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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGpuResource_DEFINED | 8 #ifndef GrGpuResource_DEFINED |
| 9 #define GrGpuResource_DEFINED | 9 #define GrGpuResource_DEFINED |
| 10 | 10 |
| 11 #include "SkInstCnt.h" | 11 #include "SkInstCnt.h" |
| 12 #include "SkTInternalLList.h" | 12 #include "SkTInternalLList.h" |
| 13 #include "GrResourceKey.h" | 13 #include "GrResourceKey.h" |
| 14 | 14 |
| 15 class GrResourceCacheEntry; | 15 class GrResourceCacheEntry; |
| 16 class GrResourceCache2; | 16 class GrResourceCache2; |
| 17 class GrGpu; | 17 class GrGpu; |
| 18 class GrContext; | 18 class GrContext; |
| 19 | 19 |
| 20 /** | 20 /** |
| 21 * Base class for GrGpuResource. Handles the various types of refs we need. Sepa rated out as a base | |
| 22 * class to isolate the ref-cnting behavior and provide friendship without expos ing all of | |
| 23 * GrGpuResource. | |
|
robertphillips
2014/09/03 20:29:30
Is here the place for the explanation of expanded
bsalomon
2014/09/03 20:32:24
Yeah, I'll expand on it here.
| |
| 24 */ | |
| 25 class GrGpuRef : public SkNoncopyable { | |
| 26 public: | |
| 27 SK_DECLARE_INST_COUNT_ROOT(GrGpuRef) | |
| 28 | |
| 29 virtual ~GrGpuRef(); | |
| 30 | |
| 31 // Some of the signatures are written to mirror SkRefCnt so that GrGpuResour ce can work with | |
| 32 // templated helper classes (e.g. SkAutoTUnref). However, we have different categories of | |
| 33 // refs (e.g. pending reads). We also don't require thread safety as GrCache able objects are | |
| 34 // not intended to cross thread boundaries. | |
| 35 // internal_dispose() exists because of GrTexture's reliance on it. It will be removed | |
| 36 // soon. | |
| 37 void ref() const { | |
| 38 ++fRefCnt; | |
| 39 // pre-validate once internal_dispose is removed (and therefore 0 ref cn t is not allowed). | |
| 40 this->validate(); | |
| 41 } | |
| 42 | |
| 43 void unref() const { | |
| 44 this->validate(); | |
| 45 --fRefCnt; | |
| 46 if (0 == fRefCnt && 0 == fPendingReads && 0 == fPendingWrites) { | |
| 47 this->internal_dispose(); | |
| 48 } | |
| 49 } | |
| 50 | |
| 51 virtual void internal_dispose() const { SkDELETE(this); } | |
| 52 | |
| 53 /** This is exists to service the old mechanism for recycling scratch textur es. It will | |
| 54 be removed soon. */ | |
| 55 bool unique() const { return 1 == (fRefCnt + fPendingReads + fPendingWrites) ; } | |
| 56 | |
| 57 void validate() const { | |
| 58 #ifdef SK_DEBUG | |
| 59 SkASSERT(fRefCnt >= 0); | |
| 60 SkASSERT(fPendingReads >= 0); | |
| 61 SkASSERT(fPendingWrites >= 0); | |
| 62 SkASSERT(fRefCnt + fPendingReads + fPendingWrites > 0); | |
| 63 #endif | |
| 64 } | |
| 65 | |
| 66 protected: | |
| 67 GrGpuRef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) {} | |
| 68 | |
| 69 private: | |
| 70 void addPendingRead() const { | |
| 71 this->validate(); | |
| 72 ++fPendingReads; | |
| 73 } | |
| 74 | |
| 75 void completedRead() const { | |
| 76 this->validate(); | |
| 77 --fPendingReads; | |
| 78 if (0 == fRefCnt && 0 == fPendingReads && 0 == fPendingWrites) { | |
| 79 this->internal_dispose(); | |
| 80 } | |
| 81 } | |
| 82 | |
| 83 void addPendingWrite() const { | |
| 84 this->validate(); | |
| 85 ++fPendingWrites; | |
| 86 } | |
| 87 | |
| 88 void completedWrite() const { | |
| 89 this->validate(); | |
| 90 --fPendingWrites; | |
| 91 if (0 == fRefCnt && 0 == fPendingReads && 0 == fPendingWrites) { | |
| 92 this->internal_dispose(); | |
| 93 } | |
| 94 } | |
| 95 | |
| 96 private: | |
| 97 mutable int32_t fRefCnt; | |
| 98 mutable int32_t fPendingReads; | |
| 99 mutable int32_t fPendingWrites; | |
| 100 | |
| 101 // These functions need access to the pending read/write member functions. | |
| 102 friend class GrDrawState; | |
| 103 friend class GrProgramResource; | |
| 104 }; | |
| 105 | |
| 106 /** | |
| 21 * Base class for objects that can be kept in the GrResourceCache. | 107 * Base class for objects that can be kept in the GrResourceCache. |
| 22 */ | 108 */ |
| 23 class GrGpuResource : public SkNoncopyable { | 109 class GrGpuResource : public GrGpuRef { |
| 24 public: | 110 public: |
| 25 SK_DECLARE_INST_COUNT_ROOT(GrGpuResource) | 111 SK_DECLARE_INST_COUNT(GrGpuResource) |
| 26 | |
| 27 // These method signatures are written to mirror SkRefCnt. However, we don't require | |
| 28 // thread safety as GrCacheable objects are not intended to cross thread bou ndaries. | |
| 29 // internal_dispose() exists because of GrTexture's reliance on it. It will be removed | |
| 30 // soon. | |
| 31 void ref() const { ++fRefCnt; } | |
| 32 void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose() ; } } | |
| 33 virtual void internal_dispose() const { SkDELETE(this); } | |
| 34 bool unique() const { return 1 == fRefCnt; } | |
| 35 #ifdef SK_DEBUG | |
| 36 void validate() const { | |
| 37 SkASSERT(fRefCnt > 0); | |
| 38 } | |
| 39 #endif | |
| 40 | 112 |
| 41 /** | 113 /** |
| 42 * Frees the object in the underlying 3D API. It must be safe to call this | 114 * Frees the object in the underlying 3D API. It must be safe to call this |
| 43 * when the object has been previously abandoned. | 115 * when the object has been previously abandoned. |
| 44 */ | 116 */ |
| 45 void release(); | 117 void release(); |
| 46 | 118 |
| 47 /** | 119 /** |
| 48 * Removes references to objects in the underlying 3D API without freeing | 120 * Removes references to objects in the underlying 3D API without freeing |
| 49 * them. Used when the API context has been torn down before the GrContext. | 121 * them. Used when the API context has been torn down before the GrContext. |
| (...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 147 /** | 219 /** |
| 148 * This object wraps a GPU object given to us by the user. | 220 * This object wraps a GPU object given to us by the user. |
| 149 * Lifetime management is left up to the user (i.e., we will not | 221 * Lifetime management is left up to the user (i.e., we will not |
| 150 * free it). | 222 * free it). |
| 151 */ | 223 */ |
| 152 kWrapped_FlagBit = 0x1, | 224 kWrapped_FlagBit = 0x1, |
| 153 }; | 225 }; |
| 154 | 226 |
| 155 uint32_t fFlags; | 227 uint32_t fFlags; |
| 156 | 228 |
| 157 mutable int32_t fRefCnt; | |
| 158 GrResourceCacheEntry* fCacheEntry; // NULL if not in cache | 229 GrResourceCacheEntry* fCacheEntry; // NULL if not in cache |
| 159 const uint32_t fUniqueID; | 230 const uint32_t fUniqueID; |
| 160 | 231 |
| 161 GrResourceKey fScratchKey; | 232 GrResourceKey fScratchKey; |
| 162 | 233 |
| 163 typedef SkNoncopyable INHERITED; | 234 typedef GrGpuRef INHERITED; |
| 164 }; | 235 }; |
| 165 | 236 |
| 166 #endif | 237 #endif |
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