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Side by Side Diff: src/gpu/GrGpu.cpp

Issue 533883004: Remove GrDrawTarget::AutoRenderTargetRestore. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: pass rt to clearStencilClip Created 6 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrGpu.h" 10 #include "GrGpu.h"
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118 if (this->createStencilBufferForRenderTarget(rt, 118 if (this->createStencilBufferForRenderTarget(rt,
119 rt->width(), rt->height())) { 119 rt->width(), rt->height())) {
120 // Right now we're clearing the stencil buffer here after it is 120 // Right now we're clearing the stencil buffer here after it is
121 // attached to an RT for the first time. When we start matching 121 // attached to an RT for the first time. When we start matching
122 // stencil buffers with smaller color targets this will no longer 122 // stencil buffers with smaller color targets this will no longer
123 // be correct because it won't be guaranteed to clear the entire 123 // be correct because it won't be guaranteed to clear the entire
124 // sb. 124 // sb.
125 // We used to clear down in the GL subclass using a special purpose 125 // We used to clear down in the GL subclass using a special purpose
126 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported 126 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
127 // FBO status. 127 // FBO status.
128 GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt); 128 this->clearStencil(rt);
129 this->clearStencil();
130 return true; 129 return true;
131 } else { 130 } else {
132 return false; 131 return false;
133 } 132 }
134 } 133 }
135 134
136 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { 135 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) {
137 this->handleDirtyContext(); 136 this->handleDirtyContext();
138 GrTexture* tex = this->onWrapBackendTexture(desc); 137 GrTexture* tex = this->onWrapBackendTexture(desc);
139 if (NULL == tex) { 138 if (NULL == tex) {
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173 172
174 GrPathRange* GrGpu::createPathRange(size_t size, const SkStrokeRec& stroke) { 173 GrPathRange* GrGpu::createPathRange(size_t size, const SkStrokeRec& stroke) {
175 this->handleDirtyContext(); 174 this->handleDirtyContext();
176 return this->pathRendering()->createPathRange(size, stroke); 175 return this->pathRendering()->createPathRange(size, stroke);
177 } 176 }
178 177
179 void GrGpu::clear(const SkIRect* rect, 178 void GrGpu::clear(const SkIRect* rect,
180 GrColor color, 179 GrColor color,
181 bool canIgnoreRect, 180 bool canIgnoreRect,
182 GrRenderTarget* renderTarget) { 181 GrRenderTarget* renderTarget) {
183 GrDrawState::AutoRenderTargetRestore art; 182 if (NULL == renderTarget) {
184 if (NULL != renderTarget) { 183 renderTarget = this->getDrawState().getRenderTarget();
185 art.set(this->drawState(), renderTarget);
186 } 184 }
187 if (NULL == this->getDrawState().getRenderTarget()) { 185 if (NULL == renderTarget) {
188 SkASSERT(0); 186 SkASSERT(0);
189 return; 187 return;
190 } 188 }
191 this->handleDirtyContext(); 189 this->handleDirtyContext();
192 this->onClear(rect, color, canIgnoreRect); 190 this->onClear(renderTarget, rect, color, canIgnoreRect);
193 } 191 }
194 192
195 bool GrGpu::readPixels(GrRenderTarget* target, 193 bool GrGpu::readPixels(GrRenderTarget* target,
196 int left, int top, int width, int height, 194 int left, int top, int width, int height,
197 GrPixelConfig config, void* buffer, 195 GrPixelConfig config, void* buffer,
198 size_t rowBytes) { 196 size_t rowBytes) {
199 this->handleDirtyContext(); 197 this->handleDirtyContext();
200 return this->onReadPixels(target, left, top, width, height, 198 return this->onReadPixels(target, left, top, width, height,
201 config, buffer, rowBytes); 199 config, buffer, rowBytes);
202 } 200 }
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524 } 522 }
525 523
526 void GrGpu::releaseIndexArray() { 524 void GrGpu::releaseIndexArray() {
527 // if index source was array, we stowed data in the pool 525 // if index source was array, we stowed data in the pool
528 const GeometrySrcState& geoSrc = this->getGeomSrc(); 526 const GeometrySrcState& geoSrc = this->getGeomSrc();
529 SkASSERT(kArray_GeometrySrcType == geoSrc.fIndexSrc); 527 SkASSERT(kArray_GeometrySrcType == geoSrc.fIndexSrc);
530 size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); 528 size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
531 fIndexPool->putBack(bytes); 529 fIndexPool->putBack(bytes);
532 --fIndexPoolUseCnt; 530 --fIndexPoolUseCnt;
533 } 531 }
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