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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrGLProgramDesc.h" | 9 #include "GrGLProgramDesc.h" |
10 #include "GrBackendEffectFactory.h" | 10 #include "GrBackendEffectFactory.h" |
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181 // other than pass through values from the VS to the FS anyway). | 181 // other than pass through values from the VS to the FS anyway). |
182 #if GR_GL_EXPERIMENTAL_GS | 182 #if GR_GL_EXPERIMENTAL_GS |
183 #if 0 | 183 #if 0 |
184 header->fExperimentalGS = gpu->caps().geometryShaderSupport(); | 184 header->fExperimentalGS = gpu->caps().geometryShaderSupport(); |
185 #else | 185 #else |
186 header->fExperimentalGS = false; | 186 header->fExperimentalGS = false; |
187 #endif | 187 #endif |
188 #endif | 188 #endif |
189 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->p
athRenderingSupport(); | 189 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->p
athRenderingSupport(); |
190 | 190 |
191 if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) { | 191 if (!inputColorIsUsed && !skipColor) { |
| 192 header->fColorInput = kAllOnes_ColorInput; |
| 193 } else if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUse
d) { |
192 header->fColorInput = kUniform_ColorInput; | 194 header->fColorInput = kUniform_ColorInput; |
193 } else { | 195 } else { |
194 header->fColorInput = kAttribute_ColorInput; | 196 header->fColorInput = kAttribute_ColorInput; |
195 header->fRequiresVertexShader = true; | 197 header->fRequiresVertexShader = true; |
196 } | 198 } |
197 | 199 |
198 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge
tCoverageColor(); | 200 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge
tCoverageColor(); |
199 | 201 |
200 if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) { | 202 if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) { |
201 header->fCoverageInput = kSolidWhite_ColorInput; | 203 header->fCoverageInput = kAllOnes_ColorInput; |
202 } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverag
eIsUsed) { | 204 } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverag
eIsUsed) { |
203 header->fCoverageInput = kUniform_ColorInput; | 205 header->fCoverageInput = kUniform_ColorInput; |
204 } else { | 206 } else { |
205 header->fCoverageInput = kAttribute_ColorInput; | 207 header->fCoverageInput = kAttribute_ColorInput; |
206 header->fRequiresVertexShader = true; | 208 header->fRequiresVertexShader = true; |
207 } | 209 } |
208 | 210 |
209 if (readsDst) { | 211 if (readsDst) { |
210 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); | 212 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); |
211 const GrTexture* dstCopyTexture = NULL; | 213 const GrTexture* dstCopyTexture = NULL; |
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316 *checksum = 0; | 318 *checksum = 0; |
317 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); | 319 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); |
318 } | 320 } |
319 | 321 |
320 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { | 322 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { |
321 size_t keyLength = other.keyLength(); | 323 size_t keyLength = other.keyLength(); |
322 fKey.reset(keyLength); | 324 fKey.reset(keyLength); |
323 memcpy(fKey.begin(), other.fKey.begin(), keyLength); | 325 memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
324 return *this; | 326 return *this; |
325 } | 327 } |
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