DescriptionAdding support for blending in cc::SoftwareRenderer
GLRenderer already can handle blend modes, so it should be handled for
SoftwareRenderer too.
Blending layers get their own rendering surface for the time being,
so blending should be applied only on render pass quads.
BUG=314865
Committed: https://crrev.com/50f0dca8adabc08a73d2e534085525ed301c8704
Cr-Commit-Position: refs/heads/master@{#293972}
Patch Set 1 #
Total comments: 10
Patch Set 2 : address comments #
Messages
Total messages: 16 (4 generated)
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