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Unified Diff: src/compiler/instruction-selector.cc

Issue 528963002: Revert "Make FrameStates recursive (to be used for inlining)." (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 3 months ago
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Index: src/compiler/instruction-selector.cc
diff --git a/src/compiler/instruction-selector.cc b/src/compiler/instruction-selector.cc
index b31ce4eb121ef629b71c329a12dd54527044d33e..0e3f341f4f2a1c16d88e4deece82138e7dc4bc27 100644
--- a/src/compiler/instruction-selector.cc
+++ b/src/compiler/instruction-selector.cc
@@ -1001,21 +1001,15 @@ void InstructionSelector::VisitThrow(Node* value) {
FrameStateDescriptor* InstructionSelector::GetFrameStateDescriptor(
Node* state) {
- DCHECK(state->opcode() == IrOpcode::kFrameState);
- DCHECK_EQ(5, state->InputCount());
+ DCHECK(state->op()->opcode() == IrOpcode::kFrameState);
FrameStateCallInfo state_info = OpParameter<FrameStateCallInfo>(state);
- int parameters = OpParameter<int>(state->InputAt(0));
- int locals = OpParameter<int>(state->InputAt(1));
- int stack = OpParameter<int>(state->InputAt(2));
-
- FrameStateDescriptor* outer_state = NULL;
- Node* outer_node = state->InputAt(4);
- if (outer_node->opcode() == IrOpcode::kFrameState) {
- outer_state = GetFrameStateDescriptor(outer_node);
- }
+ Node* parameters = state->InputAt(0);
+ Node* locals = state->InputAt(1);
+ Node* stack = state->InputAt(2);
return new (instruction_zone())
- FrameStateDescriptor(state_info, parameters, locals, stack, outer_state);
+ FrameStateDescriptor(state_info, OpParameter<int>(parameters),
+ OpParameter<int>(locals), OpParameter<int>(stack));
}
@@ -1037,10 +1031,6 @@ void InstructionSelector::AddFrameStateInputs(
FrameStateDescriptor* descriptor) {
DCHECK_EQ(IrOpcode::kFrameState, state->op()->opcode());
- if (descriptor->outer_state() != NULL) {
- AddFrameStateInputs(state->InputAt(4), inputs, descriptor->outer_state());
- }
-
Node* parameters = state->InputAt(0);
Node* locals = state->InputAt(1);
Node* stack = state->InputAt(2);
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