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Side by Side Diff: athena/wm/window_overview_mode.cc

Issue 531093003: athena: Move windows in the stack backwards if the back-most window is closed. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "athena/wm/window_overview_mode.h" 5 #include "athena/wm/window_overview_mode.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <functional> 8 #include <functional>
9 #include <vector> 9 #include <vector>
10 10
(...skipping 171 matching lines...) Expand 10 before | Expand all | Expand 10 after
182 state->top.Translate(x_translate, window->bounds().height() * 0.65); 182 state->top.Translate(x_translate, window->bounds().height() * 0.65);
183 state->top.Scale(kMaxScale, kMaxScale); 183 state->top.Scale(kMaxScale, kMaxScale);
184 state->bottom = state->top; 184 state->bottom = state->top;
185 --index; 185 --index;
186 continue; 186 continue;
187 } 187 }
188 UpdateTerminalStateForWindowAtIndex(window, index, windows.size()); 188 UpdateTerminalStateForWindowAtIndex(window, index, windows.size());
189 } 189 }
190 } 190 }
191 191
192 void UpdateTerminalStateForWindowAtIndex(aura::Window* window, 192 void UpdateTerminalStateForWindowAtIndex(aura::Window* window,
oshima 2014/09/03 19:50:35 can you document this method?
sadrul 2014/09/03 20:24:36 Done.
193 size_t index, 193 size_t index,
194 size_t window_count) { 194 size_t window_count) {
195 const int kGapBetweenWindowsBottom = 10; 195 const int kGapBetweenWindowsBottom = 10;
196 const int kGapBetweenWindowsTop = 5; 196 const int kGapBetweenWindowsTop = 5;
197 197
198 const int container_width = container_->bounds().width(); 198 const int container_width = container_->bounds().width();
199 const int window_width = window->bounds().width(); 199 const int window_width = window->bounds().width();
200 const int window_x = window->bounds().x(); 200 const int window_x = window->bounds().x();
201 gfx::Transform top_transform; 201 gfx::Transform top_transform;
202 int top = (window_count - index - 1) * kGapBetweenWindowsTop; 202 int top = (window_count - index - 1) * kGapBetweenWindowsTop;
(...skipping 208 matching lines...) Expand 10 before | Expand all | Expand 10 after
411 const bool dragging_towards_right = dragged_distance.x() < 0; 411 const bool dragging_towards_right = dragged_distance.x() < 0;
412 const bool swipe_towards_right = event.details().velocity_x() > 0; 412 const bool swipe_towards_right = event.details().velocity_x() > 0;
413 if (dragging_towards_right != swipe_towards_right) 413 if (dragging_towards_right != swipe_towards_right)
414 return false; 414 return false;
415 const float kMinVelocityForDismissal = 500.f; 415 const float kMinVelocityForDismissal = 500.f;
416 return std::abs(event.details().velocity_x()) > kMinVelocityForDismissal; 416 return std::abs(event.details().velocity_x()) > kMinVelocityForDismissal;
417 } 417 }
418 418
419 void CloseDragWindow(const ui::GestureEvent& gesture) { 419 void CloseDragWindow(const ui::GestureEvent& gesture) {
420 // Animate |dragged_window_| offscreen first, then destroy it. 420 // Animate |dragged_window_| offscreen first, then destroy it.
421 ui::ScopedLayerAnimationSettings settings( 421 ui::ScopedLayerAnimationSettings settings(
oshima 2014/09/03 19:50:35 optional: the scope of this object out lives othe
sadrul 2014/09/03 20:24:36 Done.
422 dragged_window_->layer()->GetAnimator()); 422 dragged_window_->layer()->GetAnimator());
423 settings.SetPreemptionStrategy( 423 settings.SetPreemptionStrategy(
424 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 424 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
425 settings.AddObserver(new ui::ClosureAnimationObserver( 425 settings.AddObserver(new ui::ClosureAnimationObserver(
426 base::Bind(&base::DeletePointer<aura::Window>, dragged_window_))); 426 base::Bind(&base::DeletePointer<aura::Window>, dragged_window_)));
427 427
428 WindowOverviewState* dragged_state = 428 WindowOverviewState* dragged_state =
429 dragged_window_->GetProperty(kWindowOverviewState); 429 dragged_window_->GetProperty(kWindowOverviewState);
430 CHECK(dragged_state); 430 CHECK(dragged_state);
431 gfx::Transform transform = dragged_window_->layer()->transform(); 431 gfx::Transform transform = dragged_window_->layer()->transform();
432 gfx::RectF transformed_bounds = dragged_window_->bounds(); 432 gfx::RectF transformed_bounds = dragged_window_->bounds();
433 transform.TransformRect(&transformed_bounds); 433 transform.TransformRect(&transformed_bounds);
434 float transform_x = 0.f; 434 float transform_x = 0.f;
435 if (gesture.location().x() > dragged_start_location_.x()) 435 if (gesture.location().x() > dragged_start_location_.x())
436 transform_x = container_->bounds().right() - transformed_bounds.x(); 436 transform_x = container_->bounds().right() - transformed_bounds.x();
437 else 437 else
438 transform_x = -(transformed_bounds.x() + transformed_bounds.width()); 438 transform_x = -(transformed_bounds.x() + transformed_bounds.width());
439 float scale = gfx::Tween::FloatValueBetween( 439 float scale = gfx::Tween::FloatValueBetween(
440 dragged_state->progress, kMinScale, kMaxScale); 440 dragged_state->progress, kMinScale, kMaxScale);
441 transform.Translate(transform_x / scale, 0); 441 transform.Translate(transform_x / scale, 0);
442 dragged_window_->SetTransform(transform); 442 dragged_window_->SetTransform(transform);
443 dragged_window_->layer()->SetOpacity(kMinOpacity); 443 dragged_window_->layer()->SetOpacity(kMinOpacity);
444 444
445 // Move the windows behind |dragged_window_| in the stack forward one step. 445 const aura::Window::Windows list = window_list_provider_->GetWindowList();
446 const aura::Window::Windows& list = container_->children(); 446 if (list.empty())
oshima 2014/09/03 19:50:35 CHECK? (if you have dragged_window_, this shouldn'
sadrul 2014/09/03 20:24:36 Good point. Done.
447 for (aura::Window::Windows::const_iterator iter = list.begin(); 447 return;
448 iter != list.end() && *iter != dragged_window_; 448 if (list.front() == dragged_window_) {
449 ++iter) { 449 // There's no window behind |dragged_window_|. So move the windows in
450 aura::Window* window = *iter; 450 // front take a step back.
451 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 451 for (aura::Window::Windows::const_reverse_iterator iter = list.rbegin();
452 settings.SetPreemptionStrategy( 452 iter != list.rend() && *iter != dragged_window_;
453 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 453 ++iter) {
454 aura::Window* window = *iter;
455 ui::ScopedLayerAnimationSettings settings(
456 window->layer()->GetAnimator());
457 settings.SetPreemptionStrategy(
458 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
454 459
455 aura::Window* next = *(iter + 1); 460 aura::Window* next = *(iter + 1);
456 WindowOverviewState* next_state = next->GetProperty(kWindowOverviewState); 461 WindowOverviewState* next_state =
457 UpdateTerminalStateForWindowAtIndex(window, list.end() - iter, 462 next->GetProperty(kWindowOverviewState);
458 list.size()); 463 UpdateTerminalStateForWindowAtIndex(
459 SetWindowProgress(window, next_state->progress); 464 window, iter - list.rbegin(), list.size());
465 SetWindowProgress(window, next_state->progress);
466 }
467 } else {
468 // Move the windows behind |dragged_window_| in the stack forward one
469 // step.
470 for (aura::Window::Windows::const_iterator iter = list.begin();
471 iter != list.end() && *iter != dragged_window_;
472 ++iter) {
473 aura::Window* window = *iter;
474 ui::ScopedLayerAnimationSettings settings(
475 window->layer()->GetAnimator());
476 settings.SetPreemptionStrategy(
477 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
478
479 aura::Window* next = *(iter + 1);
480 WindowOverviewState* next_state =
481 next->GetProperty(kWindowOverviewState);
482 UpdateTerminalStateForWindowAtIndex(
483 window, list.end() - iter, list.size());
484 SetWindowProgress(window, next_state->progress);
485 }
460 } 486 }
461 487
462 dragged_window_ = NULL; 488 dragged_window_ = NULL;
463 } 489 }
464 490
465 void RestoreDragWindow() { 491 void RestoreDragWindow() {
466 CHECK(dragged_window_); 492 CHECK(dragged_window_);
467 WindowOverviewState* dragged_state = 493 WindowOverviewState* dragged_state =
468 dragged_window_->GetProperty(kWindowOverviewState); 494 dragged_window_->GetProperty(kWindowOverviewState);
469 CHECK(dragged_state); 495 CHECK(dragged_state);
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
610 aura::Window* container, 636 aura::Window* container,
611 const WindowListProvider* window_list_provider, 637 const WindowListProvider* window_list_provider,
612 SplitViewController* split_view_controller, 638 SplitViewController* split_view_controller,
613 WindowOverviewModeDelegate* delegate) { 639 WindowOverviewModeDelegate* delegate) {
614 return scoped_ptr<WindowOverviewMode>( 640 return scoped_ptr<WindowOverviewMode>(
615 new WindowOverviewModeImpl(container, window_list_provider, 641 new WindowOverviewModeImpl(container, window_list_provider,
616 split_view_controller, delegate)); 642 split_view_controller, delegate));
617 } 643 }
618 644
619 } // namespace athena 645 } // namespace athena
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