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Side by Side Diff: content/renderer/render_thread_impl.h

Issue 52663003: Remove all fling related stuff from the renderer assuming that browser side Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_RENDERER_RENDER_THREAD_IMPL_H_ 5 #ifndef CONTENT_RENDERER_RENDER_THREAD_IMPL_H_
6 #define CONTENT_RENDERER_RENDER_THREAD_IMPL_H_ 6 #define CONTENT_RENDERER_RENDER_THREAD_IMPL_H_
7 7
8 #include <set> 8 #include <set>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
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326 // possible. 326 // possible.
327 std::set<std::string> custom_histograms_; 327 std::set<std::string> custom_histograms_;
328 328
329 DISALLOW_COPY_AND_ASSIGN(HistogramCustomizer); 329 DISALLOW_COPY_AND_ASSIGN(HistogramCustomizer);
330 }; 330 };
331 331
332 HistogramCustomizer* histogram_customizer() { 332 HistogramCustomizer* histogram_customizer() {
333 return &histogram_customizer_; 333 return &histogram_customizer_;
334 } 334 }
335 335
336 void SetFlingCurveParameters(const std::vector<float>& new_touchpad,
337 const std::vector<float>& new_touchscreen);
338
339 // Retrieve current gamepad data. 336 // Retrieve current gamepad data.
340 void SampleGamepads(WebKit::WebGamepads* data); 337 void SampleGamepads(WebKit::WebGamepads* data);
341 338
342 // Get the browser process's notion of the renderer process's ID. 339 // Get the browser process's notion of the renderer process's ID.
343 // This is the first argument to RenderWidgetHost::FromID. Ideally 340 // This is the first argument to RenderWidgetHost::FromID. Ideally
344 // this would be available on all platforms via base::Process. 341 // this would be available on all platforms via base::Process.
345 base::ProcessId renderer_process_id() const; 342 base::ProcessId renderer_process_id() const;
346 343
347 private: 344 private:
348 // ChildThread 345 // ChildThread
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493 scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_; 490 scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
494 491
495 base::ProcessId renderer_process_id_; 492 base::ProcessId renderer_process_id_;
496 493
497 DISALLOW_COPY_AND_ASSIGN(RenderThreadImpl); 494 DISALLOW_COPY_AND_ASSIGN(RenderThreadImpl);
498 }; 495 };
499 496
500 } // namespace content 497 } // namespace content
501 498
502 #endif // CONTENT_RENDERER_RENDER_THREAD_IMPL_H_ 499 #endif // CONTENT_RENDERER_RENDER_THREAD_IMPL_H_
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