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Side by Side Diff: src/gpu/GrClipMaskManager.cpp

Issue 533883004: Remove GrDrawTarget::AutoRenderTargetRestore. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: pass rt to clearStencilClip Created 6 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrClipMaskManager.h" 9 #include "GrClipMaskManager.h"
10 #include "GrAAConvexPathRenderer.h" 10 #include "GrAAConvexPathRenderer.h"
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732 drawState->enableState(GrDrawState::kClip_StateBit); 732 drawState->enableState(GrDrawState::kClip_StateBit);
733 733
734 #if !VISUALIZE_COMPLEX_CLIP 734 #if !VISUALIZE_COMPLEX_CLIP
735 drawState->enableState(GrDrawState::kNoColorWrites_StateBit); 735 drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
736 #endif 736 #endif
737 737
738 int clipBit = stencilBuffer->bits(); 738 int clipBit = stencilBuffer->bits();
739 SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers"); 739 SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
740 clipBit = (1 << (clipBit-1)); 740 clipBit = (1 << (clipBit-1));
741 741
742 fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initi alState); 742 fGpu->clearStencilClip(rt, stencilSpaceIBounds, kAllIn_InitialState == i nitialState);
743 743
744 // walk through each clip element and perform its set op 744 // walk through each clip element and perform its set op
745 // with the existing clip. 745 // with the existing clip.
746 for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); it er.next()) { 746 for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); it er.next()) {
747 const Element* element = iter.get(); 747 const Element* element = iter.get();
748 bool fillInverted = false; 748 bool fillInverted = false;
749 // enabled at bottom of loop 749 // enabled at bottom of loop
750 drawState->disableState(GrGpu::kModifyStencilClip_StateBit); 750 drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
751 // if the target is MSAA then we want MSAA enabled when the clip is soft 751 // if the target is MSAA then we want MSAA enabled when the clip is soft
752 if (rt->isMultisampled()) { 752 if (rt->isMultisampled()) {
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1138 1138
1139 // TODO: dynamically attach a stencil buffer 1139 // TODO: dynamically attach a stencil buffer
1140 int stencilBits = 0; 1140 int stencilBits = 0;
1141 GrStencilBuffer* stencilBuffer = 1141 GrStencilBuffer* stencilBuffer =
1142 drawState.getRenderTarget()->getStencilBuffer(); 1142 drawState.getRenderTarget()->getStencilBuffer();
1143 if (NULL != stencilBuffer) { 1143 if (NULL != stencilBuffer) {
1144 stencilBits = stencilBuffer->bits(); 1144 stencilBits = stencilBuffer->bits();
1145 this->adjustStencilParams(settings, clipMode, stencilBits); 1145 this->adjustStencilParams(settings, clipMode, stencilBits);
1146 } 1146 }
1147 } 1147 }
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