Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index 1dd9788f63982929824d355f516e4712f1f45c39..ff5f46b9db285adbf4b4c46b7041d5f643b2f897 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -1747,7 +1747,7 @@ void FinishPreviousCommitAndDrawWithoutExitingDeadline( |
state.DidSwapBuffers(); |
} |
-TEST(SchedulerStateMachineTest, TestSmoothnessTakesPriority) { |
+TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { |
SchedulerSettings settings; |
settings.impl_side_painting = true; |
StateMachine state(settings); |
@@ -1758,7 +1758,7 @@ TEST(SchedulerStateMachineTest, TestSmoothnessTakesPriority) { |
state.SetCanDraw(true); |
// This test ensures that impl-draws are prioritized over main thread updates |
- // in prefer smoothness mode. |
+ // in prefer impl latency mode. |
state.SetNeedsRedraw(true); |
state.SetNeedsCommit(); |
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); |
@@ -1768,9 +1768,9 @@ TEST(SchedulerStateMachineTest, TestSmoothnessTakesPriority) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Verify the deadline is not triggered early until we enter |
- // prefer smoothness mode. |
+ // prefer impl latency mode. |
EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
- state.SetSmoothnessTakesPriority(true); |
+ state.SetImplLatencyTakesPriority(true); |
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
// Trigger the deadline. |