | 1398 rect = &clippedRect; |
1408 } else { | 1399 } else { |
1409 return; | 1400 return; |
1410 } | 1401 } |
1411 } | 1402 } |
1412 | 1403 |
1413 this->flushRenderTarget(rect); | 1404 this->flushRenderTarget(glRT, rect); |
1414 GrAutoTRestore<ScissorState> asr(&fScissorState); | 1405 GrAutoTRestore<ScissorState> asr(&fScissorState); |
1415 fScissorState.fEnabled = (NULL != rect); | 1406 fScissorState.fEnabled = (NULL != rect); |
1416 if (fScissorState.fEnabled) { | 1407 if (fScissorState.fEnabled) { |
1417 fScissorState.fRect = *rect; | 1408 fScissorState.fRect = *rect; |
1418 } | 1409 } |
1419 this->flushScissor(); | 1410 this->flushScissor(glRT->getViewport(), glRT->origin()); |
1420 | 1411 |
1421 GrGLfloat r, g, b, a; | 1412 GrGLfloat r, g, b, a; |
1422 static const GrGLfloat scale255 = 1.f / 255.f; | 1413 static const GrGLfloat scale255 = 1.f / 255.f; |
1423 a = GrColorUnpackA(color) * scale255; | 1414 a = GrColorUnpackA(color) * scale255; |
1424 GrGLfloat scaleRGB = scale255; | 1415 GrGLfloat scaleRGB = scale255; |
1425 r = GrColorUnpackR(color) * scaleRGB; | 1416 r = GrColorUnpackR(color) * scaleRGB; |
1426 g = GrColorUnpackG(color) * scaleRGB; | 1417 g = GrColorUnpackG(color) * scaleRGB; |
1427 b = GrColorUnpackB(color) * scaleRGB; | 1418 b = GrColorUnpackB(color) * scaleRGB; |
1428 | 1419 |
1429 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); | 1420 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
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1479 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(att
achments), | 1470 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(att
achments), |
1480 attachments)); | 1471 attachments)); |
1481 } | 1472 } |
1482 break; | 1473 break; |
1483 } | 1474 } |
1484 } | 1475 } |
1485 renderTarget->flagAsResolved(); | 1476 renderTarget->flagAsResolved(); |
1486 } | 1477 } |
1487 | 1478 |
1488 | 1479 |
1489 void GrGpuGL::clearStencil() { | 1480 void GrGpuGL::clearStencil(GrRenderTarget* target) { |
1490 if (NULL == this->getDrawState().getRenderTarget()) { | 1481 if (NULL == target) { |
1491 return; | 1482 return; |
1492 } | 1483 } |
1493 | 1484 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
1494 this->flushRenderTarget(&SkIRect::EmptyIRect()); | 1485 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
1495 | 1486 |
1496 GrAutoTRestore<ScissorState> asr(&fScissorState); | 1487 GrAutoTRestore<ScissorState> asr(&fScissorState); |
1497 fScissorState.fEnabled = false; | 1488 fScissorState.fEnabled = false; |
1498 this->flushScissor(); | 1489 this->flushScissor(glRT->getViewport(), glRT->origin()); |
1499 | 1490 |
1500 GL_CALL(StencilMask(0xffffffff)); | 1491 GL_CALL(StencilMask(0xffffffff)); |
1501 GL_CALL(ClearStencil(0)); | 1492 GL_CALL(ClearStencil(0)); |
1502 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 1493 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
1503 fHWStencilSettings.invalidate(); | 1494 fHWStencilSettings.invalidate(); |
1504 } | 1495 } |
1505 | 1496 |
1506 void GrGpuGL::clearStencilClip(const SkIRect& rect, bool insideClip) { | 1497 void GrGpuGL::clearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool
insideClip) { |
1507 const GrDrawState& drawState = this->getDrawState(); | 1498 SkASSERT(NULL != target); |
1508 const GrRenderTarget* rt = drawState.getRenderTarget(); | |
1509 SkASSERT(NULL != rt); | |
1510 | 1499 |
1511 // this should only be called internally when we know we have a | 1500 // this should only be called internally when we know we have a |
1512 // stencil buffer. | 1501 // stencil buffer. |
1513 SkASSERT(NULL != rt->getStencilBuffer()); | 1502 SkASSERT(NULL != target->getStencilBuffer()); |
1514 GrGLint stencilBitCount = rt->getStencilBuffer()->bits(); | 1503 GrGLint stencilBitCount = target->getStencilBuffer()->bits(); |
1515 #if 0 | 1504 #if 0 |
1516 SkASSERT(stencilBitCount > 0); | 1505 SkASSERT(stencilBitCount > 0); |
1517 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); | 1506 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
1518 #else | 1507 #else |
1519 // we could just clear the clip bit but when we go through | 1508 // we could just clear the clip bit but when we go through |
1520 // ANGLE a partial stencil mask will cause clears to be | 1509 // ANGLE a partial stencil mask will cause clears to be |
1521 // turned into draws. Our contract on GrDrawTarget says that | 1510 // turned into draws. Our contract on GrDrawTarget says that |
1522 // changing the clip between stencil passes may or may not | 1511 // changing the clip between stencil passes may or may not |
1523 // zero the client's clip bits. So we just clear the whole thing. | 1512 // zero the client's clip bits. So we just clear the whole thing. |
1524 static const GrGLint clipStencilMask = ~0; | 1513 static const GrGLint clipStencilMask = ~0; |
1525 #endif | 1514 #endif |
1526 GrGLint value; | 1515 GrGLint value; |
1527 if (insideClip) { | 1516 if (insideClip) { |
1528 value = (1 << (stencilBitCount - 1)); | 1517 value = (1 << (stencilBitCount - 1)); |
1529 } else { | 1518 } else { |
1530 value = 0; | 1519 value = 0; |
1531 } | 1520 } |
1532 this->flushRenderTarget(&SkIRect::EmptyIRect()); | 1521 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| 1522 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
1533 | 1523 |
1534 GrAutoTRestore<ScissorState> asr(&fScissorState); | 1524 GrAutoTRestore<ScissorState> asr(&fScissorState); |
1535 fScissorState.fEnabled = true; | 1525 fScissorState.fEnabled = true; |
1536 fScissorState.fRect = rect; | 1526 fScissorState.fRect = rect; |
1537 this->flushScissor(); | 1527 this->flushScissor(glRT->getViewport(), glRT->origin()); |
1538 | 1528 |
1539 GL_CALL(StencilMask((uint32_t) clipStencilMask)); | 1529 GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
1540 GL_CALL(ClearStencil(value)); | 1530 GL_CALL(ClearStencil(value)); |
1541 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 1531 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
1542 fHWStencilSettings.invalidate(); | 1532 fHWStencilSettings.invalidate(); |
1543 } | 1533 } |
1544 | 1534 |
1545 bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, | 1535 bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, |
1546 int left, int top, | 1536 int left, int top, |
1547 int width, int height, | 1537 int width, int height, |
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1593 size_t bpp = GrBytesPerPixel(config); | 1583 size_t bpp = GrBytesPerPixel(config); |
1594 if (!adjust_pixel_ops_params(target->width(), target->height(), bpp, | 1584 if (!adjust_pixel_ops_params(target->width(), target->height(), bpp, |
1595 &left, &top, &width, &height, | 1585 &left, &top, &width, &height, |
1596 const_cast<const void**>(&buffer), | 1586 const_cast<const void**>(&buffer), |
1597 &rowBytes)) { | 1587 &rowBytes)) { |
1598 return false; | 1588 return false; |
1599 } | 1589 } |
1600 | 1590 |
1601 // resolve the render target if necessary | 1591 // resolve the render target if necessary |
1602 GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target); | 1592 GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target); |
1603 GrDrawState::AutoRenderTargetRestore artr; | |
1604 switch (tgt->getResolveType()) { | 1593 switch (tgt->getResolveType()) { |
1605 case GrGLRenderTarget::kCantResolve_ResolveType: | 1594 case GrGLRenderTarget::kCantResolve_ResolveType: |
1606 return false; | 1595 return false; |
1607 case GrGLRenderTarget::kAutoResolves_ResolveType: | 1596 case GrGLRenderTarget::kAutoResolves_ResolveType: |
1608 artr.set(this->drawState(), target); | 1597 this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), |
1609 this->flushRenderTarget(&SkIRect::EmptyIRect()); | 1598 &SkIRect::EmptyIRect()); |
1610 break; | 1599 break; |
1611 case GrGLRenderTarget::kCanResolve_ResolveType: | 1600 case GrGLRenderTarget::kCanResolve_ResolveType: |
1612 this->onResolveRenderTarget(tgt); | 1601 this->onResolveRenderTarget(tgt); |
1613 // we don't track the state of the READ FBO ID. | 1602 // we don't track the state of the READ FBO ID. |
1614 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, | 1603 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
1615 tgt->textureFBOID())); | 1604 tgt->textureFBOID())); |
1616 break; | 1605 break; |
1617 default: | 1606 default: |
1618 SkFAIL("Unknown resolve type"); | 1607 SkFAIL("Unknown resolve type"); |
1619 } | 1608 } |
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1695 if (!flipY) { | 1684 if (!flipY) { |
1696 dst += rowBytes; | 1685 dst += rowBytes; |
1697 } else { | 1686 } else { |
1698 dst -= rowBytes; | 1687 dst -= rowBytes; |
1699 } | 1688 } |
1700 } | 1689 } |
1701 } | 1690 } |
1702 return true; | 1691 return true; |
1703 } | 1692 } |
1704 | 1693 |
1705 void GrGpuGL::flushRenderTarget(const SkIRect* bound) { | 1694 void GrGpuGL::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ |
1706 | 1695 |
1707 GrGLRenderTarget* rt = | 1696 SkASSERT(NULL != target); |
1708 static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget()); | |
1709 SkASSERT(NULL != rt); | |
1710 | 1697 |
1711 uint32_t rtID = rt->getUniqueID(); | 1698 uint32_t rtID = target->getUniqueID(); |
1712 if (fHWBoundRenderTargetUniqueID != rtID) { | 1699 if (fHWBoundRenderTargetUniqueID != rtID) { |
1713 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID())); | 1700 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
1714 #ifdef SK_DEBUG | 1701 #ifdef SK_DEBUG |
1715 // don't do this check in Chromium -- this is causing | 1702 // don't do this check in Chromium -- this is causing |
1716 // lots of repeated command buffer flushes when the compositor is | 1703 // lots of repeated command buffer flushes when the compositor is |
1717 // rendering with Ganesh, which is really slow; even too slow for | 1704 // rendering with Ganesh, which is really slow; even too slow for |
1718 // Debug mode. | 1705 // Debug mode. |
1719 if (!this->glContext().isChromium()) { | 1706 if (!this->glContext().isChromium()) { |
1720 GrGLenum status; | 1707 GrGLenum status; |
1721 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | 1708 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
1722 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | 1709 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
1723 GrPrintf("GrGpuGL::flushRenderTarget glCheckFramebufferStatus %x
\n", status); | 1710 GrPrintf("GrGpuGL::flushRenderTarget glCheckFramebufferStatus %x
\n", status); |
1724 } | 1711 } |
1725 } | 1712 } |
1726 #endif | 1713 #endif |
1727 fHWBoundRenderTargetUniqueID = rtID; | 1714 fHWBoundRenderTargetUniqueID = rtID; |
1728 const GrGLIRect& vp = rt->getViewport(); | 1715 const GrGLIRect& vp = target->getViewport(); |
1729 if (fHWViewport != vp) { | 1716 if (fHWViewport != vp) { |
1730 vp.pushToGLViewport(this->glInterface()); | 1717 vp.pushToGLViewport(this->glInterface()); |
1731 fHWViewport = vp; | 1718 fHWViewport = vp; |
1732 } | 1719 } |
1733 } | 1720 } |
1734 if (NULL == bound || !bound->isEmpty()) { | 1721 if (NULL == bound || !bound->isEmpty()) { |
1735 rt->flagAsNeedingResolve(bound); | 1722 target->flagAsNeedingResolve(bound); |
1736 } | 1723 } |
1737 | 1724 |
1738 GrTexture *texture = rt->asTexture(); | 1725 GrTexture *texture = target->asTexture(); |
1739 if (NULL != texture) { | 1726 if (NULL != texture) { |
1740 texture->impl()->dirtyMipMaps(true); | 1727 texture->impl()->dirtyMipMaps(true); |
1741 } | 1728 } |
1742 } | 1729 } |
1743 | 1730 |
1744 GrGLenum gPrimitiveType2GLMode[] = { | 1731 GrGLenum gPrimitiveType2GLMode[] = { |
1745 GR_GL_TRIANGLES, | 1732 GR_GL_TRIANGLES, |
1746 GR_GL_TRIANGLE_STRIP, | 1733 GR_GL_TRIANGLE_STRIP, |
1747 GR_GL_TRIANGLE_FAN, | 1734 GR_GL_TRIANGLE_FAN, |
1748 GR_GL_POINTS, | 1735 GR_GL_POINTS, |
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1822 GrGLIRect r; | 1809 GrGLIRect r; |
1823 r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, | 1810 r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, |
1824 dirtyRect.width(), dirtyRect.height(), target->origi
n()); | 1811 dirtyRect.width(), dirtyRect.height(), target->origi
n()); |
1825 | 1812 |
1826 GrAutoTRestore<ScissorState> asr; | 1813 GrAutoTRestore<ScissorState> asr; |
1827 if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { | 1814 if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
1828 // Apple's extension uses the scissor as the blit bounds. | 1815 // Apple's extension uses the scissor as the blit bounds. |
1829 asr.reset(&fScissorState); | 1816 asr.reset(&fScissorState); |
1830 fScissorState.fEnabled = true; | 1817 fScissorState.fEnabled = true; |
1831 fScissorState.fRect = dirtyRect; | 1818 fScissorState.fRect = dirtyRect; |
1832 this->flushScissor(); | 1819 this->flushScissor(rt->getViewport(), rt->origin()); |
1833 GL_CALL(ResolveMultisampleFramebuffer()); | 1820 GL_CALL(ResolveMultisampleFramebuffer()); |
1834 } else { | 1821 } else { |
1835 if (GrGLCaps::kDesktop_EXT_MSFBOType == this->glCaps().msFBOType
()) { | 1822 if (GrGLCaps::kDesktop_EXT_MSFBOType == this->glCaps().msFBOType
()) { |
1836 // this respects the scissor during the blit, so disable it. | 1823 // this respects the scissor during the blit, so disable it. |
1837 asr.reset(&fScissorState); | 1824 asr.reset(&fScissorState); |
1838 fScissorState.fEnabled = false; | 1825 fScissorState.fEnabled = false; |
1839 this->flushScissor(); | 1826 this->flushScissor(rt->getViewport(), rt->origin()); |
1840 } | 1827 } |
1841 int right = r.fLeft + r.fWidth; | 1828 int right = r.fLeft + r.fWidth; |
1842 int top = r.fBottom + r.fHeight; | 1829 int top = r.fBottom + r.fHeight; |
1843 GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, | 1830 GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, |
1844 r.fLeft, r.fBottom, right, top, | 1831 r.fLeft, r.fBottom, right, top, |
1845 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); | 1832 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
1846 } | 1833 } |
1847 } | 1834 } |
1848 rt->flagAsResolved(); | 1835 rt->flagAsResolved(); |
1849 } | 1836 } |
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2505 dstRect.fTop, | 2492 dstRect.fTop, |
2506 dstRect.width(), | 2493 dstRect.width(), |
2507 dstRect.height(), | 2494 dstRect.height(), |
2508 dst->origin()); | 2495 dst->origin()); |
2509 | 2496 |
2510 GrAutoTRestore<ScissorState> asr; | 2497 GrAutoTRestore<ScissorState> asr; |
2511 if (GrGLCaps::kDesktop_EXT_MSFBOType == this->glCaps().msFBOType())
{ | 2498 if (GrGLCaps::kDesktop_EXT_MSFBOType == this->glCaps().msFBOType())
{ |
2512 // The EXT version applies the scissor during the blit, so disab
le it. | 2499 // The EXT version applies the scissor during the blit, so disab
le it. |
2513 asr.reset(&fScissorState); | 2500 asr.reset(&fScissorState); |
2514 fScissorState.fEnabled = false; | 2501 fScissorState.fEnabled = false; |
2515 this->flushScissor(); | 2502 this->flushScissor(dstGLRect, dst->origin()); |
2516 } | 2503 } |
2517 GrGLint srcY0; | 2504 GrGLint srcY0; |
2518 GrGLint srcY1; | 2505 GrGLint srcY1; |
2519 // Does the blit need to y-mirror or not? | 2506 // Does the blit need to y-mirror or not? |
2520 if (src->origin() == dst->origin()) { | 2507 if (src->origin() == dst->origin()) { |
2521 srcY0 = srcGLRect.fBottom; | 2508 srcY0 = srcGLRect.fBottom; |
2522 srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; | 2509 srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; |
2523 } else { | 2510 } else { |
2524 srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; | 2511 srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; |
2525 srcY1 = srcGLRect.fBottom; | 2512 srcY1 = srcGLRect.fBottom; |
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2610 this->setVertexArrayID(gpu, 0); | 2597 this->setVertexArrayID(gpu, 0); |
2611 } | 2598 } |
2612 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2599 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2613 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2600 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2614 fDefaultVertexArrayAttribState.resize(attrCount); | 2601 fDefaultVertexArrayAttribState.resize(attrCount); |
2615 } | 2602 } |
2616 attribState = &fDefaultVertexArrayAttribState; | 2603 attribState = &fDefaultVertexArrayAttribState; |
2617 } | 2604 } |
2618 return attribState; | 2605 return attribState; |
2619 } | 2606 } |
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