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Side by Side Diff: src/pathops/SkDCubicLineIntersection.cpp

Issue 52653002: pathops work in progress (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: add raster vs gpu test Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "SkIntersections.h" 7 #include "SkIntersections.h"
8 #include "SkPathOpsCubic.h" 8 #include "SkPathOpsCubic.h"
9 #include "SkPathOpsLine.h" 9 #include "SkPathOpsLine.h"
10 10
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208 for (int cIndex = 0; cIndex < 4; cIndex += 3) { 208 for (int cIndex = 0; cIndex < 4; cIndex += 3) {
209 double lineT = fLine.exactPoint(fCubic[cIndex]); 209 double lineT = fLine.exactPoint(fCubic[cIndex]);
210 if (lineT < 0) { 210 if (lineT < 0) {
211 continue; 211 continue;
212 } 212 }
213 double cubicT = (double) (cIndex >> 1); 213 double cubicT = (double) (cIndex >> 1);
214 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); 214 fIntersections->insert(cubicT, lineT, fCubic[cIndex]);
215 } 215 }
216 } 216 }
217 217
218 /* Note that this does not look for endpoints of the line that are near the cubic.
219 These points are found later when check ends looks for missing points */
218 void addNearEndPoints() { 220 void addNearEndPoints() {
219 for (int cIndex = 0; cIndex < 4; cIndex += 3) { 221 for (int cIndex = 0; cIndex < 4; cIndex += 3) {
220 double cubicT = (double) (cIndex >> 1); 222 double cubicT = (double) (cIndex >> 1);
221 if (fIntersections->hasT(cubicT)) { 223 if (fIntersections->hasT(cubicT)) {
222 continue; 224 continue;
223 } 225 }
224 double lineT = fLine.nearPoint(fCubic[cIndex]); 226 double lineT = fLine.nearPoint(fCubic[cIndex]);
225 if (lineT < 0) { 227 if (lineT < 0) {
226 continue; 228 continue;
227 } 229 }
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347 } 349 }
348 350
349 int SkIntersections::intersectRay(const SkDCubic& cubic, const SkDLine& line) { 351 int SkIntersections::intersectRay(const SkDCubic& cubic, const SkDLine& line) {
350 LineCubicIntersections c(cubic, line, this); 352 LineCubicIntersections c(cubic, line, this);
351 fUsed = c.intersectRay(fT[0]); 353 fUsed = c.intersectRay(fT[0]);
352 for (int index = 0; index < fUsed; ++index) { 354 for (int index = 0; index < fUsed; ++index) {
353 fPt[index] = cubic.ptAtT(fT[0][index]); 355 fPt[index] = cubic.ptAtT(fT[0][index]);
354 } 356 }
355 return fUsed; 357 return fUsed;
356 } 358 }
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