Chromium Code Reviews| Index: gm/blurroundrect.cpp |
| diff --git a/gm/blurroundrect.cpp b/gm/blurroundrect.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..c416d7a9f4789b3cd09063570f6f30164fef364b |
| --- /dev/null |
| +++ b/gm/blurroundrect.cpp |
| @@ -0,0 +1,211 @@ |
| +/* |
| +* Copyright 2013 Google Inc. |
| +* |
| +* Use of this source code is governed by a BSD-style license that can be |
| +* found in the LICENSE file. |
| +*/ |
| + |
| +#include "gm.h" |
| +#include "SkBlurMask.h" |
| +#include "SkBlurMaskFilter.h" |
| +#include "SkCanvas.h" |
| +#include "SkColorFilter.h" |
| +#include "SkLayerDrawLooper.h" |
| +#include "SkPaint.h" |
| +#include "SkPath.h" |
| +#include "SkPoint.h" |
| +#include "SkRect.h" |
| +#include "SkRRect.h" |
| +#include "SkString.h" |
| +#include "SkXfermode.h" |
| + |
| +class BlurRoundRectGM : public skiagm::GM { |
| +public: |
| + BlurRoundRectGM(int width, int height, |
| + // X and Y radii for the upper left corner |
| + int ulX, int ulY, |
| + // X and Y radii for the upper right corner |
| + int urX, int urY, |
| + // X and Y radii for the lower right corner |
| + int lrX, int lrY, |
| + // X and Y radii for the lower left corner |
| + int llX, int llY, |
| + int scaleX, int scaleY) |
| + : fName("blurroundrect") |
| + , fWidth(width) |
| + , fHeight(height) |
| + , fScaleX(scaleX) |
| + , fScaleY(scaleY) { |
| + fName.appendf("-WH[%ix%i]-UL[%ix%i]-UR[%ix%i]-LR[%ix%i]-LL[%ix%i]-scale[%ix%i]", |
| + width, height, |
| + ulX, ulY, |
| + urX, urY, |
| + lrX, lrY, |
| + llX, llY, |
| + scaleX, scaleY); |
| + SkVector radii[4]; |
| + radii[0].set(SkIntToScalar(ulX), SkIntToScalar(ulY)); |
| + radii[1].set(SkIntToScalar(urX), SkIntToScalar(urY)); |
| + radii[2].set(SkIntToScalar(lrX), SkIntToScalar(lrY)); |
| + radii[3].set(SkIntToScalar(llX), SkIntToScalar(llY)); |
|
robertphillips
2013/11/05 16:31:03
Why not do this for the bench?
scroggo
2013/11/05 20:45:41
Done.
|
| + SkRect r = SkRect::MakeWH(fWidth, fHeight); |
| + fRRect.setRectRadii(r, radii); |
| + } |
| + |
| + virtual SkString onShortName() SK_OVERRIDE { |
| + return fName; |
| + } |
| + |
| + virtual SkISize onISize() SK_OVERRIDE { |
| + SkISize size = this->getUnscaledSize(); |
| + return SkISize::Make(SkScalarCeilToInt(SkScalarMul(size.fWidth, fScaleX)), |
| + SkScalarCeilToInt(SkScalarMul(size.fHeight, fScaleY))); |
| + } |
| + |
| + virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| + canvas->scale(fScaleX, fScaleY); |
| + } |
| + |
| + const SkRRect& getRRect() const { |
| + return fRRect; |
| + } |
| + |
|
robertphillips
2013/11/05 16:31:03
Doesn't seem like this virtual is buying us much.
scroggo
2013/11/05 20:45:41
Removed.
|
| + // The subclass will implement this to inform us how big they |
| + // draw before scaling. |
| + virtual SkISize getUnscaledSize() const = 0; |
| + |
| + // So subclasses can modify the name. |
| + SkString* getName() { |
| + return &fName; |
| + } |
| + |
| +private: |
|
robertphillips
2013/11/05 16:31:03
line these up?
scroggo
2013/11/05 20:45:41
Done.
|
| + SkString fName; |
| + const int fWidth; |
| + const int fHeight; |
| + const SkScalar fScaleX; |
| + const SkScalar fScaleY; |
| + SkRRect fRRect; |
| + typedef skiagm::GM INHERITED; |
| +}; |
| + |
|
robertphillips
2013/11/05 16:31:03
// This GM mimics a blurred RR seen in the wild
|
| +class SKPBlurRoundRectGM : public BlurRoundRectGM { |
| +public: |
| + SKPBlurRoundRectGM(int width, int height, |
| + int ulX, int ulY, |
| + int urX, int urY, |
| + int lrX, int lrY, |
| + int llX, int llY, |
| + int scaleX, int scaleY) |
| + : INHERITED(width, height, ulX, ulY, urX, urY, lrX, lrY, llX, llY, scaleX, scaleY) { |
| + this->getName()->prepend("skp-"); |
| + } |
| + |
| +protected: |
| + virtual SkISize getUnscaledSize() const SK_OVERRIDE { |
| + return SkISize::Make(this->getRRect().rect().width(), |
| + this->getRRect().rect().height()); |
| + } |
| + |
| + virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| + this->INHERITED::onDraw(canvas); |
| + SkLayerDrawLooper* looper = new SkLayerDrawLooper; |
| + { |
| + SkLayerDrawLooper::LayerInfo info; |
| + info.fFlagsMask = 0; |
|
robertphillips
2013/11/05 16:31:03
40?
scroggo
2013/11/05 20:45:41
Done.
|
| + info.fPaintBits = 40; |
| + info.fColorMode = SkXfermode::kSrc_Mode; |
| + info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0)); |
| + info.fPostTranslate = false; |
| + SkPaint* paint = looper->addLayerOnTop(info); |
| + SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(SK_ScalarHalf, |
| + SkBlurMaskFilter::kNormal_BlurStyle, |
| + SkBlurMaskFilter::kHighQuality_BlurFlag); |
| + paint->setMaskFilter(maskFilter)->unref(); |
|
robertphillips
2013/11/05 16:31:03
hexify?
scroggo
2013/11/05 20:45:41
Done.
|
| + SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter(4279308561, |
| + SkXfermode::kSrcIn_Mode); |
| + paint->setColorFilter(colorFilter)->unref(); |
|
robertphillips
2013/11/05 16:31:03
hexify?
scroggo
2013/11/05 20:45:41
Done.
|
| + paint->setColor(4278190080); |
| + } |
| + { |
| + SkLayerDrawLooper::LayerInfo info; |
| + looper->addLayerOnTop(info); |
| + } |
| + SkPaint paint; |
| + canvas->drawRect(this->getRRect().rect(), paint); |
| + |
| + paint.setLooper(looper)->unref(); |
|
robertphillips
2013/11/05 16:31:03
hexify?
scroggo
2013/11/05 20:45:41
Done.
|
| + paint.setColor(4293848814); |
| + paint.setAntiAlias(true); |
| + |
| + canvas->drawRRect(this->getRRect(), paint); |
| + } |
| + |
| +private: |
| + typedef BlurRoundRectGM INHERITED; |
| +}; |
| + |
|
robertphillips
2013/11/05 16:31:03
// Simpler blurred RR test case where all the radi
scroggo
2013/11/05 20:45:41
Done.
|
| +class SimpleBlurRoundRectGM : public BlurRoundRectGM { |
| +public: |
| + SimpleBlurRoundRectGM(int width, int height, |
| + int blurRadius, int cornerRadius, |
| + int scaleX = 1, int scaleY = 1) |
| + : INHERITED(width, height, cornerRadius, cornerRadius, |
| + cornerRadius, cornerRadius, cornerRadius, |
| + cornerRadius, cornerRadius, cornerRadius, scaleX, scaleY) |
| + , fBlurRadius(blurRadius) { |
| + // For now at least, change the name to reflect only the |
| + // variables that are changing. |
|
robertphillips
2013/11/05 16:31:03
overlength
scroggo
2013/11/05 20:45:41
Done.
|
| + this->getName()->printf("blurround-blur[%i]-corner[%i]-scale[%ix%i]", fBlurRadius, cornerRadius, scaleX, scaleY); |
| + } |
| + |
| +protected: |
| + virtual SkISize getUnscaledSize() const SK_OVERRIDE { |
| + return SkISize::Make(this->getRRect().rect().width() + 20, |
| + this->getRRect().rect().height() + 20); |
| + } |
| + |
| + virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| + // Handle the scaling. |
| + this->INHERITED::onDraw(canvas); |
| + canvas->translate(10, 10); |
| + SkMaskFilter* filter = SkBlurMaskFilter::Create(fBlurRadius, |
|
robertphillips
2013/11/05 16:31:03
indent?
scroggo
2013/11/05 20:45:41
Done.
|
| + SkBlurMaskFilter::kNormal_BlurStyle); |
| + SkPaint paint; |
| + paint.setColor(SK_ColorBLUE); |
| + paint.setMaskFilter(filter)->unref(); |
| + canvas->drawRRect(this->getRRect(), paint); |
| + } |
| +private: |
| + const int fBlurRadius; |
| + |
| + typedef BlurRoundRectGM INHERITED; |
| +}; |
| + |
|
robertphillips
2013/11/05 16:31:03
This is going to generate a bunch more images. Can
scroggo
2013/11/05 20:45:41
Done.
|
| +// Create one with dimensions/rounded corners based on the skp |
| +DEF_GM(return new SKPBlurRoundRectGM(600, 5514, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1);) |
| +// Same radii, much smaller rectangle |
| +DEF_GM(return new SKPBlurRoundRectGM(100, 100, 6, 6, 6, 6, 6, 6, 6, 6, 2, 2);) |
| +// Rounded rect with two opposite corners with large radii, the other two |
| +// small. |
| +DEF_GM(return new SKPBlurRoundRectGM(100, 100, 30, 30, 10, 10, 30, 30, 10, 10, 3, 4);) |
| +DEF_GM(return new SKPBlurRoundRectGM(100, 100, 90, 90, 90, 90, 90, 90, 90, 90, 2, 3);) |
| + |
| +// Try a few blur values with a small corner radius |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 1)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 1, 2, 2)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 1)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 1, 3, 3)); |
| + |
| +// Now a few blur values with a larger corner radius |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 3, 2, 2)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 3)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 3, 3, 3)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 3)); |
| + |
| +// Even larger corner radius |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 6, 2, 4)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 6)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 6)); |
| +DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 6, 1, 3)); |
| + |