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Unified Diff: src/compiler/instruction-selector-unittest.cc

Issue 528963002: Revert "Make FrameStates recursive (to be used for inlining)." (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 3 months ago
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Index: src/compiler/instruction-selector-unittest.cc
diff --git a/src/compiler/instruction-selector-unittest.cc b/src/compiler/instruction-selector-unittest.cc
index 3ce5f3a80493a8e119e1b7c7769b64d6383cfe5f..ad47ba6c220d6f9b798188fd626d6eb12140fddb 100644
--- a/src/compiler/instruction-selector-unittest.cc
+++ b/src/compiler/instruction-selector-unittest.cc
@@ -330,9 +330,8 @@ TARGET_TEST_F(InstructionSelectorTest, CallJSFunctionWithDeopt) {
Node* stack = m.NewNode(m.common()->StateValues(0));
Node* context_dummy = m.Int32Constant(0);
- Node* state_node =
- m.NewNode(m.common()->FrameState(bailout_id, kPushOutput), parameters,
- locals, stack, context_dummy, m.UndefinedConstant());
+ Node* state_node = m.NewNode(m.common()->FrameState(bailout_id, kPushOutput),
+ parameters, locals, stack, context_dummy);
Node* call = m.CallJS0(function_node, receiver, state_node);
m.Return(call);
@@ -368,11 +367,10 @@ TARGET_TEST_F(InstructionSelectorTest, CallFunctionStubWithDeopt) {
Node* parameters = m.NewNode(m.common()->StateValues(1), m.Int32Constant(43));
Node* locals = m.NewNode(m.common()->StateValues(1), m.Int32Constant(44));
Node* stack = m.NewNode(m.common()->StateValues(1), m.Int32Constant(45));
-
Node* context_sentinel = m.Int32Constant(0);
- Node* frame_state_before = m.NewNode(
- m.common()->FrameState(bailout_id_before, kPushOutput), parameters,
- locals, stack, context_sentinel, m.UndefinedConstant());
+ Node* frame_state_before =
+ m.NewNode(m.common()->FrameState(bailout_id_before, kPushOutput),
+ parameters, locals, stack, context_sentinel);
// Build the call.
Node* call = m.CallFunctionStub0(function_node, receiver, context,
@@ -428,96 +426,6 @@ TARGET_TEST_F(InstructionSelectorTest, CallFunctionStubWithDeopt) {
EXPECT_EQ(index, s.size());
}
-
-TARGET_TEST_F(InstructionSelectorTest,
- CallFunctionStubDeoptRecursiveFrameState) {
- StreamBuilder m(this, kMachAnyTagged, kMachAnyTagged, kMachAnyTagged,
- kMachAnyTagged);
-
- BailoutId bailout_id_before(42);
- BailoutId bailout_id_parent(62);
-
- // Some arguments for the call node.
- Node* function_node = m.Parameter(0);
- Node* receiver = m.Parameter(1);
- Node* context = m.Int32Constant(66);
-
- // Build frame state for the state before the call.
- Node* parameters = m.NewNode(m.common()->StateValues(1), m.Int32Constant(63));
- Node* locals = m.NewNode(m.common()->StateValues(1), m.Int32Constant(64));
- Node* stack = m.NewNode(m.common()->StateValues(1), m.Int32Constant(65));
- Node* frame_state_parent =
- m.NewNode(m.common()->FrameState(bailout_id_parent, kIgnoreOutput),
- parameters, locals, stack, context, m.UndefinedConstant());
-
- Node* context2 = m.Int32Constant(46);
- Node* parameters2 =
- m.NewNode(m.common()->StateValues(1), m.Int32Constant(43));
- Node* locals2 = m.NewNode(m.common()->StateValues(1), m.Int32Constant(44));
- Node* stack2 = m.NewNode(m.common()->StateValues(1), m.Int32Constant(45));
- Node* frame_state_before =
- m.NewNode(m.common()->FrameState(bailout_id_before, kPushOutput),
- parameters2, locals2, stack2, context2, frame_state_parent);
-
- // Build the call.
- Node* call = m.CallFunctionStub0(function_node, receiver, context2,
- frame_state_before, CALL_AS_METHOD);
-
- m.Return(call);
-
- Stream s = m.Build(kAllExceptNopInstructions);
-
- // Skip until kArchCallJSFunction.
- size_t index = 0;
- for (; index < s.size() && s[index]->arch_opcode() != kArchCallCodeObject;
- index++) {
- }
- // Now we should have three instructions: call, return.
- EXPECT_EQ(index + 2, s.size());
-
- // Check the call instruction
- const Instruction* call_instr = s[index++];
- EXPECT_EQ(kArchCallCodeObject, call_instr->arch_opcode());
- size_t num_operands =
- 1 + // Code object.
- 1 + // Frame state deopt id
- 4 + // One input for each value in frame state + context.
- 4 + // One input for each value in the parent frame state + context.
- 1 + // Function.
- 1; // Context.
- EXPECT_EQ(num_operands, call_instr->InputCount());
- // Code object.
- EXPECT_TRUE(call_instr->InputAt(0)->IsImmediate());
-
- // Deoptimization id.
- int32_t deopt_id_before = s.ToInt32(call_instr->InputAt(1));
- FrameStateDescriptor* desc_before =
- s.GetFrameStateDescriptor(deopt_id_before);
- EXPECT_EQ(bailout_id_before, desc_before->bailout_id());
- EXPECT_EQ(1, desc_before->parameters_count());
- EXPECT_EQ(1, desc_before->locals_count());
- EXPECT_EQ(1, desc_before->stack_count());
- EXPECT_EQ(63, s.ToInt32(call_instr->InputAt(2)));
- // Context:
- EXPECT_EQ(66, s.ToInt32(call_instr->InputAt(3)));
- EXPECT_EQ(64, s.ToInt32(call_instr->InputAt(4)));
- EXPECT_EQ(65, s.ToInt32(call_instr->InputAt(5)));
- // Values from parent environment should follow.
- EXPECT_EQ(43, s.ToInt32(call_instr->InputAt(6)));
- EXPECT_EQ(46, s.ToInt32(call_instr->InputAt(7)));
- EXPECT_EQ(44, s.ToInt32(call_instr->InputAt(8)));
- EXPECT_EQ(45, s.ToInt32(call_instr->InputAt(9)));
-
- // Function.
- EXPECT_EQ(function_node->id(), s.ToVreg(call_instr->InputAt(10)));
- // Context.
- EXPECT_EQ(context2->id(), s.ToVreg(call_instr->InputAt(11)));
- // Continuation.
-
- EXPECT_EQ(kArchRet, s[index++]->arch_opcode());
- EXPECT_EQ(index, s.size());
-}
-
} // namespace compiler
} // namespace internal
} // namespace v8
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