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Side by Side Diff: chrome/browser/renderer_host/web_cache_manager.h

Issue 528363002: Move webCacheManager to //components. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Remove an unnecessary dependency in web_cache.gypi. Created 6 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This is the browser side of the cache manager, it tracks the activity of the
6 // render processes and allocates available memory cache resources.
7
8 #ifndef CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
9 #define CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
10
11 #include <list>
12 #include <map>
13 #include <set>
14
15 #include "base/basictypes.h"
16 #include "base/compiler_specific.h"
17 #include "base/gtest_prod_util.h"
18 #include "base/memory/weak_ptr.h"
19 #include "base/time/time.h"
20 #include "content/public/browser/notification_observer.h"
21 #include "content/public/browser/notification_registrar.h"
22 #include "third_party/WebKit/public/web/WebCache.h"
23
24 template<typename Type>
25 struct DefaultSingletonTraits;
26 class PrefRegistrySimple;
27
28 class WebCacheManager : public content::NotificationObserver {
29 friend class WebCacheManagerTest;
30 FRIEND_TEST_ALL_PREFIXES(WebCacheManagerBrowserTest, CrashOnceOnly);
31
32 public:
33 static void RegisterPrefs(PrefRegistrySimple* registry);
34
35 // Gets the singleton WebCacheManager object. The first time this method
36 // is called, a WebCacheManager object is constructed and returned.
37 // Subsequent calls will return the same object.
38 static WebCacheManager* GetInstance();
39
40 // When a render process is created, it registers itself with the cache
41 // manager host, causing the renderer to be allocated cache resources.
42 void Add(int renderer_id);
43
44 // When a render process ends, it removes itself from the cache manager host,
45 // freeing the manager to assign its cache resources to other renderers.
46 void Remove(int renderer_id);
47
48 // The cache manager assigns more cache resources to active renderer. When a
49 // renderer is active, it should inform the cache manager to receive more
50 // cache resources.
51 //
52 // When a renderer moves from being inactive to being active, the cache
53 // manager may decide to adjust its resource allocation, but it will delay
54 // the recalculation, allowing ObserveActivity to return quickly.
55 void ObserveActivity(int renderer_id);
56
57 // Periodically, renderers should inform the cache manager of their current
58 // statistics. The more up-to-date the cache manager's statistics, the
59 // better it can allocate cache resources.
60 void ObserveStats(
61 int renderer_id, const blink::WebCache::UsageStats& stats);
62
63 // The global limit on the number of bytes in all the in-memory caches.
64 size_t global_size_limit() const { return global_size_limit_; }
65
66 // Sets the global size limit, forcing a recalculation of cache allocations.
67 void SetGlobalSizeLimit(size_t bytes);
68
69 // Clears all in-memory caches.
70 void ClearCache();
71
72 // Clears all in-memory caches when a tab is reloaded or the user navigates
73 // to a different website.
74 void ClearCacheOnNavigation();
75
76 // content::NotificationObserver implementation:
77 virtual void Observe(int type,
78 const content::NotificationSource& source,
79 const content::NotificationDetails& details) OVERRIDE;
80
81 // Gets the default global size limit. This interrogates system metrics to
82 // tune the default size to the current system.
83 static size_t GetDefaultGlobalSizeLimit();
84
85 protected:
86 // The amount of idle time before we consider a tab to be "inactive"
87 static const int kRendererInactiveThresholdMinutes = 5;
88
89 // Keep track of some renderer information.
90 struct RendererInfo : blink::WebCache::UsageStats {
91 // The access time for this renderer.
92 base::Time access;
93 };
94
95 typedef std::map<int, RendererInfo> StatsMap;
96
97 // An allocation is the number of bytes a specific renderer should use for
98 // its cache.
99 typedef std::pair<int,size_t> Allocation;
100
101 // An allocation strategy is a list of allocations specifying the resources
102 // each renderer is permitted to consume for its cache.
103 typedef std::list<Allocation> AllocationStrategy;
104
105 // This class is a singleton. Do not instantiate directly.
106 WebCacheManager();
107 friend struct DefaultSingletonTraits<WebCacheManager>;
108
109 virtual ~WebCacheManager();
110
111 // Recomputes the allocation of cache resources among the renderers. Also
112 // informs the renderers of their new allocation.
113 void ReviseAllocationStrategy();
114
115 // Schedules a call to ReviseAllocationStrategy after a short delay.
116 void ReviseAllocationStrategyLater();
117
118 // The various tactics used as part of an allocation strategy. To decide
119 // how many resources a given renderer should be allocated, we consider its
120 // usage statistics. Each tactic specifies the function that maps usage
121 // statistics to resource allocations.
122 //
123 // Determining a resource allocation strategy amounts to picking a tactic
124 // for each renderer and checking that the total memory required fits within
125 // our |global_size_limit_|.
126 enum AllocationTactic {
127 // Ignore cache statistics and divide resources equally among the given
128 // set of caches.
129 DIVIDE_EVENLY,
130
131 // Allow each renderer to keep its current set of cached resources, with
132 // some extra allocation to store new objects.
133 KEEP_CURRENT_WITH_HEADROOM,
134
135 // Allow each renderer to keep its current set of cached resources.
136 KEEP_CURRENT,
137
138 // Allow each renderer to keep cache resources it believes are currently
139 // being used, with some extra allocation to store new objects.
140 KEEP_LIVE_WITH_HEADROOM,
141
142 // Allow each renderer to keep cache resources it believes are currently
143 // being used, but instruct the renderer to discard all other data.
144 KEEP_LIVE,
145 };
146
147 // Helper functions for devising an allocation strategy
148
149 // Add up all the stats from the given set of renderers and place the result
150 // in |stats|.
151 void GatherStats(const std::set<int>& renderers,
152 blink::WebCache::UsageStats* stats);
153
154 // Get the amount of memory that would be required to implement |tactic|
155 // using the specified allocation tactic. This function defines the
156 // semantics for each of the tactics.
157 static size_t GetSize(AllocationTactic tactic,
158 const blink::WebCache::UsageStats& stats);
159
160 // Attempt to use the specified tactics to compute an allocation strategy
161 // and place the result in |strategy|. |active_stats| and |inactive_stats|
162 // are the aggregate statistics for |active_renderers_| and
163 // |inactive_renderers_|, respectively.
164 //
165 // Returns |true| on success and |false| on failure. Does not modify
166 // |strategy| on failure.
167 bool AttemptTactic(AllocationTactic active_tactic,
168 const blink::WebCache::UsageStats& active_stats,
169 AllocationTactic inactive_tactic,
170 const blink::WebCache::UsageStats& inactive_stats,
171 AllocationStrategy* strategy);
172
173 // For each renderer in |renderers|, computes its allocation according to
174 // |tactic| and add the result to |strategy|. Any |extra_bytes_to_allocate|
175 // is divided evenly among the renderers.
176 void AddToStrategy(const std::set<int>& renderers,
177 AllocationTactic tactic,
178 size_t extra_bytes_to_allocate,
179 AllocationStrategy* strategy);
180
181 // Enact an allocation strategy by informing the renderers of their
182 // allocations according to |strategy|.
183 void EnactStrategy(const AllocationStrategy& strategy);
184
185 enum ClearCacheOccasion {
186 // Instructs to clear the cache instantly.
187 INSTANTLY,
188 // Instructs to clear the cache when a navigation takes place (this
189 // includes reloading a tab).
190 ON_NAVIGATION
191 };
192
193 // Inform all |renderers| to clear their cache.
194 void ClearRendererCache(const std::set<int>& renderers,
195 ClearCacheOccasion occation);
196
197 // Check to see if any active renderers have fallen inactive.
198 void FindInactiveRenderers();
199
200 // The global size limit for all in-memory caches.
201 size_t global_size_limit_;
202
203 // Maps every renderer_id our most recent copy of its statistics.
204 StatsMap stats_;
205
206 // Every renderer we think is still around is in one of these two sets.
207 //
208 // Active renderers are those renderers that have been active more recently
209 // than they have been inactive.
210 std::set<int> active_renderers_;
211 // Inactive renderers are those renderers that have been inactive more
212 // recently than they have been active.
213 std::set<int> inactive_renderers_;
214
215 base::WeakPtrFactory<WebCacheManager> weak_factory_;
216
217 content::NotificationRegistrar registrar_;
218
219 DISALLOW_COPY_AND_ASSIGN(WebCacheManager);
220 };
221
222 #endif // CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
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