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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ | 5 #ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ |
6 #define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ | 6 #define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "base/message_loop/message_loop_proxy.h" |
10 #include "cc/layers/video_frame_provider.h" | 11 #include "cc/layers/video_frame_provider.h" |
11 #include "gpu/command_buffer/common/mailbox.h" | 12 #include "gpu/command_buffer/common/mailbox.h" |
12 #include "ui/gfx/size.h" | 13 #include "ui/gfx/size.h" |
13 | 14 |
14 namespace gpu { | 15 namespace gpu { |
15 namespace gles2 { | 16 namespace gles2 { |
16 class GLES2Interface; | 17 class GLES2Interface; |
17 } // namespace gles2 | 18 } // namespace gles2 |
18 } // namespace gpu | 19 } // namespace gpu |
19 | 20 |
20 namespace content { | 21 namespace content { |
21 | 22 |
22 // The proxy class for the gpu thread to notify the compositor thread | 23 // The proxy class for the gpu thread to notify the compositor thread |
23 // when a new video frame is available. | 24 // when a new video frame is available. |
24 class StreamTextureProxy { | 25 class StreamTextureProxy { |
25 public: | 26 public: |
26 virtual ~StreamTextureProxy() {} | 27 virtual ~StreamTextureProxy() {} |
27 | 28 |
28 // Initialize and bind to the current thread, which becomes the thread that | 29 // Initialize and bind to the loop, which becomes the thread that |
29 // a connected client will receive callbacks on. | 30 // a connected client will receive callbacks on. This can be called |
30 virtual void BindToCurrentThread(int32 stream_id) = 0; | 31 // on any thread but should only be called on that thread from that |
31 | 32 // point on. |
32 // Setting the target for callback when a frame is available. This function | 33 virtual void Bind(int32 stream_id, |
33 // could be called on both the main thread and the compositor thread. | 34 cc::VideoFrameProvider::Client* client, |
34 virtual void SetClient(cc::VideoFrameProvider::Client* client) = 0; | 35 scoped_refptr<base::MessageLoopProxy> loop) = 0; |
35 | 36 |
36 // Causes this instance to be deleted on the thread it is bound to. | 37 // Causes this instance to be deleted on the thread it is bound to. |
37 virtual void Release() = 0; | 38 virtual void Release() = 0; |
38 | 39 |
39 struct Deleter { | 40 struct Deleter { |
40 inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); } | 41 inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); } |
41 }; | 42 }; |
42 }; | 43 }; |
43 | 44 |
44 typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter> | 45 typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter> |
45 ScopedStreamTextureProxy; | 46 ScopedStreamTextureProxy; |
46 | 47 |
| 48 class StreamTextureFactoryContextObserver { |
| 49 public: |
| 50 ~StreamTextureFactoryContextObserver() {} |
| 51 virtual void ResetStreamTextureProxy() = 0; |
| 52 }; |
| 53 |
47 // Factory class for managing stream textures. | 54 // Factory class for managing stream textures. |
48 class StreamTextureFactory : public base::RefCounted<StreamTextureFactory> { | 55 class StreamTextureFactory : public base::RefCounted<StreamTextureFactory> { |
49 public: | 56 public: |
50 // Create the StreamTextureProxy object. | 57 // Create the StreamTextureProxy object. |
51 virtual StreamTextureProxy* CreateProxy() = 0; | 58 virtual StreamTextureProxy* CreateProxy() = 0; |
52 | 59 |
53 // Send an IPC message to the browser process to request a java surface | 60 // Send an IPC message to the browser process to request a java surface |
54 // object for the given stream_id. After the the surface is created, | 61 // object for the given stream_id. After the the surface is created, |
55 // it will be passed back to the WebMediaPlayerAndroid object identified by | 62 // it will be passed back to the WebMediaPlayerAndroid object identified by |
56 // the player_id. | 63 // the player_id. |
57 virtual void EstablishPeer(int32 stream_id, int player_id) = 0; | 64 virtual void EstablishPeer(int32 stream_id, int player_id) = 0; |
58 | 65 |
59 // Creates a StreamTexture and returns its id. Sets |*texture_id| to the | 66 // Creates a StreamTexture and returns its id. Sets |*texture_id| to the |
60 // client-side id of the StreamTexture. The texture is produced into | 67 // client-side id of the StreamTexture. The texture is produced into |
61 // a mailbox so it can be shipped in a VideoFrame. | 68 // a mailbox so it can be shipped in a VideoFrame. |
62 virtual unsigned CreateStreamTexture(unsigned texture_target, | 69 virtual unsigned CreateStreamTexture(unsigned texture_target, |
63 unsigned* texture_id, | 70 unsigned* texture_id, |
64 gpu::Mailbox* texture_mailbox) = 0; | 71 gpu::Mailbox* texture_mailbox) = 0; |
65 | 72 |
66 // Set the streamTexture size for the given stream Id. | 73 // Set the streamTexture size for the given stream Id. |
67 virtual void SetStreamTextureSize(int32 texture_id, | 74 virtual void SetStreamTextureSize(int32 texture_id, |
68 const gfx::Size& size) = 0; | 75 const gfx::Size& size) = 0; |
69 | 76 |
70 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; | 77 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; |
71 | 78 |
| 79 virtual void AddObserver(StreamTextureFactoryContextObserver* obs) = 0; |
| 80 virtual void RemoveObserver(StreamTextureFactoryContextObserver* obs) = 0; |
| 81 |
72 protected: | 82 protected: |
73 friend class base::RefCounted<StreamTextureFactory>; | 83 friend class base::RefCounted<StreamTextureFactory>; |
74 virtual ~StreamTextureFactory() {} | 84 virtual ~StreamTextureFactory() {} |
75 }; | 85 }; |
76 | 86 |
77 } // namespace content | 87 } // namespace content |
78 | 88 |
79 #endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ | 89 #endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ |
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