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1 /* | 1 /* |
2 * Copyright (c) 2006,2007,2008, Google Inc. All rights reserved. | 2 * Copyright (c) 2006,2007,2008, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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44 #include "platform/transforms/AffineTransform.h" | 44 #include "platform/transforms/AffineTransform.h" |
45 #include "wtf/MathExtras.h" | 45 #include "wtf/MathExtras.h" |
46 | 46 |
47 class SkCanvas; | 47 class SkCanvas; |
48 class SkRegion; | 48 class SkRegion; |
49 | 49 |
50 namespace blink { | 50 namespace blink { |
51 | 51 |
52 class GraphicsContext; | 52 class GraphicsContext; |
53 | 53 |
54 SkXfermode::Mode WebCoreCompositeToSkiaComposite(CompositeOperator, WebBlendMode
= WebBlendModeNormal); | 54 SkXfermode::Mode PLATFORM_EXPORT WebCoreCompositeToSkiaComposite(CompositeOperat
or, WebBlendMode = WebBlendModeNormal); |
55 | 55 |
56 // move this guy into SkColor.h | 56 // move this guy into SkColor.h |
57 SkColor SkPMColorToColor(SkPMColor); | 57 SkColor SkPMColorToColor(SkPMColor); |
58 | 58 |
59 inline SkPaint::FilterLevel WebCoreInterpolationQualityToSkFilterLevel(Interpola
tionQuality quality) | 59 inline SkPaint::FilterLevel WebCoreInterpolationQualityToSkFilterLevel(Interpola
tionQuality quality) |
60 { | 60 { |
61 // FIXME: this reflects existing client mappings, but should probably | 61 // FIXME: this reflects existing client mappings, but should probably |
62 // be expanded to map higher level interpolations more accurately. | 62 // be expanded to map higher level interpolations more accurately. |
63 return quality != InterpolationNone ? SkPaint::kLow_FilterLevel : SkPaint::k
None_FilterLevel; | 63 return quality != InterpolationNone ? SkPaint::kLow_FilterLevel : SkPaint::k
None_FilterLevel; |
64 } | 64 } |
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105 float srcHeight, | 105 float srcHeight, |
106 float destWidth, | 106 float destWidth, |
107 float destHeight, | 107 float destHeight, |
108 bool isDataComplete = true); | 108 bool isDataComplete = true); |
109 | 109 |
110 bool shouldDrawAntiAliased(const GraphicsContext*, const SkRect& destRect); | 110 bool shouldDrawAntiAliased(const GraphicsContext*, const SkRect& destRect); |
111 | 111 |
112 } // namespace blink | 112 } // namespace blink |
113 | 113 |
114 #endif // SkiaUtils_h | 114 #endif // SkiaUtils_h |
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