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Issue 528963002: Revert "Make FrameStates recursive (to be used for inlining)." (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/instruction-selector.h" 5 #include "src/compiler/instruction-selector.h"
6 6
7 #include "src/compiler/instruction-selector-impl.h" 7 #include "src/compiler/instruction-selector-impl.h"
8 #include "src/compiler/node-matchers.h" 8 #include "src/compiler/node-matchers.h"
9 #include "src/compiler/node-properties-inl.h" 9 #include "src/compiler/node-properties-inl.h"
10 #include "src/compiler/pipeline.h" 10 #include "src/compiler/pipeline.h"
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994 } 994 }
995 995
996 996
997 void InstructionSelector::VisitThrow(Node* value) { 997 void InstructionSelector::VisitThrow(Node* value) {
998 UNIMPLEMENTED(); // TODO(titzer) 998 UNIMPLEMENTED(); // TODO(titzer)
999 } 999 }
1000 1000
1001 1001
1002 FrameStateDescriptor* InstructionSelector::GetFrameStateDescriptor( 1002 FrameStateDescriptor* InstructionSelector::GetFrameStateDescriptor(
1003 Node* state) { 1003 Node* state) {
1004 DCHECK(state->opcode() == IrOpcode::kFrameState); 1004 DCHECK(state->op()->opcode() == IrOpcode::kFrameState);
1005 DCHECK_EQ(5, state->InputCount());
1006 FrameStateCallInfo state_info = OpParameter<FrameStateCallInfo>(state); 1005 FrameStateCallInfo state_info = OpParameter<FrameStateCallInfo>(state);
1007 int parameters = OpParameter<int>(state->InputAt(0)); 1006 Node* parameters = state->InputAt(0);
1008 int locals = OpParameter<int>(state->InputAt(1)); 1007 Node* locals = state->InputAt(1);
1009 int stack = OpParameter<int>(state->InputAt(2)); 1008 Node* stack = state->InputAt(2);
1010
1011 FrameStateDescriptor* outer_state = NULL;
1012 Node* outer_node = state->InputAt(4);
1013 if (outer_node->opcode() == IrOpcode::kFrameState) {
1014 outer_state = GetFrameStateDescriptor(outer_node);
1015 }
1016 1009
1017 return new (instruction_zone()) 1010 return new (instruction_zone())
1018 FrameStateDescriptor(state_info, parameters, locals, stack, outer_state); 1011 FrameStateDescriptor(state_info, OpParameter<int>(parameters),
1012 OpParameter<int>(locals), OpParameter<int>(stack));
1019 } 1013 }
1020 1014
1021 1015
1022 static InstructionOperand* UseOrImmediate(OperandGenerator* g, Node* input) { 1016 static InstructionOperand* UseOrImmediate(OperandGenerator* g, Node* input) {
1023 switch (input->opcode()) { 1017 switch (input->opcode()) {
1024 case IrOpcode::kInt32Constant: 1018 case IrOpcode::kInt32Constant:
1025 case IrOpcode::kNumberConstant: 1019 case IrOpcode::kNumberConstant:
1026 case IrOpcode::kFloat64Constant: 1020 case IrOpcode::kFloat64Constant:
1027 case IrOpcode::kHeapConstant: 1021 case IrOpcode::kHeapConstant:
1028 return g->UseImmediate(input); 1022 return g->UseImmediate(input);
1029 default: 1023 default:
1030 return g->UseUnique(input); 1024 return g->UseUnique(input);
1031 } 1025 }
1032 } 1026 }
1033 1027
1034 1028
1035 void InstructionSelector::AddFrameStateInputs( 1029 void InstructionSelector::AddFrameStateInputs(
1036 Node* state, InstructionOperandVector* inputs, 1030 Node* state, InstructionOperandVector* inputs,
1037 FrameStateDescriptor* descriptor) { 1031 FrameStateDescriptor* descriptor) {
1038 DCHECK_EQ(IrOpcode::kFrameState, state->op()->opcode()); 1032 DCHECK_EQ(IrOpcode::kFrameState, state->op()->opcode());
1039 1033
1040 if (descriptor->outer_state() != NULL) {
1041 AddFrameStateInputs(state->InputAt(4), inputs, descriptor->outer_state());
1042 }
1043
1044 Node* parameters = state->InputAt(0); 1034 Node* parameters = state->InputAt(0);
1045 Node* locals = state->InputAt(1); 1035 Node* locals = state->InputAt(1);
1046 Node* stack = state->InputAt(2); 1036 Node* stack = state->InputAt(2);
1047 Node* context = state->InputAt(3); 1037 Node* context = state->InputAt(3);
1048 1038
1049 DCHECK_EQ(IrOpcode::kStateValues, parameters->op()->opcode()); 1039 DCHECK_EQ(IrOpcode::kStateValues, parameters->op()->opcode());
1050 DCHECK_EQ(IrOpcode::kStateValues, locals->op()->opcode()); 1040 DCHECK_EQ(IrOpcode::kStateValues, locals->op()->opcode());
1051 DCHECK_EQ(IrOpcode::kStateValues, stack->op()->opcode()); 1041 DCHECK_EQ(IrOpcode::kStateValues, stack->op()->opcode());
1052 1042
1053 DCHECK_EQ(descriptor->parameters_count(), parameters->InputCount()); 1043 DCHECK_EQ(descriptor->parameters_count(), parameters->InputCount());
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1106 1096
1107 1097
1108 void InstructionSelector::VisitCall(Node* call, BasicBlock* continuation, 1098 void InstructionSelector::VisitCall(Node* call, BasicBlock* continuation,
1109 BasicBlock* deoptimization) {} 1099 BasicBlock* deoptimization) {}
1110 1100
1111 #endif // !V8_TURBOFAN_BACKEND 1101 #endif // !V8_TURBOFAN_BACKEND
1112 1102
1113 } // namespace compiler 1103 } // namespace compiler
1114 } // namespace internal 1104 } // namespace internal
1115 } // namespace v8 1105 } // namespace v8
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