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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_BASE_PLATFORM_ELAPSED_TIMER_H_ | 5 #ifndef V8_BASE_PLATFORM_ELAPSED_TIMER_H_ |
6 #define V8_BASE_PLATFORM_ELAPSED_TIMER_H_ | 6 #define V8_BASE_PLATFORM_ELAPSED_TIMER_H_ |
7 | 7 |
8 #include "src/base/logging.h" | 8 #include "src/base/logging.h" |
9 #include "src/base/platform/time.h" | 9 #include "src/base/platform/time.h" |
10 | 10 |
11 namespace v8 { | 11 namespace v8 { |
12 namespace base { | 12 namespace base { |
13 | 13 |
14 class ElapsedTimer V8_FINAL { | 14 class ElapsedTimer FINAL { |
15 public: | 15 public: |
16 #ifdef DEBUG | 16 #ifdef DEBUG |
17 ElapsedTimer() : started_(false) {} | 17 ElapsedTimer() : started_(false) {} |
18 #endif | 18 #endif |
19 | 19 |
20 // Starts this timer. Once started a timer can be checked with | 20 // Starts this timer. Once started a timer can be checked with |
21 // |Elapsed()| or |HasExpired()|, and may be restarted using |Restart()|. | 21 // |Elapsed()| or |HasExpired()|, and may be restarted using |Restart()|. |
22 // This method must not be called on an already started timer. | 22 // This method must not be called on an already started timer. |
23 void Start() { | 23 void Start() { |
24 DCHECK(!IsStarted()); | 24 DCHECK(!IsStarted()); |
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88 | 88 |
89 TimeTicks start_ticks_; | 89 TimeTicks start_ticks_; |
90 #ifdef DEBUG | 90 #ifdef DEBUG |
91 bool started_; | 91 bool started_; |
92 #endif | 92 #endif |
93 }; | 93 }; |
94 | 94 |
95 } } // namespace v8::base | 95 } } // namespace v8::base |
96 | 96 |
97 #endif // V8_BASE_PLATFORM_ELAPSED_TIMER_H_ | 97 #endif // V8_BASE_PLATFORM_ELAPSED_TIMER_H_ |
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