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Side by Side Diff: Source/core/rendering/RenderInline.cpp

Issue 53373003: Remove display:run-in as per https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/_tHSX… (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after
118 RenderBoxModelObject* continuation = this->continuation(); 118 RenderBoxModelObject* continuation = this->continuation();
119 if (!continuation || continuation->isInline()) 119 if (!continuation || continuation->isInline())
120 return toRenderInline(continuation); 120 return toRenderInline(continuation);
121 return toRenderBlock(continuation)->inlineElementContinuation(); 121 return toRenderBlock(continuation)->inlineElementContinuation();
122 } 122 }
123 123
124 void RenderInline::updateFromStyle() 124 void RenderInline::updateFromStyle()
125 { 125 {
126 RenderBoxModelObject::updateFromStyle(); 126 RenderBoxModelObject::updateFromStyle();
127 127
128 setInline(true); // Needed for run-ins, since run-in is considered a block d isplay type. 128 // FIXME: Is this still needed. Was needed for run-ins, since run-in is cons idered a block display type.
129 setInline(true);
ojan 2013/10/30 21:23:27 A bit unsure about this. I'll try removing this in
129 130
130 // FIXME: Support transforms and reflections on inline flows someday. 131 // FIXME: Support transforms and reflections on inline flows someday.
131 setHasTransform(false); 132 setHasTransform(false);
132 setHasReflection(false); 133 setHasReflection(false);
133 } 134 }
134 135
135 static RenderObject* inFlowPositionedInlineAncestor(RenderObject* p) 136 static RenderObject* inFlowPositionedInlineAncestor(RenderObject* p)
136 { 137 {
137 while (p && p->isRenderInline()) { 138 while (p && p->isRenderInline()) {
138 if (p->isInFlowPositioned()) 139 if (p->isInFlowPositioned())
(...skipping 604 matching lines...) Expand 10 before | Expand all | Expand 10 after
743 { 744 {
744 if (isRelPositioned()) 745 if (isRelPositioned())
745 return "RenderInline (relative positioned)"; 746 return "RenderInline (relative positioned)";
746 if (isStickyPositioned()) 747 if (isStickyPositioned())
747 return "RenderInline (sticky positioned)"; 748 return "RenderInline (sticky positioned)";
748 // FIXME: Temporary hack while the new generated content system is being imp lemented. 749 // FIXME: Temporary hack while the new generated content system is being imp lemented.
749 if (isPseudoElement()) 750 if (isPseudoElement())
750 return "RenderInline (generated)"; 751 return "RenderInline (generated)";
751 if (isAnonymous()) 752 if (isAnonymous())
752 return "RenderInline (generated)"; 753 return "RenderInline (generated)";
753 if (isRunIn())
754 return "RenderInline (run-in)";
755 return "RenderInline"; 754 return "RenderInline";
756 } 755 }
757 756
758 bool RenderInline::nodeAtPoint(const HitTestRequest& request, HitTestResult& res ult, 757 bool RenderInline::nodeAtPoint(const HitTestRequest& request, HitTestResult& res ult,
759 const HitTestLocation& locationInContainer, cons t LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) 758 const HitTestLocation& locationInContainer, cons t LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
760 { 759 {
761 return m_lineBoxes.hitTest(this, request, result, locationInContainer, accum ulatedOffset, hitTestAction); 760 return m_lineBoxes.hitTest(this, request, result, locationInContainer, accum ulatedOffset, hitTestAction);
762 } 761 }
763 762
764 namespace { 763 namespace {
(...skipping 227 matching lines...) Expand 10 before | Expand all | Expand 10 after
992 LayoutUnit logicalHeight = lastLineBox()->logicalBottomVisualOverflow(lastRo otBox->lineBottom()) - logicalTop; 991 LayoutUnit logicalHeight = lastLineBox()->logicalBottomVisualOverflow(lastRo otBox->lineBottom()) - logicalTop;
993 992
994 LayoutRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight); 993 LayoutRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight);
995 if (!style()->isHorizontalWritingMode()) 994 if (!style()->isHorizontalWritingMode())
996 rect = rect.transposedRect(); 995 rect = rect.transposedRect();
997 return rect; 996 return rect;
998 } 997 }
999 998
1000 LayoutRect RenderInline::clippedOverflowRectForRepaint(const RenderLayerModelObj ect* repaintContainer) const 999 LayoutRect RenderInline::clippedOverflowRectForRepaint(const RenderLayerModelObj ect* repaintContainer) const
1001 { 1000 {
1002 // Only run-ins are allowed in here during layout. 1001 ASSERT(!view() || !view()->layoutStateEnabled());
1003 ASSERT(!view() || !view()->layoutStateEnabled() || isRunIn());
1004 1002
1005 if (!firstLineBoxIncludingCulling() && !continuation()) 1003 if (!firstLineBoxIncludingCulling() && !continuation())
1006 return LayoutRect(); 1004 return LayoutRect();
1007 1005
1008 LayoutRect repaintRect(linesVisualOverflowBoundingBox()); 1006 LayoutRect repaintRect(linesVisualOverflowBoundingBox());
1009 bool hitRepaintContainer = false; 1007 bool hitRepaintContainer = false;
1010 1008
1011 // We need to add in the in-flow position offsets of any inlines (including us) up to our 1009 // We need to add in the in-flow position offsets of any inlines (including us) up to our
1012 // containing block. 1010 // containing block.
1013 RenderBlock* cb = containingBlock(); 1011 RenderBlock* cb = containingBlock();
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1577 container = this; 1575 container = this;
1578 1576
1579 FloatPoint absPos = container->localToAbsolute(); 1577 FloatPoint absPos = container->localToAbsolute();
1580 region.bounds.setX(absPos.x() + region.bounds.x()); 1578 region.bounds.setX(absPos.x() + region.bounds.x());
1581 region.bounds.setY(absPos.y() + region.bounds.y()); 1579 region.bounds.setY(absPos.y() + region.bounds.y());
1582 1580
1583 regions.append(region); 1581 regions.append(region);
1584 } 1582 }
1585 1583
1586 } // namespace WebCore 1584 } // namespace WebCore
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